By all accounts from the YouTubers who played in the special Bungie preview, the new cdirector of the game is a huge Diablo fan and that could be a problem.
Diablo 4 is notorious for grinding with very little reward especially with the seasons having to continuously level up new characters only to have them disappear at the end of the season.
Diablo 4 failed because the desk failed to understand the basic principle that the players want to be able to play the game and be able to acquire everything in the game even if it is a little bit of work to get it not to have certain items that only a select few can get or to grind out an entire season for a new character only to have him disappear at the end of the next season.
There's some reports that you're going to level up your armor or weapons and then they're going to go away or go back down in level at the end of a season you have to do it all over again. If that is true nobody's going to want to stick around for that this is not the Diablo for community. The destiny Community even the ones -blam!- love to grind aren't going to tolerate that kind of b*******.
And there's also a lot of talk about grinding being the new thing they're trying to bring grinding back. Some grinding is okay but after over a decade of having a game where I've dedicated more time playing it than my actual full-time job I can tell you that I'm tired of grinding. I don't mind doing the dungeon a few times trying to get weapons I don't mind doing the raid a few times to get patterns but I don't want to have to play the game 500 times on the same activity for a 1% chance to get the gun that I want. If you bring back a heavy grind into the game I'm out and there's a lot of people that are going to feel the same way.
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"Bungie, get rid of the grind!!!" ........5 minutes later "Bungie, I'm bored, there is nothing to do"
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I am not playing this game to grind endlessly. I dont mind a little grind early in the season to set the stage to be able to plateau and play the season how I want. But, if its grinding 95% of a season, then I get a week or two to play the activities I want, Im out! This was how I felt a couple years ago when I wasnt raiding or doing many dungeons, and had very limited pinnacle sources. By the time I got my pinnacle grind done, and reached the point that I was at a level to run GM's, the season was basically over. I have a job, I dont need one in the game. I want to play the game for fun, and not to grind constantly to get bad RNG loot all season hoping for the drop that I want, and the roll that I want on it. I am getting too old to spend the limited time that I have to play on activities designed solely to slow you down. At least with crafting, we knew that we were making progress towards achieving our goal in getting the weapon we wanted unlocked and able to be used. And, it didnt take up vault space at the same time. I have been playing the least amount of time that I have in a while looking for drops now that crafting is removed, I just dont care about the loot anymore because I dont have space to put it. To make me care about RNG loot, I need space to put it without needing to delete weapons that I cannot reacquire.
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looter shooters are supposed to be grindy games get use to it or go play fortnite youv been brainwashed by bungie cause their to weak to stop people like you at the door who advocate for changes the ruin the game
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That’s why I’ve been f2p since TFS. You guys grinded those episodes and just had it all effectively nerfed. Stuff ya just paid for 🤦 Now you’re paying for content whose gear comes with baked in extra damage and dr? That’s called pay to win last time I checked and a definite FOMO tactic. Nah, I’ll pass. I’ll stay f2p and see how bad the changes are. And I won’t have the artificially boosted armor and weapons to skew my opinion of the changes, as the boosts reduce the sting of the nerfs. You guys are going to be paying for a buff to negate the baseline nerf, keep that in mind when you say the changes are good.
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Welcome to a multiplayer game trying to last. The grind gets real in other multilplayer games. I find D2 not that hardcore when it comes down to grinding. So i hope it stays that way. Bungie should be focussing on content that challenges you. Not too difficult, nor too easy. But a lame long lasting grind is not the answer. Once people have what they want they might simply abandon the game due to boredom.
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I don't disagree with your overall point, but with Diablo 4 you can opt out completely from playing the season and having to start anew. Also, useful loot rains from the sky compared to D2. The minute Bungie started talking about MMOs, OG players were in trouble. Most of my friends dipped out around then. We thought we were playing a looter shooter. Halo meets Borderlands w/ hopefully some Mass Effect RPG elements. The latter never happened. Our ships are still just loading screens that they can sell to players for real money. I blame Luke Smith for driving Destiny off the road. Worse still, Bungie didn't even try to get back on the right track. They've just been driving blindly through the forest, hitting every tree, finally flying off a cliff.
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Yup and Edge of fate won't have crafting so not worth playing it imo. The desire to loot chase atleast for destiny is super unengaging. Tried to farm icebreaker last weak 10 runs a day and the dang thing never dropped. The crazy part is I never got a roll from the other weapons I really liked either. Grinding before while annoying wasnt as bad because of free time but now don't got that time. I'm not saying just give out god rolls and dungeon exotics with no effort in 1 or 6 runs. But giving a end to that tunnel so I can do whatever I want in the rest of the game should be how the loot system is.
