Both Vex mythoclast and Tarrabah are far from being overpowered yet they lose their charge every time you switch weapons, why is that? both weapons are incredibly fun when they work, but that's the problem most of the time their exotic perk is waisted. I mean Mytho is a below-average auto that can become a linear after some kills, what's the point of losing the charges? certainly it isn't fun factor, balance perhaps? well no... a primary with the ability to become a special is nothing special, no pond intended, I mean you can equip Arbalest and double fusion scavenger if you want a primary linear fusion... people go full games without using their primary once so I find it ridiculous to ruin the fun factor of the weapon because of a non-existent problem.
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Edited by CRADLE MOUNTAIN: 5/27/2021 5:07:03 AMI haven't used the weapons you have mentioned but I have a gripe regarding something similar. Polaris Lance - 4 precision shots loads an explosive round. Only thing is, if you don't use that explosive round in a few seconds......or you switch weapons, the explosive round disappears and you have to start over again. It's not that big a deal but would definitely make the weapon more viable if the explosive shot could be reserved for when the player wants to use it.