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Destiny 2

Discuss all things Destiny 2.
Edited by Nuu: 10/23/2017 2:04:00 PM
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What is REALLY going on with the community right now

( [b]**Added a section toward the bottom, I'm done updating this thread**[/b]) ( **[b]REVISED[/b]** Oct 21, 2017 ...cause y'all are way too salty!) To start, join me and look back at this review from 2014. It's relevant because it shows how the vocal veteran players felt about the game from launch up to the release of The Dark Below: https://www.reddit.com/r/DestinyTheGame/comments/2p0t82/ars_technicas_scathing_review_of_the_dark_below/ Based on the many replies in that thread, and the replies to over a handful of reviews on Destiny from that period, it seems a lot of veterans forgot what D1 was actually like. If you took the time to read the previous link, you'll find some of the replies in that thread are nearly identical to some of the complaints and frustration we are hearing right now. And please don't bother replying with how great you thought D1 was in year 1, you may have enjoyed it, I won't dispute that and you won't get an argument out of me any more for it. But an overwhelming majority of posts from that date don't speak too highly of D1 during it's first handful of months. This next thread sheds a little more light on the current situation, and reflects a little on how vets keep comparing D1 to D2: https://www.reddit.com/r/DestinyTheGame/comments/77f8kz/in_criticizing_destiny_2_people_need_to_stop/ Moving forward to year 3 of Destiny 1, things were looking good according to reviews and player posts from numerous communties. Content was good, Quality of Life improvements were good and then came Destiny 2. D1 vets noticed that a lot of that stuff that made D1 great, wasn't brought over to D2 at launch. Destiny 2 was a hard reset in the franchise. It basically meant we are all starting over from ground zero in D2. But considering that development of D2 started just 2 months after the launch of D1, a lot of folks are asking: where did everything from the last 3 years of development and updates go because they weren't included with D2 launch? D1 vets seem to have gotten the short end of the stick. Speaking to Games Industry Biz ( https://gamingbolt.com/destiny-2-is-a-hard-reset-that-activision-really-debated ), Hirshberg said, “Destiny 2 is a sequel, a hard reset, and that choice was not a casual decision. It was something we really debated, because if you are in a persistent universe, then obviously people’s investment continues to have value in perpetuity. However, it can also become intimidating for new players to join. “If you have an annual reset like we do with Call of Duty, you run the risk of people not coming back because that investment didn’t carry over to the new game. But certainly the annual release has been a big contributor to what has kept it fresh for so long. We have been able to bring in new ideas in a way that I don’t think we would have been able to do if we were still building on a persistent universe that started 10 years ago.” It seems that the community is currently divided on the fact that D1 and D2 are different games. Some claim it's different code/software. Others say it's just a copy/paste of the same base game. What we do know is that it is not a continuation -- this is D2, not D1 version 2. We also know that D2 was developed by a different team, with different tools. We know that D1 got a lot of improvements over those three years. And based on Bungie's track record, there's no reason to believe that D2 won't get the same love and attention that made us all fall in love with it. A number of players who have spent "too much time" (seriously, destiny was not a game designed to spend 8 hours a day in, day after day) now find that they have nothing to do in game, or, nothing worth doing at the moment. And as the days pass, more and more players are catching up to that point. Stepping back a minute and looking at the bigger picture, it's a similar story that plagues the history of not only D1, and now D2, but many other games as well. And while this might seem somewhat "normal" for players new to the franchise, it doesn't seem normal to a lot of Destiny veterans who have been long time fans of the franchise. It was a let down not only because it was a hard reset, losing everything they worked for over 3 years, the game changed even further away from what was originally shown off. Take a look at this old demo: https://www.youtube.com/watch?v=gIp7vZuYzoA Destiny was originally featured as a large, shared world shooter RPG. Combining "ancient fantasy" plus "hard science fiction," it was shaping up well to be that in year 3 of D1, according to some veterans. And now with competative PVP one of the main features of the game, these and other changes have left some of the veteran players pretty salty. Unfortunately, this salt has started to