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If the information you posted is true……😂 all they will have left are streamers and the game will die 100%
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That’s why crafting was so nice. It made the grind more bearable and countered fomo for seasonal weapons rotating out. People wanting it to be a catchup mechanic makes no sense to me.
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Edited by ForeverLaxx: 6/12/2025 8:46:35 PMBungie is desperately trying to bring back Sunsetting because they can't deal with the thought that players might not want to get certain weapons or armors. Sure, it's a "soft" Sunsetting in that they're not technically deleting what you have available, but when [i]every new weapon[/i] gets a free 15% bonus damage and [i]every new armor[/i] has 15% free bonus DR, you know content is going to be designed around it. Then they take those bonuses away in an effort to push you to farm the next season's offerings even if you don't like any of them. It's psychologically manipulative, disrespectful to the player, and is the antithesis of their claims that Destiny is a "play your way" kind of game (not that they ever really tried to keep that facade). Imagine spending 4-6 months grinding guns and armor that simply allow your build to function as designed just to be stripped of the DR the following month, so now you have to grind up armor/weapons that are copies of each other perk-/stat-wise just to keep playing. No thanks. I said in another post about this that if I even bother to keep playing I am going to refuse to regrind everything unless it's something I actually want. The damage/DR bribe isn't going to work on me.
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I don’t think one destiny player wants more grind after this long…
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One of Bungie’s biggest fanboys, Skarrow9, who’s is one of their paid shills, put out a video with a number of things he’s worried about. This guy never says a bad word about Bungie. If he is coming out and stating there’s a bunch of things he’s worried about, that is a massive red flag. He also said he’s worried the new destination and the paid content is not going to add much on top of the free changes. A few other creators who rarely say a bad word are also voicing concerns. Challenges in the new gun range is the new endgame
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Edited by Ogma: Destroyer of Worlds: 6/13/2025 12:57:46 AMThat’s why Destiny was the one live service game with seasons that I actually played. The walking back of crafting already caused significant apathy and had me playing SO much less than I have for the past 3+ years, but now seeing all these major changes has me not finishing content I paid for for the first time. I uninstalled the game and have no plans on getting EoF. My clan/friends discord is almost completely dead. People are asking who’s getting it because they don’t want to get it themselves if hardly anyone else is. I think this is going to backfire. I think Destiny becoming more like the rest of these kinds of games instead of continuing to separate itself from them is going to backfire.
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Grinding pads play time. It’s a feature. And those poor streamers need something to do eight hours a day.
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It’s true now for the EoF more than it’s ever been in D2. “Yo Gawrdian, I heard you like grinding? So I put grinding in your grinding, so you can grind while you grind”
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Edited by Killapete232: 6/12/2025 7:21:59 PMI have played Diablo 4 since launch, leveled a character up and completed ever seasonal story up until the last S8. What Blizzard has done to that game is horrible, I have played Diablo since the late 90's and can tell you that Diablo 4 is just a micro transaction cesspool. Every Season they introduce a formulaic grind to keep players busy, when the next season drops all that grind is deleted and was for nothing. Season of blood gave players vampiric powers, then the next season we got seneschal, then we got witch craft, this season boss powers. All the time it took to upgrade all of these to max level was very time consuming, rather than keep these things in the game to give players a larger variety to an already basic build set, to make other builds viable for end game aside from meta slop they force players to use every season. Keep in mind players play on the same map over and over and over again, run through the same dungeons to gain aspects we have aquired a hundred times over since launch, and hunt down loot and gear we already have, to only be turned to legacy rather allowing players to continue and progress into new seasons, forcing us to create a new character every season. Imho Diablo has always been about seasons since Diablo 3, the addition of a seasonal formula ruined Diablo as a whole, if you look at Diablo 2 you would create a single character and grind out on that character, created 1 of each class and progressed till you were endgame and done. Keep in mind it took a very very long time to hit max level on Diablo 2, almost a month straight of grinding to hit max level. With Diablo 4 Blizzard has the opportunity to make that game truly amazing, if they had kept vampiric, seneschal, witchcraft, and the new boss powers, it would bring a greater pool of diversity for every build in game, allowing players to be able to create a build and it be meta regardless of what meta Blizzard is forcing you to use for that season. I personally quit mid S8 because their reliquaries system is complete garbage compared to how they had the chapters prior to it, it gives players a few platinum in game premium