The community has been complaining about this for over a year now.
Bungie went from a philosophy in Y3 of D1 where they rewarded the player for simply playing the game....and playing the parts fo the game they enjoyed.....
....to a philosophy in "Warmind" where loot and access to progression was used as a means to twist people's arms into playing the "entire" game....and punishing you (by withholding limited progression opportunities) if you failed to comply.
This attitude needs to go away. Bungie needs to stop trying to micromanage the player, and control player choices. If they want the whole game played....then they need to make the game **enjoyable** and **rewarding**.
Pressuring a player to interact with your game in ways that they dont' enjoy is a good way to create a RESENTFUL player. One who eventually burns out...and quits your game...
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You put it perfectly bud. Let alone the mess that is PVP, almost all of the PVE content is just forced. Raid loot duplicates often if not always and because of how much material (which is hard to get) is required to infuse raid gear, there's even less incentive for endgame PVE like raids.
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I think the PVP stuff is forced not the PVE just look at the new armor get it through PVE but you have to upgrade it through PVP Ace of spades quest you get in PVE but I have to do PVP to earn And there are a lot more quest just like it. Just like with the new armor so if you don’t do PVP well screw you you’ll have to wait until the expansion to get your armor 2.0
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PVE is is forced as well. Its just not as noticeable to you. Bungie forces PVE play in the game by controlling and throttling progression. You may want to just play strikes....but after your third strike of the week....strikes become USELESS for progression. You may like Gambit....but after your third match? Same thing. By withholding progression, Bungie forces you to basically move around and play all the game's various PVE offerings in order to efficiently progress your character. Its less obnoxious now, because there are so many different PVE centers of the game now....but when this system first rolled out it was a royal PITA to deal with. ...and in many ways it still is.
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Amen.
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I remember hitting soft caps in d1 and if you wanted to progress further you had to do things like nightfalls and raids.... Which were also capped at a certain amount of powerful rewards per week. Am I missing something? I know its been a while s8nce I played, but I don't remember being able to reach max light on patrol
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Actually in the first six months of Destiny 2, you could reach max light by just playing pub events. ...and many people did just that because (of fixed rolls) the raid loot sucked....and playing end-game PvE was not very fun and tediously difficult because the DPS ceiling imposed because of the weapon system changes to dual primaries, and the nerfing of primary weapons to increase the TTK for competitive PVP. Or---as Slayerage called it----"Two suckass weapons and a rocket launcher". IMO, this avoidance of end-game PVE, got Bungie knickers in a twist....and led to the Milestone system we have now. IOW, if we wouldn't voluntarily play the game the way Bungie wanted....the Investment team was going to COERCE us to play it their way. So first we got the Milestone system....the community howled...... ...and Bungie ignored it, and then doubled-down on the coercion and throttling of progression with the "Enhancement Core" system. Which cause the community to start screaming. Because it was the RPG equivalent of being treated like a five-year old who needs to hold Mommy's hand to safely cross the street.