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#Halo

11/9/2010 9:47:48 PM
1069

*Why Reach's Campaign Was Disappointing*

TL;DR at bottom I'm going to cut the introductions and jump right in; Halo Reach's campaign was incredibly disappointing. In fact, I was so disappointed; I felt the urge to tell Bungie why(I wouldn't be writing this if I didn't think you could do better). It frustrates a great deal that Reach received a metacritic score of 91/100. Why should Bungie be rewarded when they made such a lacklustre story/campaign? A studio needs criticism to grow and Bungie hardly received any from major media sources. If criticism isn't heard or taken seriously, Bungie's next game will have the same problems that Reach had. Hopefully Bungie is still early in the development process for their next game to consider this criticism. (Spoilers below) Campaign Mission Design: Bungie said Reach gave them room to explore and try new things in the campaign. I can definitely see what ideas Bungie was aiming for. Ideas like plat-forming with the jetpack on Exodus, turret defence in The Package, space combat in Long Night of Solace, and the on-rail shooting segment in Tip of the Spear. They're good ideas, but they weren't fully explored at all. It felt very underdeveloped, short, forgettable and just not that fun (aside from space combat). Perhaps extend these moments or add more pressure/ intensity. There are few (if any) memorable moments or high points in Reach's campaign because of the lack of variety. They all seem to blend together into one big mush. During the first 75% of this game, activating switches seemed to be the main/only objective in Reach. Do you know how boring that is Bungie? Someone should really go back and count how many there are. Do you know just how many levels ended by activating a switch? Four. Four out of nine levels: Winter contingency, Tip of the Spear, Exodus, and The Package. To add to this lack of variety, the majority of switches involved activating/deactivating AA guns. How many freakin AA guns are in this game? Again, the lack of variety hurts the campaign considerably. To add to the lack of objectives, there was also a lack of story through 75% of the game. The story is very, very thin here and I don't need to tell you that. Th-this is just so disappointing. This is absolutely no over-arching story at all. This isn't good Bungie, not good at all. I'm so flabbergasted I don't know what else to say. One thing that really bugged me was the lack of explanation and clarity ranging from character back-story to the planet Reach itself.[url=http://www.youtube.com/watch?v=7nwuaydvwd0#t=00m40s]Take this clip for example.[/url]Do you think the average Halo fan/casual gamer would have any clue about Dr. Halsey and the relationship she shares with Jorge? Why wasn't this explained to the player? Not only would it have created sympathy toward Jorge, it wouldn't established who Dr. Halsey was and why she's important to this campaign. There are many others, but unfortunately I must move on or I'll run out of space. (As an aside, armour abilities felt like they were shoe-horned into the campaign. It would have been cool if armour abilities had more important roles that are essential in completing a mission. For example, wouldn't it have been cool of an entire battlefield became under bombardment by covenant airships, and the player had to use drop shield to traverse his way across? Or maybe a high octane chase where the player chases an elite using sprint. I don't know...something like that. Something more creative instead of just plopping them in there.) This is kind of nitpick, but did anyone else find it disappointing that the "Defend [insert character name]" sections of the game were just firefight encounters in disguise? I mean if it says "Defend Jun" wouldn't you expect Jun to die (temporarily) if you don't defend him? It came off as very cheap. I thought this would be an added layer to the gameplay but no....it's not. It's just an illusion to give the player the impression that the gameplay has changed without actually changing anything. Untapped Potential: If this is a game about a planet being invaded and being utterly destroyed by the entire covenant armada, wouldn't you expect to witness the mass invasion and the planet's annihilation? It baffles me that these key moments are completely non-existent. Instead of a cut scene or epic level, the player is introduced to the covenant by this simple phrase, "The covenant is on Reach. I repeat the covenant is on Reach". That's it?? It wasn't even that great of a line. In fact, it was an awful line. Bungie, if you want to create an epic game, this isn't the way to do it. The same can be said with the game's ending. The player hardly saw Reach in ruin. Sure Sword Base was in tatters, but that's really the only indication that Reach is going to hell. Jeez Bungie, the game's marketing message was "Remember Reach" and" From the beginning, you know the end" and the player hardly saw any of "the end". How wasn't this in the game? Why wasn't the ending more dramatic? Why was the entire game lacking in dramatic and climatic effect? For a story that was supposed to be emotionally investing, removing the most dramatic moments was a huge mistake. The cut scenes were flat, characters were flat, and environments were flat. Honestly, there's just no uniqueness here. Nothing stands out. Secondly, I thought that the campaign should've explored more interesting locations on Reach. Space, New Alexandria, and the mountainous areas were all neat, but it would've been better if you added to this collection. I mean, you had a whole world to work with. What about a snow, desert, or forest level? During the campaign, the player was always around the same terrain. After awhile, it got...kind of boring. It all looked the same. It definitely looks pretty, but the same mountainous areas just don't hold up after 2 levels. Again, lack of variety