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#feedback

Edited by cerrik121: 9/24/2017 4:13:36 AM
1

The House of Bad Ideas has some...Exotic ideas

As a veteran player of the original destiny I know how a(n) exotic should feel. So when I played and saw gameplay of some of the exotics in the game already I was...slightly disappointed in Bungie. While I know they changed a lot of things in Destiny 2 it still feels as if some of the exotics weren't even living up to what would be a acceptable for a(n) adaptation into destiny 2. In short most exotics weren't feeling [b]exotic[/b]. So as a veteran and a extreme fan of the game and it's gameplay I took it upon myself to draw up some concepts for reworks and/or buffs. [u][b]Titans:[/b][/u] I feel like Bungie maybe forcing melee related abilities on Titan players a little too much in D2. This game is about playing how you want to play and doing it your way, but Bungie doesn't seem to let the titan's have anything reward them for playing a back lines attacker who like to throw grenades and use there supers. So my ideas for changes are something to give more option to players [u][b]Dunemarchers[/b][/u]: [u][b]Original[/b][/u]:Speed Demon Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting. [u][b]D2[/b][/u]: Linear Actuators Increases sprint speed. Sprinting builds up a static charge. After melee-attacking an enemy, that charge will chain damage to nearby enemies. [u][b]My Idea[/b][/u]: Linear Actuators Increased sprint speed and increased movement speed while aiming your weapon. Running kills (shoulder charge) randomly charge one ability faster. [u][b]Lion Rampant[/b][/u]: [u][b]D2[/b][/u]: Jump Jets Provides additional aerial maneuverability. [u][b]My Idea[/b][/u]: Actually boost the movement speed in air instead of give us an extra two seconds in air. Or give us a(n) air dodge like the Twilight Garrison/ double tap circle or B button in air to have a(n) air dodge. [u][b]Peacekeepers[/b][/u]: [u][b]D2[/b][/u]: Mecha Holster Reloads stowed Submachine Guns and allows you to ready them instantly. [u][b]My Idea[/b][/u]: Mecha Holster Reloads stowed Submachine Guns and allows you to ready them instantly. Kills with submachine guns reduce barricade ability cool down . (I thought this would be nice for a sort of forward advancing Exotic for both PVE and PVP.) [u][b]Actium War Rig[/b][/u]: [u][b]D2[/b][/u]: Auto-Loading Link Steadily reloads a portion of your equipped Auto Rifle's magazine from reserves. [u][b]My Idea[/b][/u]: Auto-Loading Link Faster readying speed and Steadily reloads a portion of your equipped Auto Rifle's magazine from reserves. Going over ammo cases reloads weapon. [u][b]Synthoceps[/b][/u]: [u][b]D2[/b][/u]: Biotic Enhancements Increased melee lunge range. Improved melee damage when surrounded. [u][b]My Idea[/b][/u]: Biotic Enhancements Grants two charges, increased melee lunge range, and improved melee damage when surrounded. [u][b] ACD/0 Feedback Fence[/b][/u]: [u][b]D1[/b][/u]: Wrath Conductors Taking damage from a melee attack deals damage in an area around you. [u][b]D2[/b][/u]: Fury Conductors Melee kills build up explosive energy within the ACD/0 Feedback Fence. Being struck by a melee attack unleashes this energy in a devastating explosion. [u][b]My Idea[/b][/u]: Fury Conductors Melee kills build up explosive energy within the ACD/0 Feedback Fence. Being struck by a melee attack unleashes this energy in a devastating explosion. Hold melee ability to consume explosive energy and recharge melee ability in exchange. [u][b]Hunters:[/b][/u]: To complement the class with the best neutral game out of the three classes, I decide to give the hunter’s exotics a looking at and see if I can’t make them really own the battlefield where they roam. [u][b]Lucky Pants[/b][/u]: [u][b]D2[/b][/u]: Illegally Modded Holster Increases Hand Cannon ready speed and initial accuracy. [u][b]My Idea[/b][/u]: Kills reduce dodge cool down. Increases Hand Cannon ready speed and initial accuracy. [u][b]Mechaneer's Tricksleeves[/b][/u]: [u][b]D2[/b][/u]: Spring-Loaded Mounting Increases Sidearm ready and reload speed. [u][b]My Idea[/b][/u]: Spring-Loaded Mounting Precision kills reduce stability for you and allies stacks up to 3 times. Increases Sidearm ready and reload speed. [u][b]The Dragon's Shadow[/b][/u]: [u][b]D2[/b][/u]: Wraithmetal Mail Grants increased movement and weapon handling speed for a short time after dodging. [u][b]My Idea[/b][/u]: Wraithmetal Mail Grants two charges for dodge ability and increased movement and weapon handling speed for a short time after dodging. [u][b]Young Ahamkara's Spine[/b][/u]: [u][b]D1[/b][/u]: Field Trip Increased Tripmine Grenade duration and gain an additional Tripmine Grenade charge. [u][b]D2[/b][/u]: Wish-Dragon Teeth Increases Tripmine Grenade duration and marks enemies damaged by the blast. [u][b]My Idea[/b][/u]: Wish-Dragon Teeth Dodging near enemies significantly reduces the cool down of the Tripmine. Increases Tripmine Grenade duration and marks enemies damaged by the blast. [u][b]St0mp-EE5[/b][/u]: [u][b]D2[/b][/u]: Hydraulic Boosters Increases sprint speed and slide distance. Improves double jump. [u][b]My Idea[/b][/u]: Increases sprint speed and slide distance. Improves [u][b]all[/b][/u] double jumps. [u][b](increase height on double jump height, increase distance and small height increase when it’s increase control, and Triple Jump gets another jump)[/b][/u] [u][b]Knucklehead Radar[/b][/u]: [u][b]D1[/b][/u]: Sensor Pack Radar remains visible while aiming Primary Weapons. [u][b]D2[/b][/u]: Upgraded Sensor Pack Provides radar while aiming. [u][b]My Idea[/b][/u]: Provides radar while aiming and kills significantly reduces flinch stacks 3 times [u][b]Warlocks:[/b][/u]: Do the people at Bungie Favor Warlocks, I mean what the heck man? The Warlock class seems to have gotten the best deal (#TitanHunterMasterRaces) out of all the other classes so heres what The House of Bad Ideas could do. [u][b]Nezarec's Sin[/b][/u]: [u][b]D2[/b][/u]: Abyssal Extractors Void-damage kills increase ability energy recharge rate. [u][b]My Idea[/b][/u]: Abyssal Starring Contest Void-damage kills increase ability energy recharge rate and randomly(medium chance) grants energy ammo. [u][b]Skull of Dire Ahamkara[/b][/u]: [u][b]D1[/b][/u]: Delusions of Grandeur  You take reduced damage while using your Nova Bomb. Improved Siphon abilities. [u][b]D2[/b][/u]: Actual Grandeur Provides additional damage resistance during Nova Bomb. Nova Bomb kills grant Super energy. [u][b]My Idea[/b][/u]: Actual Grandeur Taking void-damage reduces grenade and melee cool down, provides additional damage resistance during Nova Bomb. Nova Bomb kills grant Super energy.

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