divide the community even further apart. Some have taken a break to play other games until new content comes out, some claim they are done for good, meanwhile PC players haven't even had a chance to play yet. PC version launches in a 3 days (counting from the revision date of this post). Another perspective to think about here, speaking toward the veterans of the community, this isn't only about D1 veterans having a D2 experience that they feel should be on par with D1 year three. There are a lot of new players to the franchise who want to be able to enjoy D2, on day one, without requiring veteran level D1 knowledge and skill to do so! They want their "day one" experience, too. However you happen to feel about the franchise or the community, we only have one direction to go from this point - forward. So, moving on, here's hoping for a bright future! See you in game! ----- [b]**[u]UPDATE Oct 22, 2017[/u]**[/b]: what it seems a lot of D1 vets are saying here about D2, there are probably still a half dozen or so more adventures, regional chests, lost sectors and other markers left to clear on your maps ...there are strikes, regular and prestige nightfall, a regular and prestige raid ...but where's the incentive to complete them or keep doing them? It's not that the content that is lacking, it is the incentive. It feels like there's very little potential, no secrets, no reason to explore beyond the Lost Sectors and regional chests and even they are already marked for you on the map! When you combine this with the fact that the majority of hardcore veterans raced to end game because they were chasing their dreams/expectations because they thought the experience would be like D1... this is the reason why the population has dropped by over 70%! Now, it won't be too much longer after PC launch before the salt finally dies down. Then when the next DLC comes out, everyone will whine and complain about how the new DLC sucks and they loved the game at launch. And so on with the next DLC after that, and so on and so forth. Personally, I'm not a fan or hater of the game at this point, I'm sure that'll change once I get to play the PC version. But it seems to me a lot of salty vets are replying to this post (and others) as consumers, thinking because they bought the game they should just be a-holes to people with the defense of, "I'm a consumer so I don't have to have patience or try to understand how things work". I get it, you D1 vets feel slighted by Bungie. But willfully living in ignorance isn't an excuse to being an a-hole to people online. Enough with the salt - move on, go back to d1, or STFU and play the game. There's been dozens upon dozens of well written critiques of the game yet a lot of salty vets keep down voting and piling thousands of useless replies to those threads - "lol this game sucks upvote please." The loyal veterans have my sympathy, but at the same time it's no wonder a lot of people are starting to not give a shit what they have to say at the moment because much of the time, it's the same whiny, i-am-a-victim reply after reply ...followed by more entitlement and/or defeatism. -------------------------------------------- For those who might be interested in the more distant past, here is the messy, true story behind the making of Destiny: https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731 On a personal note about me, I'm new to the franchise too as a player. I have only played D1 for a very negligible amount of time as up to this point it's been my family and friends who have been playing the game. While I was following the game loosely before it was announced to PC, I was holding out for PC. I watched the first 3 groups complete the Leviathan raid and I've been taking notes ever since. A long time hardcore gamer but new to Destiny, I found the salt here on the forums and reddit a bit more than the usual MMO's I play so I decided to do some research on the state of the community. This post is the result of my efforts on that front, that I felt might be appreciated by some. (It turns out, most would rather just throw salt and downvote me but that's fine. I didn't expect any different lol). And as for my "legitimacy" or my right to be here and share my opinion; I pre-ordered the $99 version from Blizzard for PC. Not that I needed it to validate myself here, it's a public forum after all, but some unsavory characters have told me to basically GTFO the forums because I "have never played the game." ...yeah sorry to disappoint, but that won't be happening! I've been gaming online since before MMORPG's were a thing and have been a leader in many of the communities I've been a part of until this year where I've slowed my roll and just played with my family in various online games, waiting for D2 launch. I've learned to have thick skin on the net and I'm not afraid the shove that salt right back in your filthy whore mouth. ;)
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#destiny2