is your main problem. Emotional Investment As mentioned above, lack of dramatic effect and bonding with the planet hamper the emotional investment in Reach. They're all important, but it's the cast of characters that create and drive emotional investment the most. Unfortunately, I wasn't really emotionally attached to any of the characters. But if I had to choose, the character I cared for the most was Kat. This is probably because the majority of the missions heavily involved her. The more time I was with her, the more I cared about her. I didn't really care for any of the others because I didn't spend much time with them and there are too god damn many of them. Noble Team should've consisted of only 4 members: Kat, Carter, and Jun because they were the most interesting, and Noble 6 (well...Noble 4 now) . That way, it would've been easier to create a bond between the player and other characters. 5 Characters to care for is just way too much for an 8 hour campaign. Having a very thin story means little emotional investment. Relationships are created when going through tough hardships, solving problems, and struggling to meet a common goal (and don't tell me "defending reach" is the common goal; that's just pathetic). Reach's "Destroy this", "Defend that" design gave me little reason or opportunity to form a bond. It was just a bunch of generic missions without any underlying purpose. For a Halo game, the campaign really disappointed. Where were the epic, large-scale battles? where were the moments where the player felt like a hero? Where's the sense of accomplishment? Where the hell is the story? I'm glad Bungie's starting a new project because now -for the first time in 10 years- they'll actually have to prove themselves again. They'll actually have to take risks and put thought into what they're doing. [b]*Update* Just some clarification on things people have mentioned...[/b] [quote][b][/b] [i]"Halo: Reach was not supposed to have a feeling of accomplishment, it was about hopelessness and defeat."[/i][/quote] What most people don't understand is that to evoke a feeling of hopelessness and defeat (moods Halo Reach wanted to create), players need to have something of value taken away from them. How can one feel defeat/loss when nothing they care about has been taken away? Halo Reach immediately threw the player into the thick of the battle without trying to make the player feel connected with Reach or its characters. As a result, the player doesn't have a reason to care for Noble team or Reach. If Bungie attempted to make the player feel like they had a purpose (which ties to accomplishment) and feel emotionally invested, the player would hopefully feel hopelessness when these are taken away(ie. when Reach gets destroyed/noble team dying). But unfortunately, how can you take something away when your given nothing to begin with? Bungie assumed we cared about the planet and characters and didn't even try make the player's decide for themselves. This is one of the biggest problems Reach suffers from. If Bungie made the players care, the campaign would've felt drastically different. [quote][i]"Ahzuzu said Reach lacked a feeling of accomplishment. But the last two levels felt pretty accomplishing to me. We brought Cortana to the Pillar of Autumn for goodness sake!" [/i][/quote] Reach lacked a feeling of purpose/accomplishment on the whole. 2/9 levels is just not good enough. That's 22%. And 22% is a failing grade. The last two levels worked because the player was striving to reach an overall goal; get Cortana to the Pillar of Autumn. If you're trying to reach an overall objective, you-the player- has a purpose. The same cannot be applied to any of the other levels. Did the missions ONI: Sword Base and Nightfall connect to each other and progress an overall story? No, they did not. TL;DR: Reach's campaign was a failure because it lacked variety, story, emotional investment and feeling of accomplishment. [Edited on 01.22.2011 11:22 PM PST]
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  • [quote][b]Posted by:[/b] Ignited Prophecy Below is a mission by mission summary of what went wrong. ---------------------- I believe that this campaign was watered down, to put it lightly, and think of the entire thing as a rough draft of sorts that Bungie sold to me and I bought. I did buy it with mah monies so I can say whatever I want about it on its respective forum. Cool? Awesome. Let us start out with the fact that this game could have been accomplished with no more than one Spartan, not six. Also let us differentiate the difference between Spartan II and Spartan III. Spartan II - Bigger, better, stronger, faster, smarter, and they have better training/technology. Not to mention they have up to three times the experience on the battlefield as a Spartan III. Spartan III - Smaller, weaker, slower, inferior/cheaper technology. Less experience and chosen from a larger less gifted gene pool. EXCEPTION! There is one exception to both of these categorizes; Noble Team. Jorge is slow, can barely carry one turret, and never shows ANY signs that he is in fact a Spartan II. An SII according to 4 books should have been able to carry two of these turrets, fire them both full auto and sprint at a minimum of 30 kph in the process. The rest of Noble team has full augmentations and powered MJOLNIR (pronounced -M'yol'ner-)armor. They are not as strong as SII's because they are not as naturally gifted because they were again chosen from a less strict gene pool. Mission 1: Noble Actual Is a cutscene. Also Col. Harland states that ONI thinks sending six Spartans on a simple mission is overkill. Maybe because it is. Send one Spartan, you do all the work anyway. And don't say you need Kat to open/close doors because and AI could have done it in less than a second but it took Kat 10 minutes. Mission 2: Winter Contingency Your first encounter with the covenant on Heroic, which is how Halo should be played according