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#feedback

Edited by XGC NEXT 1: 10/18/2017 6:12:16 AM
12

Bungie please do NOT nerf weapons

Dear Bungie, I know in the past we have not seen eye to eye on things, and for that I am sorry because it was out of frustration for what I thought at the time was a bad move in a bad direction. I feel that things are nailed well this time around, if not all, on the front of weapon balancing. Some will hate me for this, but o well. Scouts are not overpowered, they are ment for long range, like snipers, but less flinch. Pulses are just under Scouts in power and range, as they should be, with a controlled burst with good range for a rifle in controlled bursts. Auto Rifles are in a limbo and compete with Pulse very well, if not too well. Then Hand Cannons come up well for there intended range from the Auto Rifles with nice risk/reward damage at even some long engagements with a skilled hand. Then Sidearms and SMGs complement in all ark types well in shorter engagements. I am by no means saying things are perfect, but if I had to choose between fixing things with the few problems we have now and possibly creating a bigger issue out of something else, or staying with the current state of players gravitating to easiest over using something not as easy, I would choose the later and accept the challenge to become better than my opponent. IF you want to attempt to fix something, then my suggestions are as follows: 1. Make 360 RPM Pulses a little stronger, making them more relevant as a competetive ark type. Adding +1 or +2 to each bullet should do the trick, high risk/high reward. 2. Make Grenade Launchers a tad more explosive in blast radius of effects when detonated. Again adding +1 or +2 should be enough to get players to see them in a viable option. 3. Big IF, but if you must, make Omelon pulse Sidearms TTK one burst, ONLY ONE BURST, less than it currently is. I have had plenty of times I've lost a gun fight using Last Hope because of missing a burst to flinch or user error. This is simple something I feel does not need priority. Remember if you make everything good, then everything is going to get used. Baby steps are still a step in the right direction. Players also need to realize things like Mida and Last Hope are good because alot of people use them in thier element and ease of access/use, not because they are super overpowered. Thanks again, I will feedback again later.

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