Hey everyone. We've heard feedback about certain frustrating elements in Breach Executable, and we have a couple of changes planned for next week's update to improve the experience.
First off, some enemies were hitting a little too hard—particularly those affected by both Void Threat and Air Superiority/Blasts. We want to keep a bit of variety in our modifiers, so because Void Threat is constantly applied, we're removing it from Expert Breach Executable.
We will also be improving the hunt for Planetary Pistons and Radiolite samples with several changes:
- Guardians will always be able to find two Pistons in each run of Breach Executable
- Piston waypoint range is increased for easier visibility
- The delay before being teleported to join allies in the next encounter has been increased. This means you can continue to extract samples when your teammates push ahead.
- Extracting Radiolite samples is now instant, so you can get back into the action faster.
We have also investigated the reports of Guardians being unable to find specimen NES003 and start the research quest for the Week 4 Seasonal Challenge 'Research and Development III.
This specimen was originally intended to be found during Week 4. However, this issue will be resolved at the next weekly reset.
English
#destiny2
-
I agree with many, get rid of the joining allies, in this event, period. If someone wants to speed run and hit the boss and others don't that's their choice, let the speed runner work on the boss while the others gather their materials. Boom problem solved (almost - why should the speed runner get the materials when they refused to gather them?)