to Bungie, is with a Jackal spin off called the skirmisher who's AI is free from the laws of physics. Without any momentum whatsoever it can jump up 3 stories. Hey it's an alien, I get it. Side Note: Someone decided dual wielding was out, thanks for speaking for your entire community! The first elite you see is actually five elites and three of them are Ultra's. You continue to three conveniently placed cars (depending on how many are playing.) Subtle campaign guy. Remember linear Halo? Yeah they decided to take that out also and make you drive around this mountain in two different ways which still makes it linear but now there are two paths. A point? Nah. The marine (or was it ranger) that sends the distress signal sounded like he was reading a card. "Oh hey guys btw the covenant is here on Reach, let me repeat that again for no apparent reason." Kat makes you wait forever as she gets that damned door closed. What's with that night vision line? "Hit your night vision six" for all of 6 seconds. Jorge acts like a baby and cries to some girl. The guy has apparently seen millions killed yet he stops to talk to some crying girl. Maybe that is why he's so fat. He stopped to talk to all the crying girls on all of the planets in all of his previous engagements. Mission 2: Some base with a generic name. Again, could have given Halsey the data thing by yourself. Halsey makes fun of Jorge's armor. I did like some of the music. Nice job Marty Mission 3: Nightfall Tribute to Truth and Reconciliation I think. The night is.. blue, and you start off with an ass load of ammo. Jun tells you that the rounds aren't cheap because Spartans apparently pay for their ammo. Jun blows your cover as you attempt to be stealthy. He then shoots you in the back with what I believe to be the worse AI in the history of time. Noah's Ark had a better AI steering it. You fight two completely absurd monsters that you can kill with one sticky nade (try it, that's really all it takes.) Jun says the term "hard and fast" in the end cutscene so I couldn't really take it seriously. Mission 4: Tip of the Spear Now I thought this mission was going to rock. I was hesitant in the fact that Kat was driving but I was intent on letting it go as I was about to take part in the biggest fight in Halo history. Not. She goes right and decided that we weren't going to be in that awesome fight. We have to take out freaking AA turrets. The voice actor playing the falcon pilot is also playing EVERYONE ELSE. You also get to hear in a Mac round in atmosphere so you can actually HEAR it. In H2 you hear one in space which shouldn't be possible because sound doesn't exist in space.) Someone tell me what is up with the frigates, they're about half the size as previous frigates. I guess they are light frigates. So we finally hear a mac round and I -blam!- you not they sound like someone spit and they echoed it. Mission 5: Space Mission Who told Kat should could plan missions again? Last one she planned got Thom killed and blew off her arm. So this plan (which sucks btw) is accepted and you start the mission. I like the beginning of this mission. Cracked gritty terrain, drop pods smashing into the ground, it was awesome. Space was fun (Anchor 9 spokes guy is the same as the falcon pilot.) Jorge says Reach was good to him so he's gonna kill himself. Good job Kat you lost another one. Just because a back pack says "reentry unit" on it doesn't mean you can start flinging people into the atmosphere. That is some serious shiz! In real life the only way a shuttle/rocket can even leave the planet is with a set course. According to science Noble 6 should have just bounced off the atmosphere. Mission 6: Exodus Master Chief fought through the slums of New Mombasa and it was cool. Six gets this pristine city. That's cool. In Halo 2 and 3 ODST's are introduced in a pretty sweet way. Not in Reach, they're called the "Bullfrogs." You hit some switches and the mission is over. Mission 7: New Alexandria The pictures depicted a mission with you flying low through some skyscrapers giving some air support and dropping your buddies off to do work. Lights and fires and gunfights and tanks and warthog convoys and everything. Nope, you get rainy Coruscant and Buck tells you to go to hell. Kat's death: Finally, the Covenant had mercy on Noble team and shut her up mid sentence. Rules Broken: 1. Spartans with their guns on their backs. 2. Running in the middle of a floodlight. 3. Ignoring the roar of a phantoms engines. 4. Her shields were out. 5. Not taking the shadows a few feet to the right or left. They broke at least 5 rules to get her to die. Why not. Mission 8: Sword Base re-textured Conveniently placed tank. Why didn't we get suppressors? I mean a spartan and three ODST's are going in quiet. LETS KEEP IT THAT WAY. Noble team holding you back because now you have to blow up two of the same AA turrets. Noble team does nothing to help defend the door. You end up jacking a banshee and using the turrets. She picks you big surprise. Mission 9: Pillar of Autumn Carter suicides into a scarab. The same model scarab that you kill with a HORNET in H3. I mentioned that you killed two of them at the same time in H3 right? Emile dies because he has to talk to the elite he just killed and didn't check his motion tracker. You use this "mass driver" to kill ships. Why not mount the driver on the Pillar of Autumn? Why didn't the Pillar of Autumn send a pelican back once the air space was clear? Final Mission: Lone Wolf Six boards a dropship or a banshee and in the midst the confusion of a PLANET GLASSING. Hides on a covenant ship. Oh wait that's not what happened, that would have made sense. He dies. Yeah spoiler. Halo 4: Master Chief on a covenant ship with Cortana. Cortana: Friendly signature directed. Brute smashes through a wall, Noble 6 walks out. Bam there you are with Noble Six and Master Chief. [/quote] Ok i have to admit, that was super funny! i couldn't stop laughing!

