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Destiny 2

Discuss all things Destiny 2.
1/19/2022 11:10:37 AM
4

Do you like the subclass? Do you think it would fit in Destiny 2?

Yes

4

No

17

Unsure

4

I wouldn't like it in PVP

3

I like the class but I don't think it'd fit

12

I wouldn't use it but I think it fits

0

While as of now, I haven't made any lore for this subclass, I still wanted to post what I thought would be decently cool and fun to play as well as adding new playability and strategy. (This is for Destiny 2) [b][u]The Malice Subclass / Color; Red[/u][/b] This subclass would reside where Stasis resides. Obviously, when this is equipped, guardians will not feel a need to participate in ill-willed actions, but equipping the Malice Subclass will merely alter their battle tactics and strategies (well, without self-control, they may act on their impulses: these guardians will be called "Malicists"). !!WARNING: THIS IS A LONG FORUM!! - [b]Hunter:[/b] [u]Dodges: [/u] - Marksman Dodge: (Already in Game) - Motivity Dodge: You are harder to hit while dodging as well as increasing Mobility after usage for a short time [u]Grenades: [/u] - Lure Grenade: Collect the souls of living or fallen opponents. The souls will lure towards the user, granting the user increased damage. [+5 Mobility] {Collecting souls will damage living combatants} - Destructive Grenade: This grenade explodes on impact and travels quickly. Grenade kills with this grenade recharges it's energy. [+5 Discipline] - Entanglement Grenade: Throw a grenade that summons a soul trapping vortex. This will stop a combatant in their tracks and will explode once they are successfully trapped (This can be destroyed). [+5 Intellect] [u]Secondary Jump Alterations: [/u] - High Jump (Already in game) - Strafe Jump (Already in Game) - Harness (Replaces Triple Jump): If you activate this ability while on a wall, the hunter will stick to the wall for a short amount of time before falling off. You can still fire your weapons while on a wall. This move allows you to jump three times. (You will still cling to a wall if you fall into it after activating the second or third jump). And yes, you can wall hop. Just once though; from one wall to another wall. [u]Path of the Assassin; [/u] - Knife-Play; After getting an uncharged melee kill, gain Melee energy - Sly; After crouching, turn invisible and increase movement speed for a short time. Uncrouching or attacking an enemy will deactivate this ability. This has a cooldown. - Lunge; Dash at an enemy and deal damage to them. You can either wait for the enemy to take major damage at the cost of not being able to lunge 2 more times, or lunge at enemies 3 times and deal less damage. (This melee would have the damage to kill an Acolyte when triple dashing around | This melee would gave the damage to kill a Revenant Knight when dashing once). Dashing once will also deal AOE damage to nearby opponents. - Sword of Taken Souls; This sword increases speed. Swinging this sword collects souls from damaged opponents. When you have enough souls, you can fire a homing projectile (if on the ground) or you can fly down [much like a thundercrash titan] and deal massive AOE damage (if in the air). [i]Honorable Suggestions: - Hitman; Precision kills boost reload speed and ADS speed for a short duration. - Always Ready; After getting an elimination, increase your weapon stow and ready speed for a short time. This stacks up to 3x.[/i] [u]Path of the Cold-Blooded;[/u] - On The Mark; Charged melee ability deals high, precision damage. Killing an enemy will cause your melee ability to change to a knife that's like a kunai and causes a bleed effect (This kunai if fired straight forward with little drop). (The knife is one use; after it's used, it will go back to "On the Mark" (Bleed will deal damage over time). - Bloodthirst: After achieving a kill, gain increased Mobility and Damage for a short time. This stacks up to 3x. These stacks will deplete rather quickly due to the light still being a part of the guardian and not wanting to be overtaken by Malice. - Lifesteal: Gain a small portion of your Health back with each kill - Killer Katanas: Wield two katanas that give the user increased Mobility for it's duration. This will also increase the effect of Soul Absorb. (PC) Left-Click: Swing one sword, the other sword, then a spin attack. Right-Click: Lunge at the enemy and receive a small bit of landing lag unless immediate swings occur. Related Exotics: - Remainings: While the Sword of Lost Souls is equipped, gaining souls increases charge time and gains super energy. - CL1NG33S: Improves Harness: You can cling onto walls indefinitely but jump length is reduced each time (after 3). [Related to ST0MP33S] - Peacekeepers: Alters Lifesteal: After each kill, instead of regaining Health due to Lifesteal, gain bonus weapon ready speed, stow speed, ADS speed, and reload speed. - [b]Warlock:[/b] - [u]Rifts:[/u] - Empowering Rift: (Already in game) - Bloodlust Rift; Standing in this rift will increase ability recharge rate by a small amount and damage by a small amount. - [u]Grenades:[/u] - Lure Grenade: Collect the souls of