Losing connection to the game is understandable and unfortunate, but intentionally leaving hurts your team and creates a domino effect. Bungie should consider allowing players to auto hot fill a slot, as in Quick Play, to avoide a score blow out and mitigate the score/match from running away from the losing team. Also, please consider establishing a rule that incentivizes staying the entire match. If you break the rule, you are put on a crucible cool down or "time out". Essentially you should be locked out from any crucible playlist until the cool down timer stops. The more you back out, the more the timer increases until eventually...who knows...this lock out should be across all characters to really drive the point home. This will help to mitigate the amount of back-outs/departs and will significantly impact the overall PVP climate. Finally, reporting. If a player backs out, you are not guaranteed to remember that gamertag, and the gamertag doesn't always show up in recent players, so please keep the name at least grayed out or labeled (departed early) at the match's conclusion summary in order to effectively report that player.
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I'm more surprised a Crucible Streak isn't a thing, to incentivize playing more matches.
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Baxking for the win!
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Edited by mxgreg: 10/21/2017 11:13:35 PMSorry, but if I'm solo against a stacked team or my shots are not registering I'm leaving. No point in staying for a full match of pain an sorrow trying to shoot people teleporting around the map or getting team shot. I could care less about K/D. I know what you mean though. It sucks when you are getting ran over and you realize its now 2 on 4. If they gave consecutive game streak bonus I would stay. Or some sort of bonus for staying winning or losing. Currently it's pointless to stay.... Drops are low light level junk gear.... coins result in gear that is low light level.... I'm only playing for the powerful engrams at this point, so I'm not playing many matches as it is. Even less once I'm 305 with a character.
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Edited by Fibby: 10/20/2017 2:58:26 PMThey can put me on a cooldown if they want, it won't stop me from leaving games. I think i backed out of 10 games today already (both quickplay and comp), and every time it was due to lag. Why would i stay in a game where some of the enemies are clearly lagging, not taking damage, and winning every gunfight as a result ? 2/3 of the pvp playerbase already stopped playing the game (it really shows because the amount of continent wide or multi-continent lobbies has increased dramatically) and on top of that there is SBMM in both playlists which limits the players you can be matched with even further, even more people will start to leave games or simply stop playing because nobody likes lag.
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Edited by zNapSack: 10/21/2017 2:57:43 AMOne reason I can think of for some leaving is their stats are being negatively affected. They want a game where they're doing well and thus improving their stats. Such behavior is the epitome of selfishness and those who do so are not team players. So as far as I'm concerned good riddance to those who behave that way. They don't belong in any team oriented activity. And the Crucible is not 1v1. It's a team based game mode. There are of course many other reasons. Some simply don't like losing. It's not fun. But that's reality. You win some and you lose some. And sometimes things come up where one has to leave for a variety of reasons in which case it's understandable. But that's not what I'm referring to. Although that may come across as being harsh to some, it's the truth.
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No, what you need to do is go in [i]expecting people to leave[/i]. Until there are reliable servers to cut lag and accountability for cheaters, there's not one good reason to take crucible that seriously. Not that there ever really was one. Nobody has a right to punish someone who is having a bad experience through not fault of their own.
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Cry some more...
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Competitive PVP is really the reason why the game is such trash. Look at everything they did to the game to make pvp "competitive." Dual primary systems - to remove OHK weapons. Increased ability regen timers - to remove ability spam. Slowed TTK for primaries - to give players more "opportunities" to make mistakes Slowed global mobility - because slow TTK + fast movement speed = misery All offensive supers - because Bungie couldn't balance support/defensive supers vs. offensive ones Static rolls on guns - because godrolls are too hard to balance the game for. Boring exotics - because if they stood out, they'd cause imbalance in PVP. IMO, the fix for competitive PVP is simply to eliminate it. And let Destiny get back to being Destiny. The reality is that Destiny's PVP was never "competitive" - but it WAS fun for the most part. And that is why we play the game. Put the things back into the game that made PVE fun and replayable + put the things back that made the PVP fun and gave you a reason to repeatedly grind PVE, and the game would be mostly fixed. At that point, if competitive PVP wants to except full out generic/static loadouts and subclasses for the sake of competitive PVP, it can be quarantined and made into its own mode.
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Edited by MC_3_TTV: 10/21/2017 2:33:26 AMI'd back out too if I accidentally started a pvp match in this game so I really can't blame anyone who leaves a match tbh
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This is how halo 5 is. They should have seen this coming and known this was a bad way to go. Their base is the most casual base of gamers in the history of gaming. What makes them think ultra-conpetitive pvp was the way to go?
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Crucible is so sweaty compared to the first. Meaning hundred different guns and ppl use 4 or 5 and team shorting with those good weapons means you have no fun because either your team mates sucks or you leave I find a less sweaty games