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  • [quote][b]Posted by:[/b] longhorn10 Well I liked it. Guess my mind is broken.[/quote] No bud, it means you're one of the many that would by expired tuna by the gallons if it had a Bungie sticker slapped on it. No worries though. I was fooled into buying this crap game too! [Edited on 04.15.2011 11:17 PM PDT]

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  • Below is a mission by mission summary of what went wrong. ---------------------- I believe that this campaign was watered down, to put it lightly, and think of the entire thing as a rough draft of sorts that Bungie sold to me and I bought. I did buy it with mah monies so I can say whatever I want about it on its respective forum. Cool? Awesome. Let us start out with the fact that this game could have been accomplished with no more than one Spartan, not six. Also let us differentiate the difference between Spartan II and Spartan III. Spartan II - Bigger, better, stronger, faster, smarter, and they have better training/technology. Not to mention they have up to three times the experience on the battlefield as a Spartan III. Spartan III - Smaller, weaker, slower, inferior/cheaper technology. Less experience and chosen from a larger less gifted gene pool. EXCEPTION! There is one exception to both of these categorizes; Noble Team. Jorge is slow, can barely carry one turret, and never shows ANY signs that he is in fact a Spartan II. An SII according to 4 books should have been able to carry two of these turrets, fire them both full auto and sprint at a minimum of 30 kph in the process. The rest of Noble team has full augmentations and powered MJOLNIR (pronounced -M'yol'ner-)armor. They are not as strong as SII's because they are not as naturally gifted because they were again chosen from a less strict gene pool. Mission 1: Noble Actual Is a cutscene. Also Col. Harland states that ONI thinks sending six Spartans on a simple mission is overkill. Maybe because it is. Send one Spartan, you do all the work anyway. And don't say you need Kat to open/close doors because and AI could have done it in less than a second but it took Kat 10 minutes. Mission 2: Winter Contingency Your first encounter with the covenant on Heroic, which is how Halo should be played according to Bungie, is with a Jackal spin off called the skirmisher who's AI is free from the laws of physics. Without any momentum whatsoever it can jump up 3 stories. Hey it's an alien, I get it. Side Note: Someone decided dual wielding was out, thanks for speaking for your entire community! The first elite you see is actually five elites and three of them are Ultra's. You continue to three conveniently placed cars (depending on how many are playing.) Subtle campaign guy. Remember linear Halo? Yeah they decided to take that out also and make you drive around this mountain in two different ways which still makes it linear but now there are two paths. A point? Nah. The marine (or was it ranger) that sends the distress signal sounded like he was reading a card. "Oh hey guys btw the covenant is here on Reach, let me repeat that again for no apparent reason." Kat makes you wait forever as she gets that damned door closed. What's with that night vision line? "Hit your night vision six" for all of 6 seconds. Jorge acts like a baby and cries to some girl. The guy has apparently seen millions killed yet he stops to talk to some crying girl. Maybe that is why he's so fat. He stopped to talk to all the crying girls on all of the planets in all of his previous engagements. Mission 2: Some base with a generic name. Again, could have given Halsey the data thing by yourself. Halsey makes fun of Jorge's armor. I did like some of the music. Nice job Marty Mission 3: Nightfall Tribute to Truth and Reconciliation I think. The night is.. blue, and you start off with an ass load of ammo. Jun tells you that the rounds aren't cheap because Spartans apparently pay for their ammo. Jun blows your cover as you attempt to be stealthy. He then shoots you in the back with what I believe to be the worse AI