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  • So essentially: Bungie screwed up the game because it's their game and they could and the only one thing that we can do is to deal with it. Yep, in 3 years of Destiny 1 I hardly played anything else and since Destiny 2 launched I am on my fifth different game; if that was Bungie intention then they succeeded.

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    • Well the loud mouths are being loud and the quiet ones are still being quiet.

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    • Destiny has no competition

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      • Can someone paraphrase this for me? Waaaaaaaaaaaaay to much text.

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        • TL;DR THIS GAME SUCKS FIRE LUKE SMITH

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        • Yeah this game sucks!

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          • Well said man! Very well said!

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          • Edited by AmidVillains: 10/20/2017 2:56:21 PM
            That's not the point. The point is that D1 was the [i]launch of the franchise[/i], and is in no way expected for it's sequel 3 years later. If you learn to tie your shoes, get a new pair and "forget" how to tie them, that's absurd.

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            • Edited by Lordsa Jar-Jar: 10/21/2017 12:57:08 AM
              What are you talking about? I was a day one player in D1, and I played the beta. I quit after Crota because of the direction they were taking to DLC, but other than that, the game was fine. The raids were fun, the nightfalls were challenging, the weapons had meaning, and the gameplay was great. Most of all the PVP wasn't a complete shitfest of team shooters, and was actually engaging to play solo. I don't think you've ever played D1. The only thing wrong with it is that they lied to us about the majority of content in it at release, but that doesn't make it a bad game.

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              • Edited by Deathie: 10/20/2017 4:43:50 PM
                Different code The infinite super glitch was present in the beta. The same PvP issues such as poor hit registration and delayed fire (being shot in cover) take place. There aren't any new abilities save the pulse grenade, rift, and barrier. The Titan Sentinel is literally a reskin of The Aegis, right down to the bash. Different code

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                • I could careless about the technical side. That’s bungie’s job, quit comparing D2 vanilla to D1 vanilla, that was 3 years ago and the game should have been an improvement off of TTK. Content really isn’t the issue, the issue is the content doesn’t reward anything which makes the game seem shallow. How many legendary shards and repeat gear must we get before we start to get sick of it? Where are the crucible bounties, vanguard bounties, gunsmith bounties, customization options? Why is there only 2 skill tree options? What’s with these cooldowns that take forever and two primaries? Where is the tier 12 gear and unique weapon perks? Why are the exotics shit compared to D1?

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                  • Edited by dnrobs: 10/21/2017 3:56:11 PM
                    It's all the same code, the guy said they could take a d1 map and just drop it in and make a few touches. Same engine, hell half of the game world objects are straight from d1. They probably drop stuff straight in and give it higher res textures. The game goes like this play a 4 hour campaign stretched out due to no sparrows, do public events until 265,then log in every Tuesday to do milestones for a few weeks Max light.

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                  • Edited by TheShadow-cali: 10/21/2017 4:02:41 PM
                    The poor Bungie train crashed a long time ago. All I have been reading from gamers that try to defend this nonsense are excuses after excuses and now links are going up pulling the same nonsense they pulled in 2014. You know.... Blame last gen, now it's blame the new gen. I could make a huge list of excuse gamers try to use that Bungie used. The truth is, They didn't "need" to change this entire game and that is why this game is in it's current messed up state. And Bungie is trying to get sympathy once again from gamers that feel sorry for them. No, that needs to stop. They make billions, but can't make a complete game. Yet other companies in 2017 can?

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                    • "Destiny 2 was a hard reset in the franchise. It basically meant we are all starting over from ground zero in D2. But considering that development of D2 started just 2 months after the launch of D1, a lot of folks are asking: where did everything from the last 3 years of development and updates go because they weren't included with D2 launch?" ^ That is the very reason we are raging. ^ There was no reason for a hard reset. There was no reason to make a new game that will take another 3 years to get right. There is no reason to bend over and accept this treatment by a loyal fanbase. Starting over in the game is one thing, but starting over like we did with D1 is another. Now swallow Bungie's load you fantard.

