Sentinels feel so weak right now, they have a hard to land shield throw and can melee, making them just flat out worse than strykers. Shouldnt they get damage reduction while in super, even if not blocking?
English
#feedback
-
Use striker in pvp. So much better
-
Disagree. You have a shield bash melee that can be used to finish off a running opponent. You have a grenade that shuts down supers that happen once or twice a game. You have a the option to use your super at ranged or up close. Ranged does serious damage if it ricochets off opponents. Melee acts like the old Suncharge. Ward of Dawn is pretty fun in Countdown for opponents that haven't encountered it before.
-
Disagree
-
I have no issue with it. Use it in the proper moment.
-
I just use Ward of Dawn ... Sentinel feels like a clumsy version of D1 Blade Dancer to me. Long live the bubble.
-
Try blocking with the shield while a teammate walks behind you. You can block at least 2 dawnblade swings.
-
Throwing the shields works great. Everything else is terrible.
-
Edited by fangfireskull: 9/19/2017 2:11:06 AMI think all supers get damage resistance, but they arent as mobile as some of the other roaming supers. I suggest using code of the aggressor as kills while in super will recharge your shield throw and you can throw two at a time.