in the history of time. Noah's Ark had a better AI steering it. You fight two completely absurd monsters that you can kill with one sticky nade (try it, that's really all it takes.) Jun says the term "hard and fast" in the end cutscene so I couldn't really take it seriously. Mission 4: Tip of the Spear Now I thought this mission was going to rock. I was hesitant in the fact that Kat was driving but I was intent on letting it go as I was about to take part in the biggest fight in Halo history. Not. She goes right and decided that we weren't going to be in that awesome fight. We have to take out freaking AA turrets. The voice actor playing the falcon pilot is also playing EVERYONE ELSE. You also get to hear in a Mac round in atmosphere so you can actually HEAR it. In H2 you hear one in space which shouldn't be possible because sound doesn't exist in space.) Someone tell me what is up with the frigates, they're about half the size as previous frigates. I guess they are light frigates. So we finally hear a mac round and I -blam!- you not they sound like someone spit and they echoed it. Mission 5: Space Mission Who told Kat should could plan missions again? Last one she planned got Thom killed and blew off her arm. So this plan (which sucks btw) is accepted and you start the mission. I like the beginning of this mission. Cracked gritty terrain, drop pods smashing into the ground, it was awesome. Space was fun (Anchor 9 spokes guy is the same as the falcon pilot.) Jorge says Reach was good to him so he's gonna kill himself. Good job Kat you lost another one. Just because a back pack says "reentry unit" on it doesn't mean you can start flinging people into the atmosphere. That is some serious shiz! In real life the only way a shuttle/rocket can even leave the planet is with a set course. According to science Noble 6 should have just bounced off the atmosphere. Mission 6: Exodus Master Chief fought through the slums of New Mombasa and it was cool. Six gets this pristine city. That's cool. In Halo 2 and 3 ODST's are introduced in a pretty sweet way. Not in Reach, they're called the "Bullfrogs." You hit some switches and the mission is over. Mission 7: New Alexandria The pictures depicted a mission with you flying low through some skyscrapers giving some air support and dropping your buddies off to do work. Lights and fires and gunfights and tanks and warthog convoys and everything. Nope, you get rainy Coruscant and Buck tells you to go to hell. Kat's death: Finally, the Covenant had mercy on Noble team and shut her up mid sentence. Rules Broken: 1. Spartans with their guns on their backs. 2. Running in the middle of a floodlight. 3. Ignoring the roar of a phantoms engines. 4. Her shields were out. 5. Not taking the shadows a few feet to the right or left. They broke at least 5 rules to get her to die. Why not. Mission 8: Sword Base re-textured Conveniently placed tank. Why didn't we get suppressors? I mean a spartan and three ODST's are going in quiet. LETS KEEP IT THAT WAY. Noble team holding you back because now you have to blow up two of the same AA turrets. Noble team does nothing to help defend the door. You end up jacking a banshee and using the turrets. She picks you big surprise. Mission 9: Pillar of Autumn Carter suicides into a scarab. The same model scarab that you kill with a HORNET in H3. I mentioned that you killed two of them at the same time in H3 right? Emile dies because he has to talk to the elite he just killed and didn't check his motion tracker. You use this "mass driver" to kill ships. Why not mount the driver on the Pillar of Autumn? Why didn't the Pillar of Autumn send a pelican back once the air space was clear? Final Mission: Lone Wolf Six boards a dropship or a banshee and in the midst the confusion of a PLANET GLASSING. Hides on a covenant ship. Oh wait that's not what happened, that would have made sense. He dies. Yeah spoiler. Halo 4: Master Chief on a covenant ship with Cortana. Cortana: Friendly signature directed. Brute smashes through a wall, Noble 6 walks out. Bam there you are with Noble Six and Master Chief.