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                      • I wont go into what is different from vanilla d1 or d2. I will say players had alot more options on what they wanted to do for activities all giving equal rewards in d1 vanilla. Hardcore players play for endgame. So although D2 wants the casual player to enjoy it endgame content is basically grinding. I enjoy the grind but as im sure u heard there is just nothing to grind. ( im litterally buying exotics with shards to break down and get gunparts to trade in for mods. Just so i have extras for gear.) Vanilla D1 had "forver 39" which if u dont know was doing the hard raid over and over to get the last armor piece u need to drop at max light. Again the grind. Most hardcore players are grinders and there is absolutely no reason why there isnt a grind in D2 when there was in Vanilla d1. It would not change the casual experienc the slightest. If anything it would help so casuals play with vetrans bringing them together. When the vetrans put the game down the chance for casuals to become vets goes down. The chance for vets to find a new series altogether to spend hours on and possibly forget destiny. Vets help with announcing bugs and problems in the functionality of the game that casuals might not ever encounter. My friends list is mostly destiny players. I went from 3o active daily players to 5 in just 2 weeks. If you catch a fish you want to keep them on the line, not loose it cuz it probly wont return. When destiny geared for casaul players they made a big mistake IMO. Their sales might be boosted initially but in the end the impact will be felt. I have not purchased the season passez becaus this was all a concern of mine. In the end all the changes did not ruin my vanilla D2 experience. The complete lack of appreciation towards those that have been loyal to bungie by releasing the "Newer , Better" Destiny 2 without something for their loyal fans to do after 3 weeks is insulting. Like i said when the vets put the guns down, so to will the casuals.

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                        • Wow, I can understand why many would criticise you over this review, because while it does cover the tendencies and sentiment of the general community over time it completely fails to understand why D2 has many people pissed off, not to mention it also fails utterly to factor in things you would not know like, Bungie's terrible lack of communication, Bungie's deceptions, and Bungie's terrible management of player experience e.g. sandbox balancing and purposeful meta rotation. It also ignores the many great game enhancing feedback that was actually given minus the salt and also the incredible amount of time it took to implement some basic quality of life aspects like rotating vendor stock - which was wonderfully received by the community. It is like Destiny is one big Skinner box and feels more like a prolonged psychological experiment than a company listening, engaging with its community and then taking game development in a direction as the fruit of that exchange. Veterans, casuals, hardcore, whatever the basic problem is they removed everything that was game enhancing over the past 3yrs. You wouldn't know what that feels like because because you weren't here. This is a hard reset back into the early 90's of gaming, a complete removal of not just any sophistication at all but a completely dummied down in terms of performance and feel. You wouldn't be frustrated by this because once again you didn't participate in this journey from getting great aspects added to the game finally and finally getting a sense the game may be heading in a direction that was originally marketed but then D2 happens and it is the same Bungie pattern all over again. The same formula, the same broken game (I also mean technically here), only this time they took all the great features, mechanics, and space magic out of the game on top of it being terribly broken. They persisted with a terrible server/p2p infrastructure, an outdated engine that they admittedly confessed was incredibly difficult to work with and was terrible to make changes effectively in. D2 isn't just unrewarding, it is the same disjointed, repetitive formula (in general) minus all the great changes and sophistication added to the game. This a hard reset back to the stone age if you will. It is insulting to be told by some who never played the game and went on this merry go round with Bungie in D1 to be told that hey, you guys are missing the point of the game and not accepting the game as it was intended.

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                          • D1 - fresh, exciting gear from endgame, PvP fun and quick paced with high skill gap compared to say, cod. D2 - copy/paste almost everything, endgame gear a joke, PvP a game of who can stick closer with thier team = low personal skill gap. D1 had issues, yes but it kept it's playerbase and the issues were never one about the game feeling boring. D2 has lost more then half it's playerbase and will likely lose even more as trials is gone the next 2 weeks, a highlight for many, it's key issue is boredom and that's not something that will likely be resolved until the next DLC Tl;dr: D1 > D2

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                            • Didnt read. Muted the casual instead.

