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Destiny

Discuss all things Destiny.
originally posted in:Dance Party
Edited by andrewBD: 7/21/2014 2:31:43 PM
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All Level 15 Subclasses and my thoughts.

As the title mentions, the following will be information on the 3 other Subclasses that are currently unusable in the Beta and my thoughts on them. Unfortunately, I can't/do not know how to post pictures, as I have screenshots, but bear with me. [u]TITAN - DEFENDER:[/u] [i]"The wall against which the Darkness breaks."[/i] MAGNETIC GRENADE - A grenade that attaches to enemies and explodes twice. SPIKE GRENADE - A grenade that attaches to any surface and emits a torrent of damaging Void Light. SUPRESSOR GRENADE - An explosive grenade that prevents enemies from using abilities for a short time. JUMP upgrades are the same as a Striker. WARD OF DAWN (SUPER) - Shape Void Light into an indestructible shield to protect you and your allies from harm. ARMOR OF LIGHT - While inside WOD you and your allies gain significant damage resistance. BLESSING OF LIGHT - Passing through WOD grants you and your allies a temporary shield. WEAPONS OF LIGHT - Passing through WOD grants you and your allies a temporary increase to weapon damage. DISINTEGRATE (MELEE) - Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. WAR MACHINE - While FB is active all your weapons reload and ready blindingly fast. GIFT OF LIGHT - When the shield (FB) created by Disintegrate is active all your kills have a chance to create Orbs of Light. UNBREAKABLE - FB continually recharges. TITAN CODEX I - VI BASTION - Increases the duration of WOD RELENTLESS - Increases the duration and strength of the shield created by Disintegrate. GIFT OF THE VOID - As WOD takes damage from enemy fire it creates additional Orbs of Light. UNTOUCHABLE - Reduces the cooldown of WOD IRON HARVEST - Heavy Weapon kills have a chance to create Orbs of Light for your allies. ILLUMINATED - Increases the benefits granted by Blessing of Light and Weapons of Light ILLUMINATION - Seals previous choices and grants Armor bonus. This subclass will be OP as f%^k in Strikes and Raids. It works as a support-based Subclass. Not only does it defend yourself and your Fireteam from incoming damage, it also grants damage and defence bonuses AND a shield. The best thing, apart from all the above, it seems to have a lot to do with Orbs of Light generation. If you already don't know about Orbs of Light, they are bright orbs (duh) that are dropped after a Super is used. If collected, they decrease the cooldown of your Fireteam's Super. SUPER GALORE! However, this Subclass is TRULY effective when in a Fireteam. This may not appeal too much to Lone Wolves. [u]HUNTER - BLADEDANCER:[/u] [i]"Beautiful lethality, relentless style."[/i] FLUX GRENADE - A explosive grenade which deals additional damage when attached to enemies. SKIP GRENADE - A grenade which splits on impact, creating multiple projectiles which seek enemies. ARCBOLT GRENADE - A grenade that chains bolts of lightning to nearby enemies. DOUBLE JUMP can be upgraded to BLINK, as opposed to TRIPLE JUMP. ARC BLADE (SUPER) - Charge your blade with Arc Light and consume your foes with lightning. SHOWSTOPPER - Press R2 during AB to damage nearby enemies. RAZOR'S EDGE - Press R2 during AB to unleash a destructive wave of energy that travels along the ground. VANISH - Press R2 during AB to disappear from sight. BLINK STIRKE (MELEE) - A powerful melee attack with extended range. BACKSTAB - Hitting an enemy from