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  • Two things frustrated me most in this game: 1: The lack of a epic space battle! For Gods sake the fleet at reach was huge (i don't know numbers) but we spend our time fighting small fighters and crap. I would have loved to have tried to hold out against the covenant until you die in space but u eject at last second and gorge dies. (this would include a big space battle between hundreds of UNSC ships and Hundreds of Covenant ships) 2: Tip of the Spear: i was so mad the first time i played the campaign level TS because we turned off from that huge charge of unsc vehicles to take out some crappy anti aircraft guns, though i love the air strikes in that level. But my idea would be that you are in a falcon flying (instead of warthog) and everything goes the same until the part that you usually would turn off to go to the guns (you be in falcon so angle would be different then wart hog). But a banshee bombs the falcon causing it to crash and you awaken on the ground with vehicles swarming around you and then a wart hog pulls up and the driver yells, "Lieutenant! get the hell on board!" and right as you look at him a wraith mortar comes and hits the wart hog and it flies overhead. Then it moves to third person point of view and noble 6 would stand up the same way that master did in that one trailer for Halo 3. Then you would catch a ride and try to bring down the scarabs and wraiths with the help of your 100 Scorpians, 300 Warthogs, and 100 Mongeese until Kat and Carter took down the antiaircraft batteries. then you would have to leave that area as the Frigates rain hell on it. The rest of the level would then be the same way, were you infiltrate the spire and escape. Those are just my ideas

