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#Halo

5/24/2011 7:59:25 AM
49

How to improve CE's MP

I'll get started by saying it should be similar to H2, be at least 12 v 12, new larger maps, make it flow better by adding aim assist and larger hit boxes, take away the pistol's power, add new weapons, make vehicles that respect gravity and don't float (unless they are meant to i.e. ghoust, but not a warthog), add button combos, out of map exploration, super bounces, sword flying, butter flying, how jumping, allow modding in custom games, no private chat (teams must talk to each other), add quick reloads, and make jumping the same as halo2 plus etc.

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  • [quote][b]Posted by:[/b] xCliQuEx [quote][b]Posted by:[/b] totallymassive well have you tried halo pc or halo on xbc or kai? MP CE isn't as good as one might think [quote][b]Posted by:[/b] xCliQuEx How to improve Halo CE's Multiplayer details below... Don't change anything, add online play. Ship it.[/quote][/quote] Yeah i have been playing Halo 1 mp since gamespy made it playable online, now that being said, I love everything about Halo CE in fact I believe that it's the only Halo that rewarded skill. 3 shot kills may sound like it makes things easier because you only need 3 shots to kill someone, but imagine when everyone has that ability and the skilled players really shine. Now I am a fan of the pistol of course but what really made me love this game was all of the weapons were useful. Examples: You could burst fire the assault rifle for much better accuracy. The Plasma Rifle stunned enemy players and vehicles making it an awesome counter to the shotgun. The shotgun had range like a real shotgun. I'm tired of all the games making the shotgun this super close range one shot gun. In Halo CE you could blast someones shields off at 30+ yards. In real life if you were 30 yards away from a shotgun you would either die or become seriously injured. Grenades were very strong and being the super soldier that you were in Halo 1 you could chuck a grenade a mile. It was so awesome to just chuck a nade across Bg and kill the flag guy 20 feet from his base. All the guns had no recoil because you were a SUPER SOLDIER and it made sense that you could be able to steady a gun while its being fired. Vehicles didn't respawn, if you lost the hog on Bg well you had to fight to get it back, none of this -blam!- -blam!- hiding in the base till the vehicles came back. If you lost the vehicle well then you shouldn't have been carelessly going out there with it. Oh yeah the pistol was the best counter to a sniper. I can go on and on about a lot of things but I think I made my point. Don't change anything in Halo CE.[/quote] You had to snipe. There was no sweeping or quickscope auto assist.

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  • [quote][b]Posted by:[/b] xCliQuEx How to improve Halo CE's Multiplayer details below... Don't change anything, add online play. Ship it.[/quote]

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  • only thing that needs to be fixed in this game is the vehicles.. that's it

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  • if they could put the pc multiplayer maps in the halo CE remake that would make me happy :)

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  • [quote][b]Posted by:[/b] totallymassive well have you tried halo pc or halo on xbc or kai? MP CE isn't as good as one might think [quote][b]Posted by:[/b] xCliQuEx How to improve Halo CE's Multiplayer details below... Don't change anything, add online play. Ship it.[/quote][/quote] Yeah i have been playing Halo 1 mp since gamespy made it playable online, now that being said, I love everything about Halo CE in fact I believe that it's the only Halo that rewarded skill. 3 shot kills may sound like it makes things easier because you only need 3 shots to kill someone, but imagine when everyone has that ability and the skilled players really shine. Now I am a fan of the pistol of course but what really made me love this game was all of the weapons were useful. Examples: You could burst fire the assault rifle for much better accuracy. The Plasma Rifle stunned enemy players and vehicles making it an awesome counter to the shotgun. The shotgun had range like a real shotgun. I'm tired of all the games making the shotgun this super close range one shot gun. In Halo CE you could blast someones shields off at 30+ yards. In real life if you were 30 yards away from a shotgun you would either die or become seriously injured. Grenades were very strong and being the super soldier that you were in Halo 1 you could chuck a grenade a mile. It was so awesome to just chuck a nade across Bg and kill the flag guy 20 feet from his base. All the guns had no recoil because you were a SUPER SOLDIER and it made sense that you could be able to steady a gun while its being fired. Vehicles didn't respawn, if you lost the hog on Bg well you had to fight to get it back, none of this -blam!- -blam!- hiding in the base till the vehicles came back. If you lost the vehicle well then you shouldn't have been carelessly going out there with it. Oh yeah the pistol was the best counter to a sniper. I can go on and on about a lot of things but I think I made my point. Don't change anything in Halo CE.

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  • Leave everything the same. Change is not always good. Look at Reach.

