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10/7/2012 6:38:09 AM
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Played Halo 4 (Q and A thread) [BACK ONLINE]

I got back from the EB Expo this morning. Ermahgerd. Awesome. Awesome Everywhere! I'll do a quick summary for you folk who don't know what I'm on about. The EB Expo is basically Australia's version of E3. I played: Halo 4, Injustice, Black Ops 2, Far Cry 3, Aliens: Colonial marines, Tekken tag tournament (2? I don't know). There were some others but they were my main ones. Of course there were other games at the Expo, but I was in love with Halo 4. Super sadface that I missed out on the Autograph with Josh Holmes, but he looked at me from the Xbox booth. Yup, he looked at me. Here is a copy paste of some questions I was asked in Writer's Corner, but feel free to ask anything. FYI, I played two games of Infinity Slayer on Exile, two of Dominion on Longbow and one of CTF on Adrift. [u]1. How did the killcams work out, if they were in the build that you played?[/u] They fit really well in my opinion. This is coming from a guy who doesn't own any CODs and usually dislikes that whole formula. But really, seeing it from their POV wasn't very different from seeing the person from your dead body in past halos. It was good to see how much you damaged someone before they took you out as well. [u]2. Which AAs did you try out? Did they all seem useful?[/u] [b]Autosentry:[/b] It wasn't overly effective, but was useful for covering fire. It doesn't do much damage and the small time (don't try and activate it if your being shot) it takes to activate it is a setback, but it was balanced. While it is active the AA energy circle is drained. I'm not sure whether or not it would entirely disappear if the AS is destroyed prematurely, but I assume it would be. It didn't last too long, but overall I thought it was a good AA to use as a back up weapon if you're more of a lone wolf. [b]Promethean Vision:[/b] Pretty effective. I guess that the ability to spot nearby people (vehicles aren't shown as far as I know) was balanced by being unable to use any other AA's. As 343i stated, it isn't that useful to someone who uses their motion sensor a lot. It is good to get an idea of how much higher/lower someone is to you though. [b]Thruster pack:[/b] I didn't like this one, it's pretty much evade but with only one use per cycle. It is only set up for avoiding attacks, not as a means to travel around a map. [b]Jet pack:[/b] I didn't see this in use, but my friend told me that it is fairly similar to Reach but is more of a forward propulsion as opposed to Reach's vertical. [b]Hardlight shield:[/b] Armour lock, but balanced. Shields can recharge while this is in use, but you aren't invincible and the shield itself can take damage. I didn't think that the energy usage was too much or too little. [b]Active Camo:[/b] Only used this once, but I noticed that the Radar Jam feature is gone. I'm not sure about the movement in terms of whether or not you become more visible while moving. If you turn it off before it runs out, about one eighth of the energy meter will disappear. Can't really speak much about this, as far as I know I was the only person using it. [b]Regenerator:[/b] Seemed a lot like the regenerator from Halo 3 rather than the healing of the Drop Shield. The people inside it aren't that hard to kill and the Pulse grenade renders it useless if placed correctly. One important thing is that while inside, your vision is slightly impaired and blurred. Not by much really, I can't see it affecting anything. All in all, AA's seemed more like a way to play your own way instead of forcing you to use something you didn't want. They definitely weren't required to win battles, but complimented well. Also, having Sprint as a standard ability was great and just helped to increase the flow of the game. [u]3. How was the create a class system, as well as the perks?[/u] I was really worried that it wouldn't be balanced, but it honestly felt like Halo. In the version we played, everything was already unlocked so this would be different from Matchmaking on day one. The shield perk (regenerating slightly faster) wasn't very noticeable but worked well. As 343 has said, they (like my interpretation of AA's) are just a way to play your own way. I used the Dexterity perk which increased reloading and swapping speed and it was pretty awesome. Not sure exactly how much the time is decreased, but it was a useful add on, especially when using the SAW (it doesn't have a long reload time, faster reloading just made it more powerful). The perk which limits the reticule knockback from being shot wasn't very noticeable. I don't think it will be abused at all. [u]4. Do you like the changes made to CTF, such as the Flagnum and the constant waypoint over the flag carrier's head?[/u] As standard, the magnum isn't very accurate and is actually toned down a little bit from Reach. I didn't actually hold the flag (staying defence with light rifle, BR, DMR, Energy Sword and Scattershot FTW), but it seemed to be just a last resort it your attacker is pinning you down with a bigger weapon and is outside the flag's hitting range. As for the waypoint, it was useful. The flag carrier's speed was higher than past game's but probably around the default player speed if not the same. Instead of having to remove the flag by standing beside it, it will disappear by itself after thirty seconds. As with everything else, it was a faster paced gamemode than expected but was still holding a constant Halo feel. [u]5. Do you feel like Dominion is a worthy successor to Invasion?[/u] Yes, definitely. I'm hoping that this replaces Territories (always hated that). Felt a lot like Invasion Slayer to me. The turrets on the roof weren't OP at all and (I think) were a lot like the Auto Sentry in terms of damage. One overcharged plasma pistol shot will knock them out until the 'resupply' time. This resupply time (if you don't know) is a thirty second gap in a team's force fields at the bases doors. All force fields were accessible (as in you could walk back and forth through) by the team that owned them, but you couldn't shoot through them. The other team couldn't walk through them at all but there are a few ways into each base (on Longbow at least). [u]6. Which map was your favorite?[/u] Not really sure. I didn't see much of Adrift as I was only really staying at our base to defend (regenerator is extremely useful when your flag area is under attack). Exile was pretty fun, but so was Longbow. Dat Longbow skybox :3 Probably Exile, I think. [u]General info:[/u] Something I noticed which I don't think is widely known is that vehicles have their own picture on the motion tracker. No longer is it: "I wonder if that red dot is a banshee? Or is it a Scorpion?" [u]Weapons and Vehicles I used are as follows:[/u] Banshee Warthog Scorpion Mongoose Ghost Assault Rifle DMR Battle Rifle Magnum SAW Sticky Detonator Frag Rail gun Rocket launcher Spartan laser Carbine Storm Rifle Plasma grenade Energy Sword Plasma pistol Light Rifle Boltshot Suppressor Pulse grenade Scattershot [Edited on 10.07.2012 10:56 PM PDT]
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  • [quote][b]Posted by:[/b] What is thiss -Did you dislike the idea of Halo 4 before playing? -Did they have any info on playlists? -Did they feature the Mantis at all?[/quote] 1. No, but I was uncertain of a fair amount of things. 2. Nope, didn't give any. 3. Nope, as far as I know it's only on Ragnarok.

