I have been a hardcore fan of destiny since the beta of D1, but I have certainly taken breaks like many others during that time. One of those breaks started about a month into the season of the undying. I missed out on some ornaments I really wish I had now.
In games like Valorant, they have an option to actually choose which season pass your XP goes to. During seasons like this one, it would be great if I could just go to the timeline menu where it shows I own the undying season and select to contribute my XP to that season where I left off after reaching 100 this season. To those that have earned everything, allow them to restart the pass to earn more ascendant shards/exotic rolls. This would help eliminate FOMO, monetize old content, and still retain those ornaments' value because they are earned.
Vaulting content, like locations is necessary due to size constraints as discussed before by Bungie, but this Idea would reduce FOMO by using content that is still in the game but inaccessible while also providing more to do and another reason to bring late in the season. I genuinely believe this would help the game, and I would love to hear if others agree.
EDIT: To clarify, this would only be available to earn old rewards after exceeding rank 100 in the current season. So to a new light that started in S15, after reaching 100, he may equipt S14's pass and complete it at 200 for the current season. For players who have already completed all seasons, there would be a blank repeatable season where world drops would take fixed weapon/ armor slots and synthweave would replace the old ornaments. While this eliminates the "but you weren't there" flex these ornaments provide, all of them will require the same amount of XP and hours to earn, just earned when they wanted to play.
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3 RepliesEdited by Deadlocked21: 1/31/2022 4:38:38 PMPersonally, I’m torn on this. On the one hand, I think at least a little FOMO is important for the game. If you’re in Bungie’s position, and are constantly trying to keep people playing the game, then to me it makes sense to offer some exclusive rewards to them. FOMO, like it or not, is a side effect of that. If you don’t reward a player’s time investment in the game, then you’re actively making things worse, not better. Especially in a live service mmo/rpg-lite game like Destiny 2. That being said, though, the [i]amount[/i] of FOMO in this game is absurd. On the whole, I hate the concept of paying for a season pass and then having it taken away from you, and I personally see no reason to keep those in particular locked away forever. Look at how Halo Infinite is doing it - sure, monetization isn’t good in that game either, but at least season passes are always available and you keep them permanently. Stuff like Day 1 raid emblems or the Moments of Triumph seals are a good kind of FOMO. Taking away COSMETIC CONTENT that people paid for is not. And it isn’t like the DCV, either - all those cosmetics are still useable today, still in-game, along with the weapons, even if they are sunset.