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  • [quote][b]Posted by:[/b] totallymassive well have you tried halo pc or halo on xbc or kai? MP CE isn't as good as one might think[/quote] Your basing your opinion off of a forced adaptation of a game that was never designed to play online. If they were going to remake it with XBL MP they would be absolutely stupid just to copy and paste the original. Point in fact that very notion is why Bungie stated multiple times over the last decade that they couldn't simply "re-release" CE, that it would have to be entirely remade from the ground up. All that aside, why in the world would anyone want a CE remake to play like Halo 2? CE is the defining Halo experience for many old school Halo players, watering it down with Halo 2 mechanics would just be a great big middle finger to anyone that actually liked CE. I know you love yourself some Halo 2, but that games online was terribly flawed. It's often heralded as the best online MP because that is really all we had for a couple years when it came to online console gaming. In fact it was a terribly glitchy and shockingly simple MP component. [Edited on 06.02.2011 11:49 AM PDT]

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  • with massive lag and little lag prevention and lag reduction measures... I think it would be better to reduce the need for perfect online conditions and add things that will make the game fun even with lag i.e. halo2 then we can have 12 v 12 MP Halo CE. [quote][b]Posted by:[/b] quickdog93 The flaws and imperfections of CE are what made it unique and fun to play. I like it the way it is.[/quote]

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  • The flaws and imperfections of CE are what made it unique and fun to play. I like it the way it is.

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  • well have you tried halo pc or halo on xbc or kai? MP CE isn't as good as one might think [quote][b]Posted by:[/b] xCliQuEx How to improve Halo CE's Multiplayer details below... Don't change anything, add online play. Ship it.[/quote]

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  • How to improve Halo CE's Multiplayer details below... Don't change anything, add online play. Ship it.

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  • Halo: Combat Evolved's multiplayer was perfect for me XD Can't beat the original. Especially after the let down and fail that was Halo Reach's multiplayer.

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  • It's called satire you dingbats. He's joking how bad it is.

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  • [quote][b]Posted by:[/b] totallymassive love for change is the only love that helps if you stay the same it's not love [/quote]I'd like to see someone say that to you when/if there's a Halo 2 remake on its way.. In the end, if there is a remake, it's for the Halo: Combat Evolved fanboys. All these changes that would ultimately turn it into Halo 2 would damper it from being as much of a nostalgic experience. You want Halo 2 online multiplayer back, we get it, I do too, but I do want a true Halo: Combat Evolved remake with its multiplayer completely in tact. I don't want a hybrid of both of the first two Halos. I know you think that those changes really would help out the lag, but, they didn't as much as you'd think. Halo 3 had hardly any of those changes and it was decent. (Yes, I'd be fine with it being just as laggy as Halo 3. They'd probably be able to make a greater netcode now, though) [Edited on 06.01.2011 4:31 PM PDT]

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  • Guys, I know the OP. He's a blind H2 fanboy who says on his [url=http://www.youtube.com/totallymassive#p/c/F96046E957A6C7C1]YouTube[/url] he is supposed to be boycotting BNET, except I see him posting in the Flood in the Reach forum too usually spamming stuff.

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  • [quote][b]Posted by:[/b] totallymassive i came here to discuss not read books.... love for change is the only love that helps if you stay the same it's not love then again if change is done without thought about all factors and influences, and how it effects everything and randomly then it's just as bad as doing nothing at all also resticted thoughts about, it has to be changed this way to work and can only be this way, has the same bad effect as keeping everything the same. everything needs to be taken into account as much as possible to gain something that is better. [/quote] If you came to discuss here you should be able to handle long answers. Otherwise it simply seems like you lack counter arguments.

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  • i came here to discuss not read books.... love for change is the only love that helps if you stay the same it's not love then again if change is done without thought about all factors and influences, and how it effects everything and randomly then it's just as bad as doing nothing at all also resticted thoughts about, it has to be changed this way to work and can only be this way, has the same bad effect as keeping everything the same. everything needs to be taken into account as much as possible to gain something that is better.

