Should Bungie bring back rolled weapons?
If so, how should they go about it?
If not, why?
Is there any compromise to be met between the two?
I believe having the vendors weapon rolls to reset weekly would provide a great reliable way of being able to grind for a weapon you want when you want it. This will give reason to continue earning and spending the tokens which are now obsolete.
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Yes. Same as D1 so grinding your certain gun is needed.
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Yes just like the D1 system but only with the perks in D2. There aren't any awful ones like exumed anymore
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The weapon pool's just too small. All the gear, really. I'd love to see a live event where we ran around "salvaging" D1 gear with new perk sets to broaden the variety of stuff available. Then after/during the event start incorporating it into the regular loot pools. Yeah, people will whine about them just "recycling" old gear. But whatever. In this case it can fit, seeing as it didn't necessarily need to be thrown away in the first place. Expanding the loot pool in general should (so long as it's variety, not repetition) ease the ache of "I've seen this 200 times already and it's no different." Re-incorporating D1 stuff would be a quick way to do this to some extent, making it a less pressing issue while they work on new stuff for expansions.
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Edited by MC_3_TTV: 9/22/2017 3:33:51 AMbring back rolls and special so that all of the shotguns and snipers aren’t pointless
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Edited by Fujimoose: 9/22/2017 3:19:16 AMI don't mind rolled weapons. I just don't like RNG being the only way to get them. I also don't want them to be handed over easily either. There has to be a middle ground on the grinding so we aren't grinding to the point of frustration. I had an idea of how weapon rolls could work. Starting the game off rolls and weapons are entirely RNG. When we acquire any weapon from any activity, we could dismantle that weapon to get a blueprint. We take it to the gunsmith and he'll be able to build that weapon. But if the gunsmith rep level is too low it'll be a gun with crappy rolls. You do the weapon testing with maybe some bounties to increase the rep. After every 10 levels you unlock a perk to customize to the desired weapon. Good perks such as luck in the chamber won't be unlocked until at least level 30. You can still get a weapon with good rolls earlier however if you delete it with a low gunsmith rank you'll only get a crappy roll. This idea solves vault space offers weapon customization and doesn't eliminate grinding.
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Having fixed rolls for each weapon is further hampering incentive for me to keep grinding. It was a dream of mine to build the most perfect weapon for myself in Destiny 1. I have two Scouts to pick from in Destiny 2. Does Not Computer (Crucible) Frontier Justice (Hakke) That's it. These are the only two High Impact Scout Rifles. I have them both. There's no subtle variations to look for. Both are Kinetic too, so I can't have an Energy one.
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This should be obvious to people what's the point in grinding out destiny if all the guns are the same where's that god roll weapon that you spend ages trying to find that has a story behind it... I'm losing it and I need a reason.
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No. I wouldn't want them to come back.
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Why have rolled weapons when everyone works to get that specific 'God Roll' anyway? With set perks players can choose which weapons suit them best and work in collecting the correct tokens. It's a much better system that is in place now if you ask me.
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No because nobody wants the shitty rolled guns, so eventually everyone is going to have the same godroll weapons anyways. Might as well just give them set weapons. People act like they actually liked having random perks. No, you didn't. You wanted a godroll weapon. This isn't D1.