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Edited by LivingIgnis: 9/19/2017 11:55:23 PM
126

The raid needs massive tweaks...

The raid is gloriously stunning, from the castle to the underbelly its all amazingly made...the encounter mechanics however? Are driving me from not wanting to play this game anymore... The mechanics are well made, but the problem lies in how many there are in each encounter...let me explain what i mean. Bath house: First real encounter, each guy has to stand on a platform while 2 others run around the map relieving them to refresh a buff until chains stop moving over the course of minutes at a time, to then have to run to the middle to shoot lamps on one platform for a time and run away before a psion bombs the platform. Rinse repeat until done. The problem with this is, why isn't the buff just an infinite timer on each platform, we already have a myriad of adds to deal with, including a yellow bar enemy that takes over half a merciless to kill... if you removed the timer on the "buff" and extended the timer for the middle part? This encounter wouldn't be anywhere near stressful, time consuming and ammo consuming... Second encounter, Pleasure gardens: Go in, clear the room, grab 2 crystals and position the holders to shoot flowers while 4 spore holders stealth around 6 dogs to said flowers 2-3 times per, trigger the damage phase, run as -blam!-ing fast as possible to damage the dogs and run as -blam!-ing fast as possible to get to the safe room. Rinse repeat until done. But the problem is, how -blam!-ing slow the dogs move, to how easy they can find you, how ridiculous the coordination has to be as well as the mere fact those crystals and the holders have to be on time to pop the flower so you can run in and out. How about a few tweaks so this isn't the most time consuming, annoying, punctual thing i've ever had to witness... For instance, reduce the sense of the beasts so they would have to actually see you so they can trigger the phase ready or not.. In reality, the dogs would be able to hear you running, walking and breathing... Along with that, how about a prompt to activate the flowers for the runners giving them 8 stacks each while the crystals can be used to blind the dogs or lead them away from the team... Third Encounter, The Gauntlet: Oh boy... so here's the deal, 4 platforms, stand on them to activate, clear the adds, 2 orbs spawn, 2 people pick up the orbs to run through a circular path around the room, 2 people rotate and follow 1 runner and shoot 2 arrows in accordance to which one is red for the runner, after the runner passes each gate, a psion spawns, kill the psion and it's according shadow afterwards to avoid a wipe. Rinse and repeat 3 times, run to the middle, grab the orbs and get spawned into the gauntlet where each person has to grab a charge or skip a charge to keep atleast 3 people alive to finish the encounter... Holy, shit... So tell me something, how irritating does this sound? It's actually easier said than done... This encounter stumps groups to the point i was left for 3 days trying to get it done... Granted i only attempted after work for 3-4 hours interval at a time...3-4 hours at a -blam!-ing time... So what tweaks should be made? Remove the psion you have to punch, or make it the shootable kind, as well as enable 6 orbs in each gate for the final encounter and increase the time it takes for the orbs to detonate as well as making it so the orbs don't start the detonation timer until they are picked up to take away some of the stress...thank you... Final encounter, callus on my soul: Oh god...here i have to explain this shit... you know what? I won't... because i just spent 10 hours of my only day off for the next 6 days wasting away going through 6 different groups to try and get this encounter done.... If you really wanna know how it goes? Just look up a guide, i'm not explaining it. These tweaks absolutely HAVE to be made... i'm sorry... remove the non-ethereal psions from the shadow realm, remove the laser beam from callus, remove 20% of his health bar, remove the yellow bar adds until after the first damage phase, make it so afterburner only happens near the platform for whatever psion you killed, cap the skull modifier to 70, but increase the damage it gives your team, reduce the skull health by 50%, give more time for the people to get the modifier up because for these 10 hours i spent? Each and every time the game glitches and causes someone to phase through the bar keeping callus suction at bay for you. These mechanics aren't necessarily hard to complete but there are waaaaaaaaaaaaaaaaaaaaaaaaay too many of them and overloads a team even if they are 10-15 light levels higher than the max requirement. The raid is criminally insane to even attempt in anyones case, this isn't hard for the sake of being challenging, it's hard for the sake of being hard. Bosses like crota, atheon, and the death zamboni were all hard for the sake of being challenging because there was a challenge in how the fight goes to kill them, but atheon, crota and zamboni only had 2-4 mechanics, not 8-12 per encounter of their raids. Ontop of all the BS as well, even if you want to go to orbit to reset the lobby you are thrown back the beginning and FORCED to do the middle encounter to unlock the door to get to what encounter you were at before due to the fact the -blam!-ing game bugs so often. Or you are forced to go to the underbelly which shouldn't lock if you've already unlocked it for your instance, why should i have to grab a friend to go and collect my chests if they're the easy ones to get to? Bungie this raid has a laundry list of issues i never thought i would bring up, i'm not even sure i can even do callus at this point, the last 3 hours i spent for the encounter consisted of me and friends who all knew how the encounter goes and after the first damage phase the shadow realm -blam!-s up and kills someone due to a glitch or people on the outside start to die frequently because of how ridiculous the adds get and how few ammo we got to drop them.... I'm done with this rant, come bring the "Git gud skrub" comments and make this raid as least accessible to even try hard die hard groups forever until the mercury DLC makes this raid obsolete. Ciao Comment comeback: I'll level with you sweaty basement dwellers, if these tweaks were only in the normal mode and not prestige and challenge mode would that make this post more "acceptable"? The answer is no, so deal with it. If the way this raid plays out was the way prestige mode went and not normal mode? You would hear no complaints because the prestige mode would essentially be hardmode or heroic, not the basic run down. Imagine if Oryx hard mode was the normal mode when it launched... How many posts would you have seen like mine? Second Comment Comeback: Stop typing out 7 paragraphs that boil down to the 3 words you really mean I.E. "Git gud skrub" and in case none of you were wondering, i finished the raid a few hours ago, acquired the emblem after 2 days of calus tries, great reward system. Even the engram rewards from benedict only yielded the scout rifle since i don't count the armor to be a reward since they don't offer anything. My post still stands, and if these changes won't happen to prestige mode? It should happen to normal at the very least. This isn't about how well YOU are, only how well the community as a whole experiences it. Stop being selfish pricks and actually realize issues when they exist... Third Comment Comeback: Over the last couple days some of you have taken it upon yourselves to find me on my platform and send me messages in accordance to what you would comment on the thread. This is quite childish in my opinion, I have reported those of you who have done this, maybe a time out will help you learn. But as far as it goes, I will reiterate that I finished the raid already but even after finishing it the tweaks still need to be made. If you are going to go out of your way to come to my console of choice and harass me instead of commenting on the forum, you only give the side you take a worse light than the usual "Git Gud Skrub" comments would have. I welcome all comments good and bad... But going to me in game? There must be issues with you.