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  • @MegaMuffin16 Wow. This was a long read, but worth it! I wish the campaign was like this, that would be so much better, in every way! Very original and also goes along with the Reach storyline, improving it extremly.

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  • Well I liked it. Guess my mind is broken.

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  • i'm just sad about the lack of large-scale battles or diversity in a single mission; take the Ark form halo 3 for example: sniping, fast, veichle action, tanks, SCARAB, then indoor combat! Nightfall is just sniping, New Alexandria is basicly flying aroun ddoing a few easy tasks? Where are the epic air battles from theCovenant (Halo 3). AND WHY? was ther eno SCARABS to FIGHT!!!! On tip of the spear, why couldn't the playe rhave stuck with the hogs and tanks on the plain?

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  • TL;DR The campaign was one of the best parts of Reach.

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  • no it sucked because there was no epic driving sequince at the end of the campain like halo 3 and ce

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  • [quote][b]Posted by:[/b] Kal117K I liked the story. To me, it felt right, not being on the over the top epicness of Halo 2, but also feeling less alien then Halo 1. It felt like I knew this world, I saw what happened to Reach through levels like exodus and new Alexandria. I even got to participate in epic levels like tip of the spear and long night of solace. I contributed to chief and his adventures in the ending levels. This game's story is the best I've seen in years in a first person shooter. And I really connected towards reach during new Alexandria. When Kat says "I know we're losing, I just want to know if we've lost" and the civilians were talking at the end of that level when you had subtitles, I was pretty emotionally hit. Bungie, you out did yourselves in my opinion[/quote] loool good joke! Any cod story is easily more dramatic than this pos of a halo story.

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  • Sorry OP. While I appreciate your overall opinion of the campaign, I say I have to disagree. I found the entire campaign amazing. A lot of the sound track music was very moving to me. The torn down city in the level New Alexandria coupled with the level's music gave me a sense of sorrow and an undefined sadness that urged me and convinced me to continue. These iare the kind of moods and settings that also were a part of Halo 3: ODST and the moments that I enjoyed a lot. I believe you dislike this game because you have taken the campaign so literal. I myself tend to play games for the story, and I immerse myself into the situation of the character you're controlling. I've played many games that have great storyline and characters, such as SC2 and Mass Effect 2. The majority of them on the lowest difficulty setting (I did play the Halo's on Easy) so I could concentrate on actually playing as my character instead of worrying about dying. While I agree some of the characters were a bit boring as well as their deaths, immersing myself into the experience, I found them to be quite tragic actually. Also, a lot of the cutscenes were pretty badass in my opinion, such as when the Elite Zealots ambush you in Winter Contingency, or Emile's death. In all, your perception and point of view when you were playing the campaign lacks to be honest. You're like an example of Freeman's Mind, your taking the entire game itself as literal and critisizing it from a third-person view, rather than actually taking control of the character and embracing the situation in first-person. Every game's story is meant to be played like an RPG in some sense, it's just the gameplay that makes it an FPS. And Halo: Reach is one heck of an RPG. [Edited on 02.27.2011 9:49 PM PST]

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  • i think you have taken too much lsd and need to sit down

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  • i just wanted another driving level also i missed the flood but im not sure if they had any tie with reach...(i dont know the in depth of the halo story line) [Edited on 02.27.2011 8:48 PM PST]

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  • TL:DR saved you, I agree.

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  • I agree with MegaMuffin about how they entered too abrupty into the Campaign. When I first played the Campaign for a while, I figured I was already in the middle of the battle on Reach. I realized this wasn't the case when Carter said that the Covenant was on Reach. Bungie sort of rushed the Campaign and to me, it seems like it tried to make it more like a run-of-the-mill fps campaign. They needed much more story for anyone to be satisfied. I'm basically repeating what everyone has been saying, I'm just putting in my agreement.

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  • tinyohyeah i love you.

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  • would you buy a halo 3 pc remake if it had fluid simulation for the blood?

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  • [quote][b]Posted by:[/b] ZekeWolfM Only go through the first real paragragh it was all wrong, Reaches campaign was the best. And space combat, really? It's an fps not Star Fox, grow up or play a more appropriate game, because, Reach's campaign is the best in the series.[/quote] way to give a good reason

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  • [quote][b]Posted by:[/b] GrnDragn Also, I get tired of the Fanboys on this forum saying "Halo Reach is Canon, the Fall of Reach isn't." Ignorance at it's finest.[/quote] It's not fanatical to claim that it overrides the canon that was established in the novel, because the games establishes the true canon. The creators of the series have the ability to change or mess around to what pleases them. Do I like the changes they've made with Reach? No, but I'm not going to dismiss that it isn't canon. What happens in the Star Trek movies or TV series, overrides what happens in the novels for example.

