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12/6/2012 1:03:21 AM
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Halo needs CoD's Domination mode

I'm not even kidding. Half of the fun I get out of CoD is having 3 flags scattered around the map, no time limit, and everyone can kill each other endlessly. I feel Halo has always been about the cold, set, strict amount of kills you can get per match and THAT'S IT. Nobody can kill each other again because the limit has been reached! Another gametype that was sadly never nailed is that of BFBC2's Rush mode. Invasion in Reach should have had Generators for you to charge and destroy, but instead we got this pointless standing in one location for 20 seconds. Now in Halo 4, Dominion is a sad disappointment that blends both Domination and has some Rush elements, yet fails miserably because the game can end in less than 1 minute if a team captures all bases.
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  • No it need World at War's War mode. My favorite gametype ever.
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  • Newsflash: dominion / domination are not about racking up kills. It's about winning the objective.
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  • OP is twelve year old cod fanboy
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  • >tfw there will never be a large scale Halo game focussed on hardcore teamwork like BF2 A man can dream...
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  • [quote][b]Posted by:[/b] CharlesBrown33 It's plain obvious 343 tried to rip off Domination from CoD, [/quote] Wait a minute... [quote][b]Posted by:[/b] CharlesBrown33 Halo needs CoD's Domination mode[/quote] Then what are you complaining about? [Edited on 12.05.2012 5:47 PM PST]
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  • "CoD's imprisonment is a kindness."
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  • Domination only works well in CoD. CoDified Territories is actually horrible.
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  • [quote][b]Posted by:[/b] CharlesBrown33 [quote][b]Posted by:[/b] burritosenior Isn't Domination almost the same as Dominion? Except Dominion has additions that make it way more exciting?[/quote] Dominion is basically Domination that disables respawning if one team captures all 3 bases. And you have to manually capture each base as opposed to simply standing on it. It's plain obvious 343 tried to rip off Domination from CoD, yet they cleverly added vehicles into the mix.[/quote]Which makes it much closer to Battlefield's Conquest. Although a Halo version of Rush would be -blam!- awesome. [Edited on 12.05.2012 5:41 PM PST]
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  • [quote][b]Posted by:[/b] CharlesBrown33 [quote][b]Posted by:[/b] ihazurkidney Your heresy will stay your feet.[/quote] Halo has yet to nail the awesome sense of freedom that Domination provides. Everyone can kill each other endlessly because there's no time limit. Nobody is counting kills. Everyone can go into an endless skirmish and either succeed or fail, it doesn't matter.[/quote]I think you could achieve what you want by just removing the time limit from non-slayer gametypes. I can see it as an exploit or loads of fun if nobody tries to boost for hours. Problems I see: 1. K/D inflation from spawnkilling 2. Boosting for exp (I think an exp cap per match would solve this)
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  • Blops2's domination sucks though.
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  • [quote][b]Posted by:[/b] Ice Penjamin [quote][b]Posted by:[/b] CharlesBrown33 [quote][b]Posted by:[/b] Ice Penjamin [quote][b]Posted by:[/b] CharlesBrown33 Invasion in Reach should have had Generators for you to charge and destroy, but instead we got this pointless standing in one location for 20 seconds.[/quote]What? Reach didn't need to be just like Rush. Also, you get not only shoot in the pointless spot, but also arm bombs and deliver objectives. It wasn't trying to be anything like rush but rather its own gametype.[/quote] You only armed bombs in one stage of Breakpoint, which was pretty awesome to be honest, but there's no excuse for Generators to be left out the gamemode. Sometimes it felt justified that you were just standing like a dumbass in one spot for 20 seconds, as you were "invading hurr", but in situations like the second phase of Invasion Spire just felt wrong. Why would you stand like a moron in one of the 2 lift rooms? You're not hacking anything, you're just sitting there.[/quote]I think your taking the game to literally. [/quote] I loved Invasion. But I always knew it could be better. Playing Rush in BC2 is so much fun because it reminds me of what Invasion should have been.
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  • [quote][b]Posted by:[/b] ihazurkidney Your heresy will stay your feet.[/quote] Halo has yet to nail the awesome sense of freedom that Domination provides. Everyone can kill each other endlessly because there's no time limit. Nobody is counting kills. Everyone can go into an endless skirmish and either succeed or fail, it doesn't matter.
