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#feedback

9/19/2017 5:46:43 AM
28

PVP has no casual appeal

After about a week of playing PVP in Destiny 2, I have come up with a few improvements that I would like to see in the future. My first and biggest concern is that there is no longer any casual appeal to PVP. In Destiny 1, many players would look to Crucible matches as fun ways to play alone or in pairs when their friends might not have been online to play team based PVE content. Also, every Destiny 1 player has known the joys of jumping into a crucible match with your raid team just to have fun and compete with eachother for better stats. In Destiny 2 this is no longer the case. The outcome of ALL games has become completely dependent on the teamwork of players, which is extremely difficult for players looking to jump into a casual game, as well as players new to Destiny. The advantage to full fireteams that know how to communicate and play in tandem is too great to allow casual players any chance of winning, much less winning any gunfights, or even enjoying the match at all. This could be fixed by a new playlist returning to the 6v6 Crucible style of Destiny 1. In my opinion, although the gameplay might have been more hectic in Destiny one, it was also a better way to blow off steam or just have mindless fun altogether. Now I can't even hope to try out a less competitive PVP gun or ride solo for a few lives without dying within half a second to the infamous teamshot. I would say a 6v6 playlist with clash, control, and even larger map game modes would be a great addition. This would also allow players that like to play different styles to have fun and remain competitive. For example now if you have one player on your team that likes to sit back and be stealthy and pick people off from a distance with precision shots, you will more than likely lose no matter what you are playing. The same is true for players that like to play fast paced and rush the opposing flags. If their teammates have a slower playstyle, the player and his team are doomed. My next issue stems from the fact that all playlists are 4v4. Already, I have run into the problem that I will have 5 or 6 friends on that want to play crucible together. This leaves previously made fireteams of 3 or 6 from PvE to have to figure who makes the cut to play in a full crucible team together, and who gets to go play alone and grind public events. It just makes sense mathematically to have a 6 player game mode for people trying to play with multiple friends or coming from PVE content. In addition to this problem, I feel there has to be better ammo balancing of power weapons. The simple fact is it is very rare for someone to pick four fusion rifle, sniper, or shotgun shots over one and done launchers that can kill multiple people from a distance. Especially in group based game modes where teammates move in close proximity. I feel like giving the previous secondaries of destiny 1 more ammo capacity, or the ability to retain ammo after death would fix this issue. NOT REDUCING THE POWER OF LAUNCHERS. Another annoyance I have encountered is the game mode supremacy. It is an extremely team based game mode with 4v4 teams, and many casual gamers would agree that it is just not fun to play team based kill confirm. The nature of the game is meant to promote players rushing lanes and staying mobile, rather than sitting in your team and getting occasional picks until someone gets a super and wipes the other team to pick up all of their orbs. One final note to consider is that supers play a much larger role in team based PVP, and for the most part players are only getting their supers once or twice per game, and then using them all at the same time. There is very little exception to this, so finding a way to vary the super meters of players would make games immensely more enjoyable to casual players that want to get a few multi kills with their supers without having to wait for minutes with a full super bar. One final final note is that no one wants to see a kills AND assist to death ratio. Players can't even tell how well they are doing in game, and then it is still unclear after the game is finished. Streaks and power plays are cool, but bring back the old fashioned KD ratio with an additional assists column. I think Destiny 2 is a great game with a lot of potential to keep players interested for years. There are just a few things lacking for players that don't want to be collaborating and strategizing with others at all times, which at some point or another, is every one of us. This push to make everything team based is a good concept for teaching skills, and getting people to make new friends, it just takes away from how special raids and night falls used to be. Intense teamwork has become the norm, and combined with the increased ability to collect all of the exotics in weeks, Destiny 2 is making the weekly grind to level up for end game content more pointless to Destiny players everyday.

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