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  • [quote][b]Posted by:[/b] totallymassive try and answer in 1 sentence or less because the likely hood of anyone reading over a response that is over a sentence is rare[/quote] Dear sir, I believe that you are just restating your points while ignoring our arguments, namely that the changes Halo 2 made to make online play "smoother" are largely incompatible with Halo 1's gameplay structure and that modern asynchronious netcoding technique such as that which Reach uses allows online play to feel in many cases almost as good as LAN such that your argument becomes irrelevant, and furthermore to your next point I believe that you need to understand that even if something works well for one game, it may not work well for another, because something being great in one context does not imply that it will be great in another, much in the same way that, in book IV of [i]Republic[/i], Plato, through Socrates, says that even though purple is the most beautiful color, we do not paint the eyes of a statue purple, because this would be unnatural and detract from the beauty of the whole, and furthermore, to your final point that Halo 2 is the best multiplayer game of all time, I would contend that you need to consider that this seems to be your premise for just about every statement you've made so far in this thread, and that not everyone agrees with it, and that, by my second argument in this sentence of decidedly ample proportions, even if people did agree with it, it still would not necessarily support many of your arguments. //============ By the way, on a side note, there is something that I really must ask: [quote]lag is a problem over the internet even with the best net codes (or whatever this is) don't blind yourself to things that could help CE MP cope with lag[/quote] How much Reach have you actually played online? The hit detection issues that you say can only be tackled with large hitboxes and high magnetism [i]can be made nonexistent[/i] in a system with asynchronious netcode using client-side hit detection. This isn't speculation on my part. It's a basic consequence of how the system functions. //============ One last thing, "you raised too many objections to my argument" is [i]not[/i] a good way to support an argument. [Edited on 05.25.2011 11:34 PM PDT]

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  • i will read this if i have time but unlikely. try and answer in 1 sentence or less because the likely hood of anyone reading over a response that is over a sentence is rare just glancing at what you said: you could be right but your most likely wrong same for my ideas but that is why we discuss. lag is a problem over the internet even with the best net codes (or whatever this is) don't blind yourself to things that could help CE MP cope with lag [quote][b]Posted by:[/b] Tupolev [quote][b]Posted by:[/b] totallymassive well some good things halo 2 did to i.e. counter lag would only help a CE remake for it's MP.[/quote] You're just restating your points while ignoring our arguments, namely: 1) The changes Halo 2 made to make online play "smoother" as you say are largely incompatible with Halo 1's overall gameplay structure. 2) Modern asynchronious netcoding technique, such as what Reach uses, allows online play to feel, in some cases, almost as good as LAN, making your argument irrelevant. [quote]it shouldn't be closed off to great things from other games.[/quote] No. But you need to understand that, even if something works well for one game, it may not work well for another. Something being "great" in one context doesn't automatically imply that it will be "great" in another. Nobody disputes that Ennio Morricone's "Il Triello" is brilliant as used in the climactic sequence of [i]The Good, the Bad, and the Ugly[/i], but at the same time, I don't think anyone would seriously argue that it would have much of a place in [i]Come and See[/i]. [quote]remind yourself h2 was probably the best mp game of all time lol.[/quote] I might point out here that this seems to be your premise for just about every statement you've made so far. Not everyone agrees with it. And even if they did agree with it, refer to my argument above for why it still wouldn't necessarily support all of the points you've made.[/quote] [Edited on 05.25.2011 11:10 PM PDT]

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  • [quote][b]Posted by:[/b] totallymassive well some good things halo 2 did to i.e. counter lag would only help a CE remake for it's MP.[/quote] You're just restating your points while ignoring our arguments, namely: 1) The changes Halo 2 made to make online play "smoother" as you say are largely incompatible with Halo 1's overall gameplay structure. 2) Modern asynchronious netcoding technique, such as what Reach uses, allows online play to feel, in some cases, almost as good as LAN, making your argument irrelevant. [quote]it shouldn't be closed off to great things from other games.[/quote] No. But you need to understand that, even if something works well for one game, it may not work well for another. Something being "great" in one context doesn't automatically imply that it will be "great" in another. Nobody disputes that Ennio Morricone's "Il Triello" is brilliant as used in the climactic sequence of [i]The Good, the Bad, and the Ugly[/i], but at the same time, I don't think anyone would seriously argue that it would have much of a place in [i]Come and See[/i]. [quote]remind yourself h2 was probably the best mp game of all time lol.[/quote] I might point out here that this seems to be your premise for just about every statement you've made so far. Not everyone agrees with it. And even if they did agree with it, refer to my argument above for why it still wouldn't necessarily support all of the points you've made. [Edited on 05.25.2011 10:08 PM PDT]

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  • well some good things halo 2 did to i.e. counter lag would only help a CE remake for it's MP. it shouldn't be closed off to great things from other games. remind yourself h2 was probably the best mp game of all time lol. well for me at least and i go further to saying it was the best all time and to not take some good things from it for a halo ce remake would be silly. [quote][b]Posted by:[/b] chickenlittle [quote][b]Posted by:[/b] totallymassive or i want to have a discussion about ce mp for the remake... [quote][b]Posted by:[/b] chickenlittle OP is either trolling or unbelievably stupid.[/quote][/quote]OK, fine. Let's remove every single aspect of the game mechanics that made it fun. Now we have Halo 2! How exciting![/quote]

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  • [quote][b]Posted by:[/b] totallymassive or i want to have a discussion about ce mp for the remake... [quote][b]Posted by:[/b] chickenlittle OP is either trolling or unbelievably stupid.[/quote][/quote]OK, fine. Let's remove every single aspect of the game mechanics that made it fun. Now we have Halo 2! How exciting!

