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#Halo

9/13/2012 2:24:22 PM
39

"Night" on Requiem?

The new Vidoc shows some night time gameplay. That's fun and all but how is there a day/night cycle inside a shield world? Day and night are caused by a planet rotating relative to a star. However, in a shield world the "planet" is wrapped around the star making it physically impossible to have a night. It can't be that the star works like a torchlight or lighthouse only illuminating certain sections at a time since the source of light is inside the sphere. Even if it is only initially pointing in one direction the light would be reflected around off the opposite surfaces nullifying any would-be night effects. To create a night the star would have to be completely "switched off" so to speak, which causes it's own problems as there would be no reflected light from anywhere and it would be pitch black, which isn't the case based off the footage. Simply dimming the star will reduce the brightness, but this would only change the ambient light, not accurately simulate night. I feel this is a bit of an oversight on 343i's part. Thoughts?

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  • 1. The Eurogamer demo was the 3rd level at rally point charlie 2. the very same level has an achievement for carrying an UNSC weapon to the end 3. ??? 4. I think it's likely that the 3rd level will have marines and therefore have a daylight section. It's also possible that this is when we return to the FuD for more ammo.

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  • [quote][b]Posted by:[/b] HipiO7 It's a variation of a shield world. It's not like the one from GoO. [/quote] For some reason I read that as "Gears of Onyx"

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  • [quote][b]Posted by:[/b] SubtleSpartan How was there day and night on Halo? How was there day and night on the ark? It's probably all simulated via some advanced forerunner thingymajig.[/quote]I though I covered that perfectly fine on the previous page :([quote][b]Posted by:[/b] SC Matt Klassen [quote][b]Posted by:[/b] the real Janaka Requiem is supposed to be even bigger than the Onyx MDS! [/quote] Whaaaaaa- Cripes. That's one big planet.[/quote]That's what some dude in the Forerunner ViDoc said, but after having seen this [url=http://images.vg247.com/current//2012/09/b2sdq.jpg]screenshot[/url], I doubt that's the case... Unless it somehow--like Onyx--contains various or just a part within slipspace, or whatever. [Edited on 09.27.2012 1:26 PM PDT]

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  • [quote][b]Posted by:[/b] SubtleSpartan How was there day and night on Halo? How was there day and night on the ark? It's probably all simulated via some advanced forerunner thingymajig.[/quote] The Halo ring rotated, so not every habitable surface was getting light from the system's sun at the same time. Also the shadows of the planet that the Halo ring (any of the rings, really...) revolved around would give a night effect, as well as the travel of that planet's moon. In a Shield World (Dyson Sphere), the entire star is encircled. There's nothing to block the sunlight from any angle, there for even if the Dyson Sphere rotated, there'd be nothing big enough to create a night effect.

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  • How was there day and night on Halo? How was there day and night on the ark? It's probably all simulated via some advanced forerunner thingymajig.

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  • Surely it would also make the place absolutely freezing.

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  • [quote][b]Posted by:[/b] the real Janaka Requiem is supposed to be even bigger than the Onyx MDS! [/quote] Whaaaaaa- Cripes. That's one big planet.

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  • Baffler, maybe?

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  • Or maybe they hooked up the lights to a dimmer.

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  • It could be that the forerunners built sections to cover the star that rotate around it simulating this. Or maybe the star is artificial and can be controlled in some manner. Maybe the forerunners had some way of bending light to simulate darkness, as in the star is still shining brightly but part of the light coming from it is being directed elsewhere. Or maybe it's all three. It's something to explore when we get the game.

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  • Gah, four sgt Johnsons staring a me... :/ [quote][b]Posted by:[/b] FTW 1997 It is not necessary to have a sun, the forerunners could simply project artificial light. Just looking at [url=http://www.google.com/imgres?um=1&hl=en&sa=N&pwst=1&biw=1366&bih=667&tbm=isch&tbnid=UaGFEWg12ttnXM:&imgrefurl=http://www.gameinformer.com/b/features/archive/2012/04/23/the-world-of-halo-4.aspx&docid=1WbTvJ0IBQ-f3M&imgurl=http://media1.gameinformer.com/imagefeed/featured/microsoft/343industries/halo4/conceptart/resized/Halo4_Environment-Campaign-04.jpg&w=1280&h=762&ei=zMdSUNLeLZDPigK0g4DQCw&zoom=1&iact=hc&vpx=175&vpy=164&dur=333&hovh=173&hovw=291&tx=162&ty=120&sig=111561662032867390265&page=1&tbnh=119&tbnw=200&start=0&ndsp=17&ved=1t:429,r:0,s:0,i:76]this[/url] you can see that the light comming out of the shell is too strong to be projected by a sun unless its really close to it. And we know that it isnt really close to it during the halo 3 ending.[/quote]It is probably a Forerunner [i]lamp[/i] (kind of a boring solution, but none the less a solution). However, Requiem comes with a lot of other interesting questions to discuss.