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  • -Did you dislike the idea of Halo 4 before playing? -Did they have any info on playlists? -Did they feature the Mantis at all?

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  • Woops. Quoted myself to post in that regen thread, didn't mean to post it here. So this isn't a useless post, I might as well tell everyone that the DMR is now has a 14 shot mag. [Edited on 10.08.2012 12:31 AM PDT]

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  • [quote][b]Posted by:[/b] Grievous208 I got a chance to play a long time ago in a galaxy far away. RTX, to be specific. But I played a relatively early build compared to the current/finished build so I would like to know this... How was the AR? I've been sick of automatics being in the shadow of the precision rifles since SMG compared to BR back in H2. At RTX it felt like I could wipe out other players within 2/3 of the magazine when I used it properly.[/quote] It was good, but not as good as the suppressor. I don't think I got any kills with it, but emptied a few bullets in and switched to a scope to headshot.

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  • I got a chance to play a long time ago in a galaxy far away. RTX, to be specific. But I played a relatively early build compared to the current/finished build so I would like to know this... How was the AR? I've been sick of automatics being in the shadow of the precision rifles since SMG compared to BR back in H2. At RTX it felt like I could wipe out other players within 2/3 of the magazine when I used it properly.

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  • [quote][b]Posted by:[/b] LordOfBlah51 I just wanted to thank the OP and his friend for the answers. It was a very good read and you really got me pumped for the game. I am really glad to hear the vehicles are not pushed around by the DMR anymore. Also glad to hear that general balancing is good and the Carbine is still a beast. Halo 2 FTW.[/quote] Glad to see you enjoyed it.

