Today, let's reveal what kind of technology Bungie has acquired over the years and what power it possessed.
[url=http://www.umbrasoftware.com/en/]Umbra 3 technology[/url]
- Umbra 3 allows to have vehicle deformation in games, similar to Saint Row; The Third.
- Umbra 3 allows to have flawless optimized performance by disable rendering polygon when it not being drawn from the player's camera.
[url=http://www.havok.com/customer-projects/games/other-titles?items_per_page=All]Havok Engine[/url]
-Primarly used as in-game physics.
-Used for multiple of objects interaction.
[url=http://www.bungie.net/Forums/posts.aspx?postID=72275733&postRepeater1-p=1]Grognok Application[/url]
-A level editor application that gives tools to create the entire world, perhaps universe.
-Rumored that it's compatible with Autodesk 3ds Studio Max, possibly with Autodesk Maya as to import assets or models into the editor.
-Still remain anonymous until further notice.
Microsoft XNA Game Studio (Sorry I couldn't find the links for the website)
-As previously spotted from the video "O Brave New World".
-Used to make games and applications for mobile, PC, and Xbox platform.
-Primary used in C#
[url=http://www.youtube.com/watch?v=Dr2sej5_4rY]GDC talks; Level of Detail[/url]
-Used to improve the performance based on the distance away from the models.
-"Cheats" visualization, making low poly character looks detailed from the distance.
-Program used to make LoD for Halo: Reach is created by Bungie.
Stosh confirmed that the website supports HTML 7.
-Blame stosh :)
Will update more information, but meanwhile, you should discuss the possibility that Bungie has in store for us :)
[Edited on 11.16.2012 9:19 AM PST]
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Gotta love the innovations that Bungie is gonna bring, hopefully! Adobe Maya is any animator's best friend. ;) [Edited on 11.16.2012 10:17 AM PST]