Please find the new guide located here:
[url]https://opencarnage.net/index.php?/topic/7383-the-halo-pcce-ultimate-enhancement-guide-updated-131118/[/url]
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#Gaming
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[quote][b]Posted by:[/b] Zetren The reason that I didn't include "DisableAlphaRenderTargets" is because that breaks the shiny active cammo fix I posted, and the pistol blur is supposed to be there also :P[/quote] Sorry! [quote][b]Posted by:[/b] Zetren I'm interested in the optimization for anisotropic filtering you were talking about. Can you tell me more?[/quote] I'm not certain how this works. It seems to substitute filters. Trilinear becomes bilinear in some places, and anisotropy becomes trilinear when the higher filtering is "unnecessary". Try a game with bilinear filtering sometime to see how awful looking it is. It looks a lot like the tearing that occurs without vsync. The optimization setting is a trade off. You'll sometimes get a nice image, while other times there is a sort of "sparkle" effect, I guess due to the mixture of filtering methods. Simple, right?