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  • [quote][b]Posted by:[/b] VastShadowz41 Megamuffin I wish Bungie hired you as a mission designer for Reach. Hell I wish Bungie would make campaign DLC and release it exactly as you prescribed. [/quote]I was really hoping for three way battles. Give us a reason to not trust civilians, and then when we evacuate them from the city we're a little hesitant. Make us feel something during the campaign. In case anyone's wondering, the post he's referring to is on page 40. Be warned, it's a long read. [Edited on 02.06.2011 8:52 PM PST]

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  • Also, I get tired of the Fanboys on this forum saying "Halo Reach is Canon, the Fall of Reach isn't." Ignorance at it's finest.

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  • [quote][b]Posted by:[/b] greatestSheriff [quote][b]Posted by:[/b] Sporro55 I don't know if someone mentioned this before, but I'm going to say it. The most disappointing things about the Reach campaign to me were: 1. No Scarabs. Completely a letdown considering how they could have jazzed it up for Reach. 2. Same enemies over and over. They should have put something in like the Flood. 3. This isn't just for the campaign, but I was extermely angry because there were no Choppers. Nuff said. 4. The main problem was already mentioned and I agree with it: not enough mission variety. The main thing about Halo that beats CoD is the game types, and I was hoping they would put this in the campaign. Overall, though, I liked the campaign.[/quote]The Flood wouldn't have made any sense in Reach considering it was BEFORE both UNSC and Covenant discovered Halo and The Flood. Reach was a conflict between the UNSC and the Covenant ALONE. No external interruptions. [/quote] I get what you're saying about the flood not fitting in, but my point was the lack of enemy variety. It's a FPS after all, so i guess i shouldn't be complaining, and in most games you just kill regular people. I was just hoping for a cool new enemy type and using the flood as an example.

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  • [quote][b]Posted by:[/b] korp96 [quote][b]Posted by:[/b] Ahzuzu [quote][b]Posted by:[/b] Sithslayer50 100% percent agreement here.[/quote] Thanks. anyone else? [/quote] Sorry no really. I liked the campaign. The music and the fact that there were ups (jorge destroying the corvetter) and downs (more of the fleet came). I haven't seen a game's story rise the hopes of a player and then crushed it in one cruel cutscene. The story was O.K but how Bungie told it was great.[/quote] Yah, I liked the campaign the way it was. To me, the music added the emotion and all the other elements in the game.

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  • [quote][b]Posted by:[/b] ParagonRenegade [quote][b]Posted by:[/b] GrnDragn [quote][b]Posted by:[/b] PurplePenguin78 [quote][b]Posted by:[/b] P1X3L N1NJA I agree that many sequences were too short lived and were a 1 time only thing. They killed off the most interesting Spartan first. Not enough references to previous Halo related media and there is little explaination for someone who hasn't read the books (I have) Was too short. Not enough variety. Little character devolpment, i didnt care about most of them when they died. Like you said with Halsey, your average player wouldn't know who the hell she is. [/quote] Who is she? i played all the games but have'nt read any of the books[/quote] Halsey made the Spartan IIs! She's one of the most important characters in the Halo Universe![/quote] It's like telling a blind person the colour of my eyes, it's not gonna happen (No offense!)[/quote] Well Sorry Reach Is my 2nd Halo game.I just ordered Halo 2,CE,and 3 Ihave ODST but that one was just retarded

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  • In my opinion, playing the campaign was enjoyable, it has a good plot and story with characters that meet my expectations and a depressing ending and some surprises such as Keyes returning

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  • warning spoiners: its not the fact about how long you know a character its what you know about them. when arith died her spicies died with her along with red xiii's only known way of saving his spices from extinction, cloud also had to fight jenova after her friend died and after that he started to question his own existence.

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