currencies, but not enough to fully progress through reliquaries. It's like a carrot on a stick and is very predatory to it's consumers, these practices imo ruined this game, ntm that outfits and horses ect in the store are ridiculously overpriced, 30$ for a skin and or a horse is just criminal, these things could be rewards for players to earn completing challenging content. If companies follow blizzards path of destruction I don't feel sorry for what follows, hold a franchise hostage to nostalgia and throwing micro transactions in the players face is not how you make a game succeed. GTA 6 drops in a year, that game alone will of course have micro transactions in it, but the game itself rewards the players with everything, time is the only real currency required to earn in game stuff, and the players are rewarded appropriately for that investment. The real reason R* delayed it is because the gaming industry knows if it dropped this year that the time and resources used to create the titles dropping this year would've flopped so hard it's ridiculous. The industry probably payed R* off for the year so they can at least earn back what was spent for production cost, gamers are hungry for good games. Mark my word GTA 6 is going to be the biggest selling game in history and for the next 10 years R*is going to be eating good. It will be hard to get players to play anything else. But wtf do I know I'm just a guy who has been gaming since the late 80s and early 90s across multiple platforms and genres. Enjoy your day guardians 🍻
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I’m perfectly happy with chasing loot over crafting as long as the RNG system is functional.
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[quote]By all accounts from the YouTubers who played in the special Bungie preview, the new cdirector of the game is a huge Diablo fan and that could be a problem. Diablo 4 is notorious for grinding with very little reward especially with the seasons having to continuously level up new characters only to have them disappear at the end of the season. Diablo 4 failed because the desk failed to understand the basic principle that the players want to be able to play the game and be able to acquire everything in the game even if it is a little bit of work to get it not to have certain items that only a select few can get or to grind out an entire season for a new character only to have him disappear at the end of the next season. There's some reports that you're going to level up your armor or weapons and then they're going to go away or go back down in level at the end of a season you have to do it all over again. If that is true nobody's going to want to stick around for that this is not the Diablo for community. The destiny Community even the ones -blam!- love to grind aren't going to tolerate that kind of b*******. And there's also a lot of talk about grinding being the new thing they're trying to bring grinding back. Some grinding is okay but after over a decade of having a game where I've dedicated more time playing it than my actual full-time job I can tell you that I'm tired of grinding. I don't mind doing the dungeon a few times trying to get weapons I don't mind doing the raid a few times to get patterns but I don't want to have to play the game 500 times on the same activity for a 1% chance to get the gun that I want. If you bring back a heavy grind into the game I'm out and there's a lot of people that are going to feel the same way.[/quote] Ok bud
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I wouldn’t mind a 6 month seasonal reset if the following season dropped really engaging new activities that required the newest gear to perform. The problem is we haven’t heard if there are new strikes, new pvp maps etc. I don’t want to re grind gear to be at the same character power to run the same GMNF, raids and dungeons. Heck we aren’t even getting a new raid with the next expansion according to their roadmap….
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Diablo 4 just does not have an end game the game is good just nothing to do at tier 4 but kill bosses and get ubers they need to.fix that.
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Im more optimistic about the changes than most are but I am hoping that the seasonal reset stuff is not overbearing. I understand wanting to keep things fresh for longevity but I have never been enticed by these games like diablo and rust where you grind for a month and then get reset. I WOULD MAYBE be okay with it if I trusted that destiny was going to really truly offer a fresh and enjoyable experience every season, but I honestly find this game super dull outside of raids and dungeons and I know they cant pump those out faster than one raid and two dungeons per year. I dont want to lose all my stuff and then go play seasonal activity level content to get geared again. That isnt destiny. People are attached to their loot and arent into the GRIND the way actual MMO players are. It has to be kept in mind that destiny has to walk an extremely fine line between the casual FPS players that just want to hop on and shoot stuff and get some loot (because this game is better at that than any of its competitors) and the HARDCORE GRINDERS that are playing a lot and chasing the best stuff and doing the harder content. If you tell the casual players theyre getting their stuff reset you lose them... people already get upset enough with sunsetting which is about to happen for only the second time in 8 years of the game. If you tell the grinders they have to play slop content you lose them too.
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It feels like they want to give the 1% who farm rotating master raids checkpoints something more to do than getting all perks on the same weapon, only to vault them. /s