I do wonder how many last hope nerfs posts have been made, and I wonder how many more will be.
But the bottom line is [i]no weapon should effectively allow someone who is at ~60% health to reverse a gunfight where the attacker is at [b]100% health, and landing critical shots.[/b][/i]
Simple fix is [b]reduce[/b] the amount of [b]damage[/b] this weapon type does [b]per shot[/b].
other fixes could include
*burst spread (they have virtually none in optimal range,)
*RoF decrease
*mag size decrease.
I don't particularly want this archetype of sidearms left where they are because regardless of if you buff the other sidearm types, these guns will still be out-liers for ttk and potential kills in a single magazine amongst all other weapon types of comparable slots. (so not power weapons)
I am not inclined to drastically increasing or decreasing ttks across the board in Destiny. it has a sweet spot between Halo and CoD that I appreciate.
Honestly I am just tired of seeing 1 of 2 weapons equipped in 3 of 4 enemies' energy slots in actually every single game.
if you disagree I put a checkmark for that.
please do not scream "You're just mad because you can't win your gunfights ~naaaaaaa".
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Edited by Jinx: 10/18/2017 11:38:29 PMThe problem is that they don't look enough like a vibrator yet. They're close, especially with a pink or purple shader, or that one with all the wiggly veiny lines on it... Round off the end a little... Maybe a few studs, make the controller vibrate when ever they're equipped, that's all they really need.... Edit to add: Also we need purple shaders for swords.... Similar reasons.