I’m a scout rifle main (occasionally pulse rifles) and it’s very annoying when you’re shooting the hell out of your gun and the hand cannon user still land all crit shots like there is no flinch despite all the incoming fire (aim assist I guess)
But when you get hit by a hand cannon, your reticle is all over the place.
Additionally, hand cannons have too much in-air accuracy. Making them very powerful and viable in many situations and play styles.
If you notice, in high-end pvp like comp, trials and such almost everybody is using HC.
IMO hand cannons should be toned down just a bit to make room for other weapons to shine and make the sandbox more diverse.
English
-
1- Scout rifles handle flinch the worst of any primary in game so I get the frustration there 2- please god don’t tell me you think it’s a bad thing that weapons have good in air accuracy in a game defined by its movement. Taking that away just locks people in to hand holding lanes
-
[quote]I’m a scout rifle main (occasionally pulse rifles) and it’s very annoying when you’re shooting the hell out of your gun and the hand cannon user still land all crit shots like there is no flinch despite all the incoming fire (aim assist I guess) But when you get hit by a hand cannon, your reticle is all over the place. Additionally, hand cannons have too much in-air accuracy. Making them very powerful and viable in many situations and play styles. If you notice, in high-end pvp like comp, trials and such almost everybody is using HC. IMO hand cannons should be toned down just a bit to make room for other weapons to shine and make the sandbox more diverse.[/quote] THIS. BUMP