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  • [quote][b]Posted by:[/b] CharlesBrown33 [quote][b]Posted by:[/b] Ice Penjamin [quote][b]Posted by:[/b] CharlesBrown33 Invasion in Reach should have had Generators for you to charge and destroy, but instead we got this pointless standing in one location for 20 seconds.[/quote]What? Reach didn't need to be just like Rush. Also, you get not only shoot in the pointless spot, but also arm bombs and deliver objectives. It wasn't trying to be anything like rush but rather its own gametype.[/quote] You only armed bombs in one stage of Breakpoint, which was pretty awesome to be honest, but there's no excuse for Generators to be left out the gamemode. Sometimes it felt justified that you were just standing like a dumbass in one spot for 20 seconds, as you were "invading hurr", but in situations like the second phase of Invasion Spire just felt wrong. Why would you stand like a moron in one of the 2 lift rooms? You're not hacking anything, you're just sitting there.[/quote]I think your taking the game to literally.
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  • [quote][b]Posted by:[/b] burritosenior Isn't Domination almost the same as Dominion?[/quote]
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  • [quote][b]Posted by:[/b] CharlesBrown33 And we all know Halo 4 was based off Reach's core engine.[/quote]I hate that. I also find it weird that they reused all the animations that were used in the lobby/armory in Reach.(Also death animations) The armory is pretty much the same in a sense. Reach-Halo 4 Knees-Legs Wrist-Arms (Instead of one arm its both)
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  • Your heresy will stay your feet.
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  • [quote][b]Posted by:[/b] Ice Penjamin [quote][b]Posted by:[/b] CharlesBrown33 Invasion in Reach should have had Generators for you to charge and destroy, but instead we got this pointless standing in one location for 20 seconds.[/quote]What? Reach didn't need to be just like Rush. Also, you get not only shoot in the pointless spot, but also arm bombs and deliver objectives. It wasn't trying to be anything like rush but rather its own gametype.[/quote] You only armed bombs in one stage of Breakpoint, which was pretty awesome to be honest, but there's no excuse for Generators to be left out the gamemode. Sometimes it felt justified that you were just standing like a dumbass in one spot for 20 seconds, as you were "invading hurr", but in situations like the second phase of Invasion Spire just felt wrong. Why would you stand like a moron in one of the 2 lift rooms? You're not hacking anything, you're just sitting there.
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  • [quote][b]Posted by:[/b] CharlesBrown33 Invasion in Reach should have had Generators for you to charge and destroy, but instead we got this pointless standing in one location for 20 seconds.[/quote]What? Reach didn't need to be just like Rush. Also, you get not only shoot in the pointless spot, but also arm bombs and deliver objectives. It wasn't trying to be anything like rush but rather its own gametype.
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  • [quote][b]Posted by:[/b] el blue jay [quote][b]Posted by:[/b] burritosenior Isn't Domination almost the same as Dominion? Except Dominion has additions that make it way more exciting?[/quote] turrets and resupplies? meh honestly I wish invasion was back, with more objective like elements like what OP said about the generators. [/quote] It saddens me that Generators were actually in the game's code and sandbox, yet they were never implemented in Invasion. If the ability to set up charges in them to destroy them wasn't possible, then why not just put them in specific locations for the invading team to destroy? And we all know Halo 4 was based off Reach's core engine.
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  • [quote][b]Posted by:[/b] DatDudeBV NO. NO MORE COD ELEMENTS. [/quote] The Ordnance Drop system is broken right now. If it were more like CoD, it wouldn't reward bad players with Incineration Cannons just because they got 5 kills in the whole match. If Halo 4 was more like CoD, maybe we wouldn't have so many huge maps.
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  • [quote][b]Posted by:[/b] burritosenior Isn't Domination almost the same as Dominion? Except Dominion has additions that make it way more exciting?[/quote] Dominion is basically Domination that disables respawning if one team captures all 3 bases. And you have to manually capture each base as opposed to simply standing on it. It's plain obvious 343 tried to rip off Domination from CoD, yet they cleverly added vehicles into the mix.
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  • [quote][b]Posted by:[/b] el blue jay [quote][b]Posted by:[/b] burritosenior Isn't Domination almost the same as Dominion? Except Dominion has additions that make it way more exciting?[/quote] turrets and resupplies? meh honestly I wish invasion was back, with more objective like elements like what OP said about the generators. [/quote]Don't get me wrong. I wish Invasion were back. It was awesome- seems asinine that it was removed. ... But Dominion still seems just like Domination... but with more awesomeness.
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  • [quote][b]Posted by:[/b] The Shift Key Territories?[/quote] Yes. Nowhere to be seen, never in its own playlist, and nobody adressing the lack of it. Ever.
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  • [quote][b]Posted by:[/b] burritosenior Isn't Domination almost the same as Dominion? Except Dominion has additions that make it way more exciting?[/quote] turrets and resupplies? meh honestly I wish invasion was back, with more objective like elements like what OP said about the generators.
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  • NO. NO MORE COD ELEMENTS.
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  • The others must be exterminated as quickly as possible.
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