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  • [quote][b]Posted by:[/b] Tupolev [quote][b]Posted by:[/b] Dr Syx [/quote] I don't mean to be rude, but what is this in response to? It's not very clear.[/quote]Sorry, I was replying to totallymassive. Edited it to make it more clear.

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  • [quote][b]Posted by:[/b] Dr Syx [/quote] I don't mean to be rude, but what is this in response to? It's not very clear.

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  • [quote][b]Posted by:[/b] totallymassive well todays net code has lag to... hello! Halo Reach was... very terrible lets not repeat that... if you couldn't see in the video ce as is has major issues online, new net code or not. it basically becomes un-playible with lag. Where H2 was very much so playible with lots of lag. [/quote] Even older games had better netcode that was great for registry without large hitboxes. (Unreal Tournament '99 as an example) Then, on that game, the only gun that might have had (Since I don't know for sure) hitscan would have been the sniper rifle. Also, like I said before, the Halo PC Beta had proper netcode that worked great. Saying that a netcode similar to Halo: Reach's wouldn't work well due to small hitboxes/minor bullet magnetism/aim assist just shows that you don't truly understand how netcodes work. The only thing out of all those things that would help the lag would be hit scan. The reason behind that isn't to help people shoot, it's to cut down the amount of things that the game has to track. If it's all bullet speed then that's tons of bullets the game has to track at once. With hitscan you completely bypass it. I wouldn't mind seeing the Sniper Rifle turned to hit scan in the name of greater online play, but, smaller hitboxes aren't necessary. Netcode has nothing to do with in game functions. It's a code that is written to tell the servers how to transfer bits of information from one place to another. Also, what's wrong with Reach's netcode? What's so terrible about it? People keep saying it's terrible but there's hardly a difference from playing online versus LAN. [Edited on 05.25.2011 6:24 PM PDT]

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  • [quote][b]Posted by:[/b] totallymassive well I have watched quite a few CE MP games over the internet and they are very sad... Lan montages are quite well done though because no lag. [url=http://www.youtube.com/watch?v=bGKihx0CFjI]Online[/url] [url=http://www.youtube.com/watch?v=KLFSzqU4sCA]Lan[/url] See bullets actually hit during Lan and it doesn't when online. [/quote] Yeah, so, did you ever consider that the bullets didn't hit because the guy was shooting incredibly haphazardly? When he shot well and led his shots correctly, despite the poor video framerate, you can tell that his shots [i]do[/i] hit. You always post such flawed video comparisons. This reminds me of that one time in the Halo 2 forum where you argued that Halo 2 was a faster game by showing a Halo 2 video of a 4v4 CTF on Beaver Creek and a Halo 1 video of a 1v1 Slayer on Battle Creek, pretending like the two are comparable. (And, while "slow", I actually thought that the 1v1 looked insanely intense.) //==================== [quote]well todays net code has lag to... hello! Halo Reach was... very terrible lets not repeat that...[/quote] You have got to be froodlenutzskying joking. Yeah, Reach's netcode isn't [i]perfect[/i], but the client-side component of hit detection makes the shooting aspect of it vastly more fair than it is in any other game in the series. Even with small hitboxes, things like shot leading are* completely unnecessary in Reach's scheme. *[i]Edit: "Would be" might be a better term here, since Halo: Reach currently has hitboxes and magnetism that almost make Halo 2's look small and light.[/i] I'm not sure how it works, but Reach also has a low amount of lagteleporting compared to earlier games, including Halo 2. [quote]if you couldn't see in the video ce as is has major issues online, new net code or not. it basically becomes un-playible with lag.[/quote] What, because the video had some dropped frames? Given how FRAPS works, that's likely a result of his HDD being bottlenecked when recording video, not a problem with HPC itself. Happens on a lot of computers when recording high-quality video using FRAPS and similar programs with any game. [Edited on 05.25.2011 4:45 PM PDT]

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