behind with Blink Strike causes significantly more damage. ESCAPE ARTIST - Hitting an enemy with Blink Strike grants brief invisibility. FAST TWITCH - Reduces the cooldown of Blink Strike. PATH I - III & WAY I - III FLEET FOOTED - Increases maximum sprint speed and extends slide distance. QUICK DRAW - Weapons ready immediately after dealing damage with any knife attack. SHADOWJACK - Increases the duration of invisibility effects. ENCORE - Killing an enemy with AB extends its duration. STALKER - Gain invisibility after crouching in place for a short time. HUNGERING BLADE - Kills with AB and Blink Strike immediately regenerate health. ILLUMINATION - Seals previous choices and grants Agility bonus. This is your stealth class, for all you lovers of stealth and the Rogue class in MMORPGs. Has a lot of skills that includes invisibility and would be most effective played with the "get in quick, get out quicker" playstyle. However, I can only see this class be TRULY effective in PVP scenarios. The majority of its strengths come from close quarter skills. Against Bosses, coupled with the Hunter's low Armor and Recovery, this may prove to be difficult. Can't deny that this class sounds baddass, though. [u]WARLOCK - SUNSINGER:[/u] [i]"There are flames that even the Darkness cannot exinguish."[/i] SOLAR GRENADE - A grenade hat creates a flare of Solar Light which continually damages enemies trapped inside. FIREBOLT GRENADE - A grenade that unleashed bolts of Solar Light at nearby enemies. FUSION GRENADE - An explosive grenade that causes bonus damage when attached to its targets. GLIDE improves to IMPROVED GLIDE as opposed to BLINK. RADIANCE (SUPER) - Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. SONG OF FLAME - While active, Radiance recuses all cooldowns for nearby allies. RADIANT SKIN - While active, Radiance reduces incoming damage. FIREBORN - Radiance can now be activated from beyond the grave. Doing so returns you to life. SCORCH (MELEE) - A powerful melee attack that ignites enemies, causing damage over time. FLAME SHIELD - Killing an enemy with Scorch reduces incoming damage for a short time. SOLAR WIND - Hitting an enemy with Scorch knocks them back. BRIMSTONE - Killing enemies with Scorch causes them to explode. ARCANCE I - III & ANCESTRAL/CHAOS/DIVINE RADIANT WILL - Increases the duration of Radiance. VIKING FUNERAL - Enemies you ignite burn longer and take more damage. SUNBURST - Killing an enemy with Scorch has a chance to generate Orbs of Light. TOUCH OF FLAME - All grenades ignite enemies, causing damage over time. ANGEL OF LIGHT - Aiming your weapon while in the air will hold you in place for a short time. GIFT OF THE SUN - Gain an additional grenade. ILLUMINATION - Seals previous choices and grants Recovery bonus. Apart from the badass sounding skill names, my initial reaction to this was, "reminds me of a Phoenix", with that whole flame, resurrection, buff kind of deal. It seems to be primarily focused on self-applied buffs though, which is a bit of a bummer. I hope that Radiance radiates a type of aura, which members of your Fireteam, if standing in a certain radius, can benefit from as well. It would be nice if healing/regeneration effects can come into play, seeming how the Warlock has the highest Recovery rate of all 3 classes. If you guys want to check this out for yourself, just head onto your character, hover your cursor over the Subclass, and press Triangle (or Y if you're on Xbox). #ShamelessPositioningToGetYouToRead. I couldn't sleep so I just wanted to occupy myself. Hope you guys like the content!