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  • [quote][b]Posted by:[/b] FTW 1997 [quote][b]Posted by:[/b] lime013 Maybe it's not a shield world . . .[/quote] Itis conforimed to be a shield world.[/quote]Well then . . . that kills my Michael Bay twist.

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  • [quote][b]Posted by:[/b] lime013 Maybe it's not a shield world . . .[/quote] Itis conforimed to be a shield world.

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  • Maybe it's not a shield world . . .

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  • It is not necessary to have a sun, the forerunners could simply project artificial light. Just looking at [url=http://www.google.com/imgres?um=1&hl=en&sa=N&pwst=1&biw=1366&bih=667&tbm=isch&tbnid=UaGFEWg12ttnXM:&imgrefurl=http://www.gameinformer.com/b/features/archive/2012/04/23/the-world-of-halo-4.aspx&docid=1WbTvJ0IBQ-f3M&imgurl=http://media1.gameinformer.com/imagefeed/featured/microsoft/343industries/halo4/conceptart/resized/Halo4_Environment-Campaign-04.jpg&w=1280&h=762&ei=zMdSUNLeLZDPigK0g4DQCw&zoom=1&iact=hc&vpx=175&vpy=164&dur=333&hovh=173&hovw=291&tx=162&ty=120&sig=111561662032867390265&page=1&tbnh=119&tbnw=200&start=0&ndsp=17&ved=1t:429,r:0,s:0,i:76]this[/url] you can see that the light comming out of the shell is too strong to be projected by a sun unless its really close to it. And we know that it isnt really close to it during the halo 3 ending.

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  • Thanks for the input, but I got my answer already. Like I said: [quote][b]Posted by:[/b] switch 104 sv Nevermind, the structure of Requiem is different from standard Shield Worlds. [/quote]

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  • [url=http://www.imaginationispower.com/images/H2-Delta_Halo_Edge_1600.jpg]Wall at the edge of the ring[/url]

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  • All shield worlds we have encountered have been different, who says the lighting technique has to be a sun? The height or distance of a ceiling could differ from spot to spot, explaining why in some sections there are structures reaching down from the sky and others, there are not. If you click the link and scroll down to the writing below the picture I linked. It even says objects hanging from the ceiling. Also, on Halopedia, it even describes how lighting comes from machinery in the ceiling. [Edited on 09.14.2012 7:26 PM PDT]

