Hey everyone. We've heard feedback about certain frustrating elements in Breach Executable, and we have a couple of changes planned for next week's update to improve the experience.
First off, some enemies were hitting a little too hard—particularly those affected by both Void Threat and Air Superiority/Blasts. We want to keep a bit of variety in our modifiers, so because Void Threat is constantly applied, we're removing it from Expert Breach Executable.
We will also be improving the hunt for Planetary Pistons and Radiolite samples with several changes:
- Guardians will always be able to find two Pistons in each run of Breach Executable
- Piston waypoint range is increased for easier visibility
- The delay before being teleported to join allies in the next encounter has been increased. This means you can continue to extract samples when your teammates push ahead.
- Extracting Radiolite samples is now instant, so you can get back into the action faster.
We have also investigated the reports of Guardians being unable to find specimen NES003 and start the research quest for the Week 4 Seasonal Challenge 'Research and Development III.
This specimen was originally intended to be found during Week 4. However, this issue will be resolved at the next weekly reset.
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There's a challenge for completing the weekly (I believe it was week 3), that thing is still locked for me, despite having done it on several characters a couple of times now. Also, still way overtuned. Could at least give us some extended revive immunity because it's a lot of getting one-shot, revived and then one-shot again again before the revive animation is even over. And I dont know what the splash radius is supposed to be but it's not that much fun to have spend time completely out of battle, behind some rock, because as soon as you get even remotely close to peeking out you're taking massive damage. It also doesnt help that some enemies just keep spamming the same rock youre behind - so you're forced to just stand there, doing nothing.