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12/5/2012 9:38:50 PM
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Making games fun for... A Spectator?

When ever we see these MLG tournaments take place, some people cant really watch the game being played because, the way that the professional players work makes the game look totally foreign to the spectators view... That is not all by the way. Have you ever sat down with at a friends house or sat with a family member and watched them play a game? Most of the time, you may get bored and rather be playing the game than spectating it. When it comes down to design, the developers literally NEVER take into account "how can we make this game fun for a spectator?" You just do not do that. Sports like Baseball or Football are fun for the spectator for many obvious reasons. It is more of an experience than it is watching a few pixels duke it out on screen. But that is a whole other subject. There may be some games that are fun to watch; like Battlefield 3, or maybe even the Uncharted series. They have a quality that can excite a viewer based on their ability to project an experience beyond the player. Battlefield can excite somebody from its random chaotic events that occur every game. It gives off a feeling of creativity when you watch a player C4 his jet and crash it into a tank. The Uncharted series being heavily story based and cinematic; allows a viewer to feel like he/she is also a part of the experience and feel what is being portrayed thanks to: intense setpieces, well rounded characters, atmosphere, and a feeling of discovery... A game like Heavy Rain also has this quality because it is more of an interactive film than a game. A spectator in that area can very easily get involved just like the player. They can help make choices, feel emotions just like the person with the controller. Those things work because they have an accidental ability to transcend beyond satisfying the player. Like I said before, no developer takes the spectator into consideration, because, they want YOU behind the helm. What do you think can quality a game to be fun to watch rather than play? What games already have that trait? Do you think there is a possibility of more of this happening in the future?
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  • [quote][b]Posted by:[/b] JamesLongstreet I tend to enjoy watching a game more if it's one I don't regularly play. If it's a game I'm more familiar with I tend to get annoyed when they don't do things the way I'd do them.[/quote]Me too! We get that feeling in our minds when something big comes up. We quickly analyze the situations and provide OUT OWN outcome, and when the player does not do it and fails--we go "aw come on! My way would have worked!"

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