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  • I decided to make a thoughrough[i]er[/i] analysis on the subject. [b]NOTE[/b]: WHAT HALO AS A FICTION DOES NOT DEFINE, I TRY TO THEORISE ABOUT, so don't take everything as a [i]fact[/i]. [quote][b]Lets star off with the ringworlds[/b], in this case Installation 04:[/quote][b]Day/night cycle[/b]: The installation is tilted so that only half of its inner surface--the far side--is exposed to the planetary systems star. Rotation speed determins cycle time. If the installtion orbits its gas giant, it would end up being eclipsed (how long is determined by the speed it travels). A lot of light will be reflected from the bright side to the dark (constant full moon). [b]Energy[/b]: It harvests gas from the gas giant it orbits/stays near via [url=http://images.wikia.com/halo/images/a/ae/Gasgiant.jpg]satelite installations[/url]. [b]Gravitation[/b]: Since the installation spins, objects within are pushed outwards. This is called a [i]centripetal force[/i]. [b]Atmosphere/how it keeps it[/b]: The ringworld maintains its atmosphere partially because of the centripertal force; a wall of [i]hard light[/i] at the edge of the ring helps to keep it in (trying to find picture of this). [url=http://www.slickpic.com/s/jUjAzjkN3jjm2d/_201209150207/photo#1888949]Paint infographic for Ringworld[/url] [quote][b]Installation 00[/b] aka The Ark:[/quote][b]Energy[/b]: A possible theory is that it harvests its captured planetoid for helium-3 or something. The Forerunners seem to rely heavily on gas. [b]Day and night cycle[/b]: The Ark has got an artificial sun that is surrounded by what seems to be some kind of [url=http://images1.wikia.nocookie.net/__cb20080713193922/halo/images/2/20/Artificial_sun.jpg]parabolic mirroring device[/url]. My theory is, that since it has to rotate anyway, in order to maintain its centripetal based gravitational pull, the installation will only be partially lit. [b]Gravity[/b]: Since it is not thick enough to accuire a genuin gravity, it relies on a centripetal force to do the job. It would be similar to spinning a bowl of water; the liquid is pressed out on the sides. The this method does not allow for any gravitation in the center, but since there's a hole there anyway, that doesn't matter. Atmosphere: There are a lot o blue lights on its corners, I assume these project hard light (trying to fid an image). [url=http://www.slickpic.com/s/AMDDzMOMkM33Q5/_201209150207/photo#1888950]Paint infographic for The Ark[/url] [quote][b]Micro Dyson Sphere[/b], in this case the one [i]within[/i]Onyx:[/quote][b]Day/night cycle[/b]: The installation has got a sun that's slightly smaller than Sol. This is possible since the MSD is freaking huge (150x10^6km diameter). How and if it recreates a day/night cycle is unknown. But Halsey and entourage did wander around for [u]days[/u], but nothing about night is mentioned (Ghosts of Onyx). A possible solution would be something similar to this: [url=http://www.larryniven.net/media/ringworld1024x768.jpg]Larry Niven's Ringworld[/url]. [b]Gravity[/b]: The most plausible theory is that it has enough mass to maintain a [i]genuin[/i] gravity. If it is aided by a centripetal force, the gravity at the poles is most likely lower. Atmosphere: It's a en enclosed area. [b]Energy[/b]: The sphere is essentially a huge [i]greenhouse[/i]; the more the sun radiates, the warmer it becomes, converting and redistrubuting that energy would be the most logical way of going about. [url=http://www.slickpic.com/s/N4MNTD3u1Q2MTE/_201209150207/photo#1888947]Paint infographic for Onyx MDS[/url] [quote][b]Requiem[/b]:[/quote][b]Day/night cycle[/b]: We have not yet seen a sun - a singular device, nor anything capable of lighting vast areas, but neither did we within Installation 04 (Control Room Canyon). So it is safe to say that it might solv lighting the same way as there, however that was done... There are clear shadows though, so it is likely that there is a dominating source of light, or is the graphics engine to blame for that (meta problem). [b]Gravity[/b]: Now this is where it becomes truely annoying... Requiem is supposed to be even bigger than the Onyx MDS! This means that there is a possibility for genuin gravity. However, there is just as much mass above as there is bellow. Presumably, it is impossible to know right now, but I'll speculate anyway (ties into energy). [b]Energy[/b]: If Requiem is indeed a onion of a dyson sphere (muliple layers), there could very well be a star at the center. If there is, the gravitation would always be superior inward. [url=http://www.slickpic.com/s/DMMLzY0MzV44MT/_201209150207/photo#1888948]Paint infographic for Requiem[/url] [quote]Finishing words:[/quote][i]Why is day/night cycle important[/i], I hear you say, [i]Forerunners don't even sleep[/i]? Well, I'd say that there are several reasons for why it might be practical. The strongest reason however, has be that most Forerunner installations are buildt to house the species that they collect, day and night would allow this flora and fauna (and James Mason knows what else) to live in a way that is familiar to them. Another reason is that nature needs a cooldown period, it would get rather hot if it didn't flux. Weather is also determined by a fluxuating temperature. Please do correct me if I'm wrong about something, but keep it clean :P [Edited on 09.14.2012 5:32 PM PDT]

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  • Artificial night and day? The Halos had them.

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  • Apparently it's still a shield world, but it's not a Micro Dyson Sphere which would surround a whole sun. Requiem is a shell that surrounds an entire planet, and the sun is 100% artificial and sustained by the construction around it.

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  • [quote][b]Posted by:[/b] Timmie Possibly a super metal alloy semi circle that rotates around the sun? We haven't actually seen a screenshot of Requiem's sun, as far as I'm aware.[/quote] We saw a star crest over Requiem's shell's horizon in the Halo 3 Legendary ending. But other than that, no, no stars shining on terra firma.

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  • Possibly a super metal alloy semi circle that rotates around the sun? We haven't actually seen a screenshot of Requiem's sun, as far as I'm aware.

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  • Nevermind, the structure of Requiem is different from standard Shield Worlds.

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  • [quote][b]Posted by:[/b] switch 104 sv [quote][b]Posted by:[/b] HipiO7 But Requiem isn't a shield world isn't it? It's something else, something we haven't seen before.[/quote] Game Informer confirmed it as a shield world. [/quote] It's a variation of a shield world. It's not like the one from GoO. One of the multiplayer maps, I believe to be Haven, is a solar generator facility which produces sunlight for whatever lives on Requiem. I imagine, as you said, it can be powered down and even altered to display moonlight during the night cycle/phase. Anyways, yes, I agree with what you proposed.

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  • [quote][b]Posted by:[/b] HipiO7 But Requiem isn't a shield world isn't it? It's something else, something we haven't seen before.[/quote] Game Informer confirmed it as a shield world. [Edited on 09.14.2012 4:08 AM PDT]

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