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Edited by maxesmagic: 9/14/2017 3:27:28 PM
324

Leviathan Raid is frustrating, here's why.

Hey all. My first post in a long time. So basically, I played the raid today. OH BOY, WHERE DO I BEGIN? So firstly, the revive system is complete crap. Really bungie? revive tokens in a raid? Ever stop to think of how soul crushing it is to get so far in an encounter, then wipe because no one can revive a guy? OH, AND DON'T EVEN GET ME STARTED ON WIPES BECAUSE OF THAT. The 30 second timer that causes a wipe if a teammate is not revived? I legit wanted to smash my xbox after the 27th try at baths, getting to the last rotation, and having someone die in mid. I AM FURIOUS WITH YOU, BUNGIE. I could understand choosing one or the other, between these two mechanics, but BOTH? How is this even remotely fair and balanced? I could do it with a team that is good, but when most of my friends are casual players and my clan is filled with mostly my friends (Reminder, mostly casual players), I have to get a bunch of randoms, and my social anxiety goes on overdrive when I do that. Seriously, my team was decent, but we just couldn't get past garden in the end. I love the visuals of the raid, and the music is good, but the death related mechanics are completely and utterly TRASH. Go back to destiny 1 raid death systems, and it might be less infuriating to do. I just can't enjoy the raid like this, and as my titan is at 295 as of raid launch, I felt like I would be able to handle it. I really did. I was hopeful for this raid, bungie. I was really hopeful. I should have known better. If anyone ever wants to try to run the raid, and will be willing to put up with my anxiety around new people, please feel free to message me. I just need better teammates than my friends, no offense to them. I just want to get things done and I can't do that with the people I play with normally. Again, I don't hate the raid itself. I really enjoyed the visuals, and the mechanics. The only real complaint I have as a long term player is that the death mechanics are too punishing for a normal mode raid. EDIT: All of this is referring to NORMAL MODE MECHANICS. Please relate my post to D1 Normal raids, not hard raids. EDIT 2: Thank you all for your replies. I really want to specifically mention that the raid didn't feel [i]hard[/i] for me, but it felt too punishing for the players who did end up dying. each run, one player at least would die, and I died significantly less than the others on my team. I was frustrated at the time of the original post, causing my phrasing to not be very clear about what I meant. Yes, this raid is a challenge, but I could beat it with a team that actually could coordinate better than my original team. I need to be able to trust my teammates to play well, but both teams I ran with had people I couldn't really trust, as I had played with them before and they were really bad.

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  • The raid itself is far too unforgiving. If 1 person messes up its a wipe. This in turn leads to people seeking fire teams with other players who have already beaten the raid. So in addition to the raid itself being unforgiving there is the gate of finding people who are willing to team up with new people. It happened in D1 too but not to this extent at least not on normal raid settings... on heroic setting yeah you should expect it to be unforgiving but not the entry level of the raid.

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