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  • I just wanted to thank the OP and his friend for the answers. It was a very good read and you really got me pumped for the game. I am really glad to hear the vehicles are not pushed around by the DMR anymore. Also glad to hear that general balancing is good and the Carbine is still a beast. Halo 2 FTW.

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  • [quote][b]Posted by:[/b] [u]1. How did the killcams work out, if they were in the build that you played?[/u] They fit really well in my opinion. This is coming from a guy who doesn't own any CODs and usually dislikes that whole formula. But really, seeing it from their POV wasn't very different from seeing the person from your dead body in past halos. It was good to see how much you damaged someone before they took you out as well. [/quote] Good this is good I was afraid that would go badly. It wasn't in the E3 build i played at comic con.

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  • [quote][b]Posted by:[/b] Emperor Gillard [quote][b]Posted by:[/b] everywhere116 Wait, there's a new gametype called Dominion? What is it? What was it like?[/quote] Three bases that can be captured by either team. Once captured, they 'fortify' and have force fields over the doors (only that team can pass through them), automatic sentry turrets and can spawn vehicles and Power weapons. Weapons will only spawn however, after a 'resupply' phase where the force fields and turrets are inactive. Edit: If one team has control of all three bases, the other team has thirty seconds ti recapture a base before game over. If this doesn't happen, the game will just end after a ten minute time limit.[/quote]Eh. I think Invasion worked better. Just had that....epicness....to it. Fighting for something more than just Red Team and Blue Team.

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] Xannder Any mention to a UNSC aerial vehicle? [/quote] No[/quote]

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  • [quote][b]Posted by:[/b] Xannder Any mention to a UNSC aerial vehicle? [/quote] I'll answer this for OP No

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  • Any mention to a UNSC aerial vehicle?

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  • [quote][b]Posted by:[/b] everywhere116 Wait, there's a new gametype called Dominion? What is it? What was it like?[/quote] Three bases that can be captured by either team. Once captured, they 'fortify' and have force fields over the doors (only that team can pass through them), automatic sentry turrets and can spawn vehicles and Power weapons. Weapons will only spawn however, after a 'resupply' phase where the force fields and turrets are inactive. Edit: If one team has control of all three bases, the other team has thirty seconds to recapture a base before game over. If this doesn't happen, the game will just end after a ten minute time limit. [Edited on 10.07.2012 11:18 PM PDT]

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  • [quote][b]Posted by:[/b] IlluminatiNWO I know this is for halo 4, but how was Black Ops?[/quote] [quote][b]Posted by:[/b] Emperor Gillard [quote][b]Posted by:[/b] Grunkle Stan How was Blops 2? Did you play the campaign at all?[/quote] I'm most likely going to be extremely Bias here, so don't take too much into account. We got into line for Blops 2 and waited for over two hours before finally getting put into a game. Played a deathmatch of four teams and then an objective game (not sure what it was, but it was similar to territories. The bass was turned way up in the headset so we got raging headaches. I'm not a cod kind of guy, but it seemed to me to be the same formula as always. There was a device which could stun enemies by an electrical field and an extremely heavy turret, but everything else seemed the same to be honest.[/quote]

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  • Wait, there's a new gametype called Dominion? What is it? What was it like?

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  • I know this is for halo 4, but how was Black Ops?

