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11/23/2010 2:13:06 PM
134

Noble Map Pack Quick Looks

Giving thanks with gameplay and commentary! [url=/news/content.aspx?type=topnews&cid=29866] click for full story [/url]

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  • Ey ya no va ver fin de doble experiencia en Halo 3 :( k triste... [quote][b]Posted by:[/b] Halo3Hunter113 you guys should make a map pack dedicated to civilian vehicles.(like FORKY) [/quote]

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  • They are nice, but considering I paid for them and have to keep downloading the freaking file over and over again just to play. Why does this keep happening because it is really annoying!!!!!!!!!!!!!

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  • MATE YOU HAVE PROBLEMS IF YOUR BUNGIE.NET AND LIKE HALO BUT YOU HATE REACH SUCK MY -blam!- BALLS DUDE

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  • MY FRIENDS RECPORITER

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  • wow... i think the maps have potential but i must say i agree with a Hall Moniter

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  • @-iPandaaaaa .as a matter of fact Bungie knows exactly where they came from, Reach was made mainly by the ShadowRun team, and other teams from different FPS. The original awesome Bungie team is gone, only a few originals are left but the good ones left for 343 Industries and Halo4 is on the way....in about 3-4 years so I guess we have to put up with this crap in the meantime!......or you can go to Black Ops.

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  • let me guess, we wont be able to fully play most of the MM playlist until we pay for these maps right? or have a hard time finding a match! 800 MP for this? I dont think so, we should just wait until they're free, its not like were missing anything, its gonna be the same old thing like before "oh god not Anchor9 veto this map", or "no not Breakpoint again" and of course the "Tempest are you kidding me, I'm quitting F-this lets go play Black Ops!" [Edited on 11.30.2010 11:41 AM PST]

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  • As someone fortunate enough to get a chance to check out these maps, you should be pretty stoked about them. I can't decide which is my favourite. They are all freaking awesome.

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  • Bungie has turned the best game into the worst game. they forgot where they came from

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  • You guys had too much fun making those videos...that's awesome.

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  • [quote][b]Posted by:[/b] Russian Box [quote][b]Posted by:[/b] Matu Flp Krawfe Why is it that I'm not suprised to hear that Bungie is now playtesting the hell of these maps and involving the artists heavily with that gameplay testing when that implies that [i]wasn't[/i] done before with the shipping maps for this game? Oh wait, because those maps were -blam!-. -blam!- enough that regardless of what gems come out through DLC, it won't compensate for the dreck that I'll have to put up with in matchmaking in order to get my occasional fix of something half-way decent (outside of the DLC playlist.) No thanks, Bungie. You had your chance to impress me with multiplayer but choosing to phone it in with mundane garbage rather than putting your best foot forward has cost you 1 [former] fan's support.[/quote] Yep, i hated the whole. we were happy we could use sections of campaign as multi-player spaces. So you're saying you copy pasted bits? cool. i love how boneyard is the MP map with some added walls to stop you going in the other bits they actually made. No thank you bungie. i want new maps. cool smaller maps like the pit. if you want to rip them out of campaign then there's a cool long corridor section inside one of the buildings in new Alexandra[/quote] none of the maps are ripped from campaign, it is the opposite. They were made for multiplayer first, then added into campaign with small changes.

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  • [quote][b]Posted by:[/b] pumbo19 It looks like Anchor 9 is floating off center from Reach. I expect the gravity in space to pull directly towards the center of Reach then, not in sync with the orientation of Anchor 9. You guys are bad game designers if this isn't so.[/quote] Anchor 9 has it's own artificial gravity.

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  • Best thing so far is that all 3 DLC maps had some "Halo 3" element inside it. Tempest- "Inverted" Valhalla. Not sure what that exactly means according to HaloWaypoint, but heck, the mere mention of the map is enough to win over me. Anchor 9- Basically inspired by The Pit. Now that's an instant WIN. Breakpoint- The environment artist who worked on this map previously did the same for Avalanche. Dear God, I am already in love.

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  • awesome maps but to many campaign maps and forge world maps. BRING BACK HALO 3 MAPS!! :)

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  • I'm from Australia and was wondering when the maps will be released here, will they be released when it is 30 November in the US or will we get them a few hours earlier?

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  • The last two maps look amazing and I can not wait for the release of the map pack coming up. As a whole, all three look visually stunning and I can not wait to see how all three of them actually play, in-game.

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  • Man I can't WAIT for the new maps! They... look... AWESOME!!

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  • [quote][b]Posted by:[/b] x Lord Revan x I am absolutely loving the environment details. Absolutely beautiful. I'd love to see how well they can be integrated into machinima or even used to build awesome multiplayer variants. The tunnel on Breakpoint looks like it could be retrofitted into an interesting and small zombie map similar to sections of Half-Life 2 with Headcrab zombies. Can't wait to play them![/quote]Honestly they don't look THAT stunning, but I haven't paid that much attention to it so maybe I''ll change my mind later. Either way I'm hoping that these will provide, gameplay wise.

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  • Can't wait to play them. I am looking forward to 12:00 am on Wednesday. How will Bungie separate the people who have the maps and the people who don't?

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  • Anchor 9 made me want to bring a few things up. 1. Instead of capturing The Pit in a new life, why not have just brought it back? Pit was awesome. 2. Designing escape routes all over the place? No wonder people say this game is so easy all the time, the Bungie Devs themselves suck at their game, making it easier for them, and then trickle down to being easier for everyone else. 3. I do like the risk-reward trade off idea for going outside. 4. The half-destroyed space station idea sounds great, why did it go away? 5. You forgot your blur quite a bit there. [Edited on 11.27.2010 6:52 PM PST]

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  • I am absolutely loving the environment details. Absolutely beautiful. I'd love to see how well they can be integrated into machinima or even used to build awesome multiplayer variants. The tunnel on Breakpoint looks like it could be retrofitted into an interesting and small zombie map similar to sections of Half-Life 2 with Headcrab zombies. Can't wait to play them!

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  • I wonder why they censored the gamertags. ANyway good maps (even if Anchor 9 has WAAAAY too many camper spots...)

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  • Maybe a bit off topic, but where is the weekly update?

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  • Tempest looks amazing!

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  • The maps look awesome can't wait till I get to get my hands on them. Especially looking forward to Tempest and Anchor 9

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  • Now that I've gotten the chance to put time aside for each video, all of the spaces in the pack look stellar. Pretty cool hearing the guys on the team share tidbits of the development process, too. Definitely looking forward to stepping foot on the maps in a few days.

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