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Destiny 2

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Edited by Hydrilus: 7/17/2018 5:40:12 PM
28

(Fantasy Topic) - Create Your Own Exotic Item (Weapons, Armor)

In the spirit of the "Go crazy with the exotic perks" topic found here ([url]https://www.bungie.net/en/Forums/Post/247063694[/url]), this topic is dedicated to posting your ideas for a new generation of exotic items that [i]actually[/i] feel exotic! These should be focused on things that actually affect gameplay (mainly weapons and armor) but feel free to expand into Ghosts, Ships, Sparrows (and make them affect gameplay in more exciting ways than they do now!) or something completely new as well. As discussed in the topic above, current exotics don't go nearly far enough, and for some that may be considered over-used in places like the Crucible (The Colony, Graviton Lance...), an exotic or two made to counter those items could go a long way towards creating more varied loadouts and balanced gameplay. Post your ideas here! _______________________________________ [u]Base requirements for new exotics:[/u] [b]Name your exotic![/b] [b]Provide some context behind the idea[/b] --- what situations, if any, have you been in that helped inspire this idea? Where do you see it being useful? [b]Up to 3 perks total[/b] --- can be a mix of unique exotic perks and more basic weapon perks like Lightweight --- can be PvP focused, PvE focused or a mix [b]Must also come up with a counter-exotic[/b] to balance the scales against whatever advantages your exotic provides (unless yours is strictly, specifically PvE focused and provides no PvP advantages, or, if your initial idea is already a counter-item to something) --- It doesn't need to be the same item type, you can make an armor piece that counters a weapon, or vice versa --- Try to be creative here - if you have an exotic weapon that shoots Nova Bombs or something, try to avoid creating a counter-item that simply nullifies them --- Try to come up with perks that are specific enough to counter your item, but also general enough to be useful (and fun) in other situations as well, they don't need to be purely defensive in nature Side note: When it comes to anything numbers-related in this stuff (cooldowns of perks, how much a perk affects something, etc), just do your best to be somewhat reasonable, and be open to alterations. Looking forward to your ideas!

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  • [b][i]Hypernova[/i][/b] [i]The Light, in it's purest form, is just as powerful and dangerous as the Darkness...[/i] Kinetic Scout Rifle [MIDA archetype.] Exotic Perk: [u]Quasar Round[/u] [i]With a full mag, press the RELOAD button for 5 seconds to load the entire magazine into the chamber all at once, allowing you to fire a devastating stellar burst that disorients, weakens, and blinds targets.[/i] Intrinsic Perk: [u]Forbidden[/u] [i]This weapon's Quasar Round perk is disabled in Crucible and other related activities. Instead, landing precision hits may disrupt targets' radar.[/i] Other Perks: [u]Explosive Ordinance[/u], [u]Armor-Piercing Rounds[/u] ______________ [b]Description:[/b] A sleek, futuristic looking rifle with pulsing yellow lights along the side, and a starburst-shaped scope. Default color is midnight blue, and the rounds fired are pure bright white, energy style rounds. ______________ [b]Lore Tab:[/b] [i]The Light, in it's purest form, is just as powerful and dangerous as the Darkness... Ever since that time I tried to load a Nova Bomb into my rifle (and of course died in the process), I have been studying the properties of non-elemental Light energy. That one Guardian causing the Traveler to wake helped, and I managed to secure a few small shards of it. They are such amazing things, both metallic and ceramic, seemingly weightless yet somehow indestructible (for something that nearly blew itself up, that is even more amazing!), and full of the strangest energy patterns. My Ghost keeps warning me not to do this, but I ignore her. The past 6,287 resurrections were worth it in the end. - Unknown Warlock[/i]

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