Enemy moved to other side of gambit map, blocked advancement of enemy spawns
I was playing a gambit match today on Emerald Shore, and at one point we had enemies spawn on the (I forget the specific name) tree/forest/left side place (the one that isnt the ruins or beach) and we killed all the enemies and noticed that there were no more enemies, and the enemy spawns had stopped and not moved to the next zone. for a minute or two we just thought the game was broken and we got screwed, but we eventually just moved around for fun and realized one orange-bar dreg had somehow moved all the way to the far side of beaches behind the cabal ship, and killing him made more enemies spawn. I don't think this is really intended and it was really frustrating since there was no indication the enemy was there until we happened to move there out of boredom. Maybe some pathing issue screwed up, idk just something to maybe look into.
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