Games constantly released broken. Players voice what they don't like in the masses, companies do it anyway. EA surprised Battlefield under preformed, ( they don't even have a scoreboard for multiplayer btw). Halo with a super empty world and battle pass is a money grab. Nba 2k says 87% of fans completely loved a game but it just doesn't fit what they wan't to do so won't add in future game. Call of Duty doing the same EXACT thing every year. New titles very meh. No great big hitters in there prime currently. Not creating new game Titles that would become classics like original Halo and Cod ETC. Xbox dashboard looks like www.facebook.com/xbox, like this, add that, favor this, poke that. Battle royal every where. Open world, every where, pay to play , loot boxes, live gaming, reskinned and reinserted into game. Roadmap to fix broken games, remake Call of duty but don't remake the multiplayer. Announce Kotor but force fans to wait 3 years. Completely lie to fans about Anthem, sell it and then abandon it. Horrible work environments. This is what happens when you let higher ups into the game industries and CEO's and they prioritize money over everything. Over player experience, over player feedback. Money talks players don't. I HATE I HATE I HATE. Just had to vent.
Just named those games because those are very well known, trust me there is a list of terrible/meh games.
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2 RepliesYeah, as far as big AAA titles go, we're seeing very little innovation, and stuff is usually as good or worse than what came before. The upside, is that instead of competing through creative ideas, devs are trying to out-muscle each other, making their games larger and larger to satisfy player expectation. In this enironment, the name of the game is waiting. Companies know that most of the revenue is going to come from day 1 releases, so they try to put their games oyt as fast as possible, in order to drain wallets before competitors get to them. This sucks because games constantly release broken, but all those brainlets who buy games on day 1 are going to pressure the devs to fix the game they paid for. So, wait a few years, (the price will probably drop as the market will become saturated with more games), and the devs will eventually fix the game and probably add DLC. Today, the choices are buy a $60 unfinished broken game on release or buy a $40 functional game with dlc much later. Imo, not a tough decision. I think that if players start waiting, companies are going to notice day 1 revenue drop, and start making functional games again with full content on release. I will also say that ganes are now more accessible than ever. They're cheaper due to inflation, and a lot of the big boy mutliplayer shooters: Splitgate, Halo, Fortnite, Apex, Density are going f2p. In the past, if you wanted to play all these games, it'd come with a $300 price tag, but today, it's free. Sure, the quality isn't as great for most, but come on, you really can't beat free, and one of these is bound to be decent at least. If you want more innovation, just migrate to indie titles. I'm not sure how the ganes industry is the worst it's ever been when Holow Knight, Celeste, Sundred, Dead Cells, Cuphead, and Ori Will o the Wisps all release within 3 years of each other not that long ago. These are big boi platformers; quality titles with wildly different structures and ideas that they alnost can't be compared.