living or fallen opponents. The souls will lure towards the user, granting the user instant health. [+5 Recovery] {Collecting souls will damage living combatants} - Shadow Grenade: Summon an identical copy of yourself that will push toward an enemy. If shot, it will explode dealing minor AOE damage. If it reaches an enemy, it will explode dealing major AOE damage (Has 1 HP). [+5 Intellect] - Soulstorm Grenade: This grenade summons a storm of gathered souls. This will slow enemies inside of it and deal damage to them. [+5 Strength] - [u]Secondary Jump Alterations:[/u] - Blood Warp: Much like Void's "Blink", this will teleport you a short distance. Blood will go in when you disappear and blood will go out when you reappear. - Strafe Jump: (Already in Game) - Burst Jump: (Already in Game [Forgot the actual name]) - Path of the Blood-Bender: - Warlock's Grasp; Lock this on to an enemy and cause them to float in the air. They have no freedom of directional input but CAN break free by pressing V. The warlock activating this cannot move while Warlock's Grasp is active; but, this allows for the warlock to control the direction of the enemy they have. W moves them up, S down, A Left, and D right. My pressing the Melee button again, you can launch the enemy in this direction; dealing damage to those who happen to be in the way of the enemy launched and the nearest wall. The enemy cannot use weapons or abilities while affected by Warlock's Grasp. [Yes, you can throw guardians off of certain maps with this] (This melee should probably have a longer cooldown). - Malice Soul; Rifts will now equip a Malice Soul to yourself and allies when they step inside of the rift (Quite similar to Arc Soul but also quite different). You must be decently close to the ally target you want to affect with the Malice Soul. Being close to an ally will heal them for a small amount and give them a small overshield while being affected by the soul. When an ally obtains a Malice Soul they will receive a boost to recovery and strength. This Malice Soul will also attach to any nearby enemy, causing damage over time. - Sacrificial Rend; While in this super state, deal massive damage to enemies and when you return to your allies, provide them helpful boosts like buffed movement speed, damage, ability recharge rate, and super recharge rate depending on how many souls were collected during this. These buffs stay for a short time after the super has ended. - Warlock's Wrath; After receiving a kill from any ability, gain increased weapon damage and precision damage for a short time. - Path of the Blood-Spiller: - Madden; Consume your grenade to allow allies to deal more damage for a short time [Blood will float around allies who are affected by this grenade alternation]. This will have a cooldown - Consume; Charged melee attacks consume the life force of affected combatants. This will heal the user and deal major damage to the target. - Braced; 2 grenade charges. - Soulstorm; By using your super, damage all nearby opponents by constantly sucking the life force out of them. Left-Click, improve the rate at which the warlock deals damage in this state. Right-Click: unleash a large AOE burst that deals more damage with the more souls you've collected [i]- Related Exotics: - Perk Name: Bloodlust; The Malice Soul that effects allies now gives them a slight damage boost instead of healing. - Severe Malice: Consume your grenade for an immediate Malice Soul. This will boost grenade recharge rate for a few seconds after the Malice Soul disappears. - Perk Name: Gluttony; Improves Consume; Causes Consume to deal more damage, receive more healing and have 2 charges. [/i] - [b]Titan:[/b] -[u] Shields: [/u] - Towering Barricade: (Already in game but this increases resilience and recovery to those behind it with a trade-off of not lasting as long - Soul-Linked Barricade: A towering barricade that becomes more outstretched as those near it get eliminations. It will also heal when the titan who summoned it gets an elimination [Doesn't have to be near] - [u]Grenades:[/u] - Chain Grenade: Suppress all enemies affected by this grenade. It will chain to a nearby enemy with a reduced suppression each time. The first enemy hit with this grenade will become stuck in place until they break free (like stasis) or for 3 seconds. And will take damage during this time. This must be a direct hit for the CC to occur. - Altering Grenade: This grenades acts much like a pulse grenade but slows enemies down and causes them to take precision damage while in the presence of it. Deals minor damage; way less than the Pulse Grenade. I am so sorry. I ran out of room. Please let me know if you like it.

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  • Lots of potential, sounds really cool. I would love a very fast teleportation super on warlocks. Basically a spectral blades with healing on kills and being able to use the blood warp to teleport to enemies would make it really fun. Hmm thinking about it that sounds like D1 hunter arc super which I know hunters would lose their mind if warlocks got something that mimics them.

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