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  • [quote][b]Posted by:[/b] Agusta1 [quote][b]Posted by:[/b] Batchnator95 [quote][b]Posted by:[/b] AlmondJoy99 OP was hired by 343 to make good claims about Halo 4.[/quote]Nah, I would have taken videos (so was the OP) but one, we were too busy playing this amazing game (opinion) and secondly there were a lot of Microsoft reps walking around, so that would have been impossible to do.[/quote] I got footage of my 2 friends playing. The EA tent was far more -blam!- like with the photography. OP what did you think of the Railgun?[/quote] It was pretty beast. Charge time was short but the lack of a scope means it can only be used in close-medium range. [quote][b]Posted by:[/b] alex0612 How was the Carbine's recoil?[/quote] Not completely sure, I was focusing more on the Light Rifle and DMR. I don't think it was much, but you might as well PM Batchnator and ask him as it was his primary every game. [quote][b]Posted by:[/b] Yutaka XxX How was the LR, how was it different from the DMR and BR. Also does it have a large or small learning curve.[/quote] I've got some details in some earlier questions, but IMO it went (for me) LR>DMR=Carbine>BR Of course each is different and it depends on the play styles and preferences of the player. [quote][b]Posted by:[/b] Fat Man 3000 Is there still customizable armour which doesn't change your gameplay when you change it?[/quote] Yep, it doesn't factor in. [quote][b]Posted by:[/b] Toxifies Me and my gf are joining a Halo 4 Tournament pretty soon. Could you recommend a load out setup? [/quote] Anything as long as there isn't too much cross-over with distances. As in don't choose a Shotgun and a Boltshot as the weaponry. As for the perks, it really depends how you play. As a base choice though, I would recommend trying the Dexterity and AA recharge one. [quote][b]Posted by:[/b] Pure Evil_616 [quote][b]Posted by:[/b] Tartan 118 [quote][b]Posted by:[/b] Emperor Gillard Vehicles aren't EMP'd by the Pulse grenade at all, but are still damaged by it.[/quote] Well, there goes my plan for dealing with vehicles when I get the unlock. I just hope they try to charge my down, so I can stick/PP overcharge 'em then thrust away.[/quote]If the Pulse nade sticks to walls and ceilings, can it stick to people and vehicles as well? [/quote] Nope, it didn't stick. [quote][b]Posted by:[/b] lime013 How's the weapon balancement.[/quote] More details in past questions, but I found them pretty balanced.

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  • [quote][b]Posted by:[/b] AK 47625714 [quote][b]Posted by:[/b] Jimmy Rustler Lol, OP is a moron who doesn't understand competitive gameplay. Judging things by their usefulness rather than balance compared to other things. "Grenade Launcer in MW2?" "VERY useful, excellent job Infinity Ward!" Lol.[/quote] [quote][b]Posted by:[/b] Jimmy Rustler[/quote] Hmm...[/quote] Seems legit.

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  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Batchnator95 What was wrong with the sword in Reach and I'll tell you the difference.[/quote]there's that 1.5 second unsheathing time and recovery per swing + it doesn't lunge anymore yeah Halo 3's sword was decent but Halo 2's still is the best[/quote]I take it you've never played Reach then? That sounds a lot more like Halo Crap33's sword.

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  • [quote][b]Posted by:[/b] Emperor Gillard Here is a copy paste of some questions I was asked in Writer's Corner[/quote] ;D

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  • [quote][b]Posted by:[/b] Batchnator95 What was wrong with the sword in Reach and I'll tell you the difference.[/quote]there's that 1.5 second unsheathing time and recovery per swing + it doesn't lunge anymore yeah Halo 3's sword was decent but Halo 2's still is the best

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  • How's the weapon balancement.

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  • [quote][b]Posted by:[/b] Tartan 118 [quote][b]Posted by:[/b] Emperor Gillard Vehicles aren't EMP'd by the Pulse grenade at all, but are still damaged by it.[/quote] Well, there goes my plan for dealing with vehicles when I get the unlock. I just hope they try to charge my down, so I can stick/PP overcharge 'em then thrust away.[/quote]If the Pulse nade sticks to walls and ceilings, can it stick to people and vehicles as well?

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  • [quote][b]Posted by:[/b] Jimmy Rustler Lol, OP is a moron who doesn't understand competitive gameplay. Judging things by their usefulness rather than balance compared to other things. "Grenade Launcer in MW2?" "VERY useful, excellent job Infinity Ward!" Lol.[/quote] [quote][b]Posted by:[/b] Jimmy Rustler[/quote] Hmm...

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  • Sounds like you got more chance of playing Halo 4 at that event than at the one where I was. I only played 1 match man... Wish I could've done more! XD

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  • Thanks for the info.

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