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                              • [quote]Destiny 2 is a sequel, a hard reset, and that choice was not a casual decision. It was something we really debated, because if you are in a persistent universe, then obviously people’s investment continues to have value in perpetuity. However, it can also become intimidating for new players to join.[/quote] This part alone speaks volumes about what went wrong with D2. You cannot market a game as a sequel while having it be a hard reset just because you want it to be inviting to new players. The point of a sequel is that it's a continuation, not a reboot. With games like Call of Duty, an annual reset is irrelevant because it's a game that focuses on PVP almost entirely. But in the case of D2 being a sequel but also not being a continuation, it just doesn't work. That's the kind of decision that will definitely result in massive backlash from the community.

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                                • Literally all the haters can say is a copy paste of another person (usually one with a more well thought out opinion) saying what they think about Destiny. D1 was a hot mess throughout the first two expansions, anyone saying differently is just nostalgic about HOW shotguns and Felwinter's Sniper. I will agree that there isn't much incentive, the most obvious way to fix this would to be raise ligh... I mean power level in the rewards for the raid challenges starting at the end of the month. Second would be a way to reincorporate random rolls on weapons. That way we'd see the crucible and PVE playlists full looking for their perfect auto or pulse again. For what D2 is now it's better than D1 was at launch and I expect it to only get better with the next content update and tuning. I'm not expecting TTK but a Rise of Iron would most likely at least assuage some people's complaints.

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                                  • Dude! How'd you know that I have a filthy whore mouth? have you been spying on me? Seriously, really good post. I appreciate the time it took you to articulate your thoughts, and share them with all of us.

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                                  • Atleast there was fatebringer and gally, vex and some of the most powerful gear in destiny history. Seems you forgot about that

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                                  • Nice post. You've done your homework. Welcome to the neighborhood. Don't let the bastards wear you down. ;)

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                                    • Edited by Iccotak: 10/24/2017 12:56:13 AM
                                      Watch this Old Demo: https://www.youtube.com/watch?v=gIp7vZuYzoA When Destiny was first being shown off we were promised a Large Shared World Shooter RPG. That was "Ancient Fantasy" + "Hard Science Fiction". That is what it was initially advertised as and what Year 3 D1 was shaping up to be. The problem is that Destiny 2 has taken the franchise into becoming a game that I simply did not want. We got a standard FPS Skill based shooter with PvP set as end-game. It is trying to use the Halo formula to satisfy the competitive shooters. That design choice does not work with [i]Loot[/i] based games. You're fighting against human players in the Crucible and you're fighting an army of drones in PvE. What makes PvE fun is being a powerful badass what makes the Crucible fun is the competition and proving your better against a real person with access to the same weapons abilities. They're not the same and should not be balanced as such. It is trying to be a jack of all trades but consequently making it a master of none. Making it a competitive PvP is the [u]opposite[/u] of what Destiny was supposed to be and shaping up to be by Year 3. This feels like a slap in the face to the people who stuck around and supported Destiny. Bungie should stop trying to make it Halo when that is a completely different formula. PvP does not work as a core aspect in Destiny. They took what could have been an amazing RPG and made it a simple shooter. Big middle finger to the fans who made the first game successful. [b]ALSO.[/b] The developers needed more time to deliver the game's scope and depth that they originally intended to make. Destiny is made by AAA developers, supported by AAA publishers, and is sold as a $60 game. They already have the money and support they need to make a complete product. The fact that it is not a complete game at launch, and is in reality an incomplete foundation that relies on content updates as well as paid DLCs to add things that should have been in the game in the first place, is unacceptable.

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                                      • the main thing that is being complained about is not the fact that D2 vanilla is worse than D1 vanilla...its not I played D1 vanilla it got old quick, VOG is what saved it. The problem is D1 YR3 this is what everyone will compare D2 to, because its not a new game its not a new developer, Bungie should have progressed on that not regressed.(ignore the lore etc etc but I get it, they have to because they need to get the PC user base in and it would be hard to bring themin with 3 yrs worth of lore to try and catch up on somehow..imagine WOW coming to X1/PS4) I understand there is going to be less to do in D2 at the start, they cant make a game that has as much as D1 has right now (a lot to do and the cynic in me says that Activision would not allow it anyway) There is so much that has not been brought over and a lot of bad decisions regarding making the game more casual.....what was not casual about D1? it was no WOW?

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                                        • Yea this game sucks

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