Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
-
[quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] nesteggfailure "My head was miles away from my body. My plan to unleash a Goldie on the Flood in Two Betrayals backfired." Ah, you were drinking... As I am now. I only get on here when I'm good and slappy. Is alright. We're all friends here...unless you do a jerky Flood maneuver...[/quote]Sure, let's go with that.[/quote] Sounds good, old buddy.