JavaScript is required to use Bungie.net

Service Warning
We are continuing to investigate issues of players encountering BEAVER error codes when attempting to play Destiny. Stand by for updates.

Gear

Which items in your inventory need work?

7/19/2014 5:36:33 AM
280
153
Afropimp1

The Lifeless World and Environment of Destiny

I agree and wish to see changes made

3317

It doesn't bother me either way

736

I disagree and wish to see no changes made

352

To start I have to say that Destiny is a really, really pretty game. It looks for all intents and purposes fantastic. However the environment/world so far has been boring, extremely boring. Environment The maps and environments the players play in are seriously sterile and lifeless, the player can’t interact with it on any level whatsoever and nothing changes no matter how much time has passed or what happens. The best example of this is where you can see the Fallen and the Hive duking it out in the areas of the Cosmodrone. Sure they are fighting each other, in the same places however they do nothing else but give us something to shoot. You don’t see which side wins, there aren’t corpses littered around, you don’t see them disposing (or absorbing) their dead and because no one ever wins there are no effects on the environment. Imagine the Fallen cleansing the area of the hive presence when they win while observing the toxic effect the hive previously had on the environment retreat as the Fallen become more present in the tunnels and set up a serious base of operations. Only to have the hive emerge from right underneath them in a surprise assault which defeats/displaces the fallen and watch the environment undergo another shift where the barnacles and green miasma of the Hive spread into buildings and the general area. Instead we have a few units that run out and shoot each other over and over again where we could have a wonderful, interesting and intricate cycle. Also there is legitimately nothing to find in the environment except a chest or ghost here or there (and spinmetal) players should be able to scavenge things from dead guardians (not PCs), old supply caches, supplies guarded by enemies etc. There is none of that to be found here which makes adventuring/ killing never ending re-spawned AI’s unrewarding. Scavenging in this setting makes sense and for gameplay it fits in for exchange and glimmer purposes. [spoiler]The use of only one unchanging map “for everything” should not occur. Ever. I really do hope we come back to earth and unlock even more areas to enjoy so we have some variety but for now we have been in the same map for many separate missions (and raid of sorts) going in slightly different directions each time. All of these missions should have really been clumped together namely finding the ship and the warp drive and finding the hive then activating the array. This would help improve player interest in going back to these areas.[/spoiler] Lifeless The NPC’s in this game are glorified vending machines or seemingly do nothing at all. They have exceedingly little substance with only a fragment of personality given in their dialogue, I have no reason to care about the various groups that have vendors in the game or their views as their missions consist of two sentences in free mode that involve collecting or killing things that have no impact on their dialogue, actions or environment. What you do is folded out of existence never to be heard again until you repeat that same mission [spoiler]and considering we just came back from the dead this is the perfect opportunity to allow the player to ask questions or inform us of these things while interacting with characters we will be seeing often.[/spoiler] Your enemies have no purpose whatsoever. They stand around, looking around places for no reason and then defend them to the death like they are somehow important (none of them actually run away or escape). Killing on sight is ok for some but the Fallen are a hit and run race that are supposed to utilise agility to fight yet they stand out in the open most of the time and are not agile in any sense of the word (they can also scale walls really well but I have yet to see that actually implemented in their AI). All in all these reasons kill any intention of going back to explore because you already know exactly what it will be like and know that it hasn't changed since you last saw it.
Add more answer options

Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

  • I agree with you. This game will not be fixed, though. They will suck as much money as they can out of it with DLCs and micro transactions before the second game comes out (probably September 2017). We can only hope that they take lessons in AI from the Division, Shadow of Mordor, and possibly Assassins Creed and the open world concept of most next generation games for that second game. But no, no this game is as good as it's going to get, and I have been disappointed in it since Crota.
    Add more answer options

    Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

  • Necrochasm
    Add more answer options

    Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

  • [quote]To start I have to say that Destiny is a really, really pretty game. It looks for all intents and purposes fantastic. However the environment/world so far has been boring, extremely boring. Environment The maps and environments the players play in are seriously sterile and lifeless, the player can’t interact with it on any level whatsoever and nothing changes no matter how much time has passed or what happens. The best example of this is where you can see the Fallen and the Hive duking it out in the areas of the Cosmodrone. Sure they are fighting each other, in the same places however they do nothing else but give us something to shoot. You don’t see which side wins, there aren’t corpses littered around, you don’t see them disposing (or absorbing) their dead and because no one ever wins there are no effects on the environment. Imagine the Fallen cleansing the area of the hive presence when they win while observing the toxic effect the hive previously had on the environment retreat as the Fallen become more present in the tunnels and set up a serious base of operations. Only to have the hive emerge from right underneath them in a surprise assault which defeats/displaces the fallen and watch the environment undergo another shift where the barnacles and green miasma of the Hive spread into buildings and the general area. Instead we have a few units that run out and shoot each other over and over again where we could have a wonderful, interesting and intricate cycle. Also there is legitimately nothing to find in the environment except a chest or ghost here or there (and spinmetal) players should be able to scavenge things from dead guardians (not PCs), old supply caches, supplies guarded by enemies etc. There is none of that to be found here which makes adventuring/ killing never ending re-spawned AI’s unrewarding. Scavenging in this setting makes sense and for gameplay it fits in for exchange and glimmer purposes. [spoiler]The use of only one unchanging map “for everything” should not occur. Ever. I really do hope we come back to earth and unlock even more areas to enjoy so we have some variety but for now we have been in the same map for many separate missions (and raid of sorts) going in slightly different directions each time. All of these missions should have really been clumped together namely finding the ship and the warp drive and finding the hive then activating the array. This would help improve player interest in going back to these areas.[/spoiler] Lifeless The NPC’s in this game are glorified vending machines or seemingly do nothing at all. They have exceedingly little substance with only a fragment of personality given in their dialogue, I have no reason to care about the various groups that have vendors in the game or their views as their missions consist of two sentences in free mode that involve collecting or killing things that have no impact on their dialogue, actions or environment. What you do is folded out of existence never to be heard again until you repeat that same mission [spoiler]and considering we just came back from the dead this is the perfect opportunity to allow the player to ask questions or inform us of these things while interacting with characters we will be seeing often.[/spoiler] Your enemies have no purpose whatsoever. They stand around, looking around places for no reason and then defend them to the death like they are somehow important (none of them actually run away or escape). Killing on sight is ok for some but the Fallen are a hit and run race that are supposed to utilise agility to fight yet they stand out in the open most of the time and are not agile in any sense of the word (they can also scale walls really well but I have yet to see that actually implemented in their AI). All in all these reasons kill any intention of going back to explore because you already know exactly what it will be like and know that it hasn't changed since you last saw it.[/quote] I remember thinking all of these things in September...of 2014. It's very, very empty and lifeless world. Just empty caves and invisible walls. I'm a PvP guy so it didn't kill the game for me
    Add more answer options

    Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

  • Bump
    Add more answer options

    Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

  • All of this is still true.
    Add more answer options

    Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

  • Dat Necrobumpage doe
    Add more answer options

    Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

    1 Reply
    • Ayy
      Add more answer options

      Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

    • Edited by teacup_titan: 7/2/2015 9:33:42 PM
      2
      teacup_titan
      teacup_titan

      Guess I'm back for now 7-15 - old

      Yet another example of how gameplay fails to support narrative. With all your points I agree, with a little more time and working hand-in-hand with the writers maybe the development team could have instituted some of these things. But, due to obvious time constraints and restricting themselves to last-gen consoles it just turned... Ugh, into the product you have before you, that money-raking slot machine of a... But I digress. Very good ideas and I grant you props.
      Add more answer options

      Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

      1 Reply
      • Next, on "Exercises in Futility"....
        Add more answer options

        Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

        3 Replies
        • Bump.
          Add more answer options

          Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

        • Edited by JOFFREY DIES: 7/1/2015 5:45:07 PM
          I think there should a bar for each planet with one side being one enemy type and the other enemy on the opposite end (I will use earth as an example) Fallen is on the left while Hive are on the right They each start out in a specified region of the cosmosdrome and advance on each other We can check the app... Look at the bar and see the cosmos time is predominantly fallen today or something We can even further this by being able to click on the bar and bring up a map of the cosmodrome highlighting the positions of the hive and fallen There could also be another type of public event where there is a planned give invasion of a fallen headquarters We could go and influence the outcome of the event and get points for displacing or eliminating a fallen/hive headquarters Headquarters could also be like a new type of mission kind of like a cross between a strike/public event/raid Whoever was in power can influence enemy placement and public events (if hive were in power the sword of crota events would start spawning again) which would give us a reason to influence power struggles
          Add more answer options

          Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

          2 Replies
          • Correct. They are not rich open worlds by any means. Enemies will spawn at the same location at the same time. Worlds are linier. Nothing to find. Only thing that is good with the planets, is the fact that they are pretty. But pretty planets are still boring if there is nothing to do.
            Add more answer options

            Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            1 Reply
            • BUMP THE -blam!- OUT OF THIS
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            • Bump
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            • Bump
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            • BUMP
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            • Lel
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            • I think my favorite part is when I go to patrol I get put into worlds with no other players and see lots of enemies but when I go to worlds that have players I see no enemies or enemies killed on spawn. Kind of crap either way.
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            • Handsome
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

            • I suppose a thing for me would be more stuff to find. Valuable crystals, old relics, letters, mini games. And golden age or enemy terminals would be awesome. Maybe something like ODST, cool little stories to piece together.
              Add more answer options

              Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

              3 Replies
              • Frankenbump
                Add more answer options

                Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

                1 Reply
                • You should make another option to say" I agree and want to see these changes, but realize they will never happen". That would be the most popular answer, I'm sure
                  Add more answer options

                  Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

                  1 Reply
                  • One of the best posts on the forum.
                    Add more answer options

                    Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

                    2 Replies
                    • Update
                      Add more answer options

                      Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

                      1 Reply
                      • I'll be honest. If this game is going to survive it will be absolutely mandatory for it to: 1-Massively increase the size of the existing maps and add additional locations. 2-Give players the ability to trade with one another. I mean, come on Bungie, surely to goodness you realize that every other RPG on Earth has that option. 3-Give us the option to name our Guardians and customize their height and body build. This is basic stuff here, get with the program. 4-Ability to customize firearms, such as barrel length, color, magazine size, fire rate, etc. This is a major disappointment for such a well polished game not to have such a basic feature. 5-Make side missions actually worth while by giving each one a story of it's own. I'll be honest here, the side missions of Destiny are the lamest of almost any RPG I've ever played and I've been playing them since Wasteland and the original Final Fantasy on up to Diablo 3. 6-Offer reward options at the end of each quest. For instance, give the player the option of choosing between a rare Encrypted Engram or Strange Coins for completing a mission. 7-Make every planet the freaking solar system available for play. It absolutely sucks that I'm stuck visiting the same locals over and over again. It's boring and greatly detracts from the fun of the game. 8-Give us Class Specific Weapons. For instance, the Titan could carry spiked gauntlets, the Hunter could obtain a short sword, and the Warlock could get Energy Gauntlets. 9-Vehicular weapons and combat on Sparrow and our Ships. 10-Raise level Cap to at least 50. No one likes to see there character level maxed after only 3 days of playing a game. It's boring, and makes the game seem generic. If Bungie were to do all of these things the game would thrive and stomp it's competition, but as it currently stands, it's just too dang short and repetitive in comparison every other RPG on the market. Honestly I feel like Bungie didn't really research the Genre enough while developing the game. Either that or they were just lazy, and I would hope that laziness is not the case.
                        Add more answer options

                        Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

                        3 Replies
                        • 0
                          signed
                          Add more answer options

                          Cancel Edit Create Fireteam Post Play nice. Take a minute to review our Code of Conduct before submitting your post.

                        1 2 3 4 5 6 7
                        preload icon
                        preload icon
                        preload icon
                        You are not allowed to view this content.