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  • My understanding of Sunsinger from info I could get together lot of speculation though. Effectiveness has been referred to how long it takes your abilities to be on cooldowns. If this is the case while radiance it is active it increases the rate your melee, special, and grenade become active. So if that is true and you use it with Song of Flame equipped your support job in a raid is to help keep abilities in a strong rotation.

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  • Haven't looked at any of these yet thanks for the post. Very interesting subclasses. I played primarily as a hunter in the alpha, only played as a hunter in the beta, and will main a hunter in the full release and I have to say that i do not like the sound of invisibility. It sounds cool in theory and I don't have a problem with the idea for PvE but I absolutely hate invisibility in PvP so its a bit disappointing to hear that that will be an option for people. And I fear that PvP will become a battle of the invisible's vs the invincible's.

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    • http://www.destinytheguide.com/loadout-bladedancer.html There are links to other subclasses as well, so you can build your classes.

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    • I'm looking forward to all of the invisibility skills this subclass offers. I also think that this perfectly fits the Hunter class as it doesn't have armor as good as Titans or Recovery as good as Warlocks do.

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    • A lot of Bladedancers here. Am I the only Defender enthusiast?! D:

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      • Hunter subclass is by far the best, warlocks will be below poo tier. Pointless infact. Hope that the hunter isn't too overpowered, gonna be a lot of cq shotties and knife kills going on.

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        • Not sure i understand Radiance for the Sunsinger. By "abilities" does that limit the increased effectiveness to your grenade, melee, and jump? Or does it also increase the effectiveness of your weapon as well?

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          • I would have liked more variation for movement abilities, and more of a team support focus for sunsinger

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            • Bladedancer and Sunsinger are my favorites so far. Hoping there is 3 subclasses for each main class, I'm curious to see the thermal Titan and the void hunter. I've got a general idea as to what the arc warlock would be... Ever heard of Starwars?

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              • i feel like the subclasses are more defensive than the default ones. Probably won't be using any of them

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                • Something I noticed in the Destiny beta trailer, Arc Blade was being used, so was Defender and the players were level 20 (the Warlock super might have been used, don't know what it looks like). Maybe after maintenance we might see the cap raised? I really hope so!

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                • Blade dancer frw

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                • SUNSINGER here :)

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                • Edited by JohnnyInksDotCom: 7/21/2014 6:58:06 PM
                  Nice

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                • Great a million more things that will ruin the balance of the PvP. Can't wait to deal with invisible hunters, because that ability wasn't completely hated in Reach and Halo 4....oh wait

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                  • WTB Bladedancer

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                  • a defender and sunsinger working together will be unstoppable. I can't wait.

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                    • Since each subclass has a final ability to "lock in" choices. Do we know whether there is a re-spec available in Destiny?

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                      • I'm curious what the Arc Warlock, Solar Titan and Void Hunter will be like...

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                        • Not a fan of having to play till level 15 to unlock sunsinger, don't wanna play all the way till level 15 to unlock it, gonna take me ages only get to play a couple of hours a week

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                        • First time I have read through all Subclasses and there potential roles. Seems pretty balanced while providing alternative options and variety during PvE and PvP. Since the announcement of Bladedancer, that has been the goal of my character come retail. During the Alpha I had played Gunsinger, but feel up close and personal DPS is more gratifying. Odd because in FPS games (Halo, Gears, CoD, and Battlefield) I have always sat easy playing aggressive sniper. On MMORPG's and Destiny though, playing as a Titan Striker has been very rewarding. My only worry is how the Bladedancer and Striker will compare when it comes to CQC DPS. Striker allows damage resistance during FOH meanwhile AB does not. Both has it's benefits, and am looking forward to the Subclasses.

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                          • I suppose that each class will be at least 3 in subclasses, one for each element present in the game: light, fire and void. I just don't get why the Titan has 2 subclasses based on light at the moment, but it sounds like Defender is a sort of "void light". So fire subclass is missing for him, void for Hunter and Light for Warlock (probably the healing class someone was looking for).

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                            • Killing enemy's with melee grants a protective shield around the titan? Meanwhile in PvP... Warlock: Your ready man? Titan: Hell yeah, let's rock this map. Warlock: Wait where's your weapons? Titan: *Raises Fists* ... LEEERROOOOYYYYYY JEEEEKIIIIINSSSS!!!! ... But in all seriousness, defender sounds badass and invaluable for any situation.

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                            • Am i the only one thinking that after you start a sub class youll have to lvl up another 20 just to fill that out, then if there 3 clases in one character that means 60lvls not 20 :)!

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                              • Edited by gilded_hotdog: 7/21/2014 5:21:08 AM
                                Wow. I like everything! My focus will be warlock so an extra grenade sounds good also Angel of Light sounds good and bad. That Brimstone melee sounds really satisfying, boom! Overall it looks like things get really chaotic later on! Is it wends yet?

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                              • Bladedancer has all of my love, with the Defender being an easy second. I hope we can have more than 3 slots, it would be a shame if they released more classes with no available character slots to compensate.

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