My image might not load but basically imagine say you just unlocked the Deadeye seal and you expect something cool to show it off but you just get the title. Which is cool don't get me wrong, but what if each seal had an exotic shader, or ornament, and every time you get a I think it's called gilding for a seal it upgrades the cosmetic somehow, or say it's a molten metal theme well what if gilding lvl 1 had a shader, then the next shader has a piece of its corresponding armor then after all those pieces you get a random weapon ornament that corresponds with said shader you get, but every time a season ends you keep your gilding and can instead reset your rank maybe changing your title color from say orange, to bronze, then bronze to silver, silver to gold, then gold to platinum, then platinum to say cosmic and that one goes on forever. Besides this gives returning players something for them to hold onto going into there next season showing that they are a veteran of the game y'know instead of making new players and veterans the same level,its like the new players are the privates where the veterans are the decorated vanguard commanders.
Please consider this and thank you for your time
-VintageSpiderman PS4
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Finally found a way to show my shader swatch. It's not my best editing job but I think y'all get it
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1 ReplyEdited by Infamous067: 1/23/2022 5:24:54 PMWe had an exotic emblem in D1 and bungie got rid of the idea because everyone would only equip that emblem. Who would’ve known players love anything with the word exotic in it? I got exotic bonds on my warlock I would never ever remove on D1 as well. The more exotic rarity I see on my character, the more special I feel lol.
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5 RepliesBungie really needs to give us baller Shaders for doing so many things solo flawless. It's getting annoying going through the effort to master these activities just to get a Shader which you need to squint at in order to see anything.
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2 Replies
Diablodante85Antifascist International security - old
It really is time to make that change to the shader equation, it would be a rewarding and rewarding change and would give us an important visual aspect.