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  • TLDR- raid is too hard for me so bungie needs to change it for me.

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    • Edited by Apollo_XIX: 9/20/2017 8:53:45 AM
      Didn't read body, but [b]MASSIVE[/b] [i]tweaks[/i] sounds like an oxymoron Read body, you're asking for a lot here. After the first run where you learn everything this raid is hella easy, exception being Calus jank. Bath's need nothing, they're fine. Your changes basically make this encounter a public event. The only thing dogs really needs imo is a timer on when the safe room is going to close to better plan damage phases, maybe force handlers to the end of their platforms. Gauntlet, oh Gauntlet. I haven't a clue why people try to run the inside platforms in pairs. Like, just turn to the right from your platform. Stand on platform, runner calls ring, shoot appropriate triangles, jump down, kill Psion, turn right, runner calls ring, shoot appropriate triangles. No running required. Gauntlet is fine. Calus, is fine too imo. Fix the stupid bugs and glitchiness, maybe put a 3 second lockout timer on the ground psions blast. Raid isn't that hard to perform, but a little hard to learn

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    • Dont make this raid easy. Keep it hard

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    • If you don't like it don't play it

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      • Edited by Mr Fats: 9/18/2017 9:59:46 PM
        I dont understand how people are struggling with this raid, easiest raid I have done since crotas end, I find it fun, gauntlets is fun, the bath is fun and if done properly it barely takes 4 minutes, dogs are easy if you are relaxed, follow instructions and know how they move and where the flowers spawn And the boss fight well, if you can't shoot 1 psion and 1 projection then you really shouldnt be raiding. Dont ask for bungie to makes things easier or more to your liking, just learn to adapt, same things with those players asking to make trials easier, moving the best players to a separate playlist so people dont have to face them... I mean, this and end game activities guys, you need to man up. If they made it too easy (which I think they kind of did) you would be complaining of how easy it is... For people who have done plenty of raiding in D1 this raid will be dead easy. Kings fall (not Oryx) was the same in normal mode than in hard mode, only a few minor differences with some extra adds on heroic/hard mode and light level requirements, challenges came later and are a separate thing, funny you mention Kings fall when you only have 1 hard mode completion (Kings fall) and 1 normal mode completion... so 2... after looking at your raid overall completion rate (which is below 10%) I understand why you dont like this raid either and why you want bungie to make it easier for you. Dont worry you are gonna get a lot of likes from people who are in the same ship as you. People who cannot take down 3 adds in baths plus one major that spawns right in front of you and will almost die with a single grenade. Or like you said, people who cannot take down 1 psion and 1 projection within 15 seconds.

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        • NO! Do not make it any less difficult. Stop being a pleb.

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          • Omfg. I want all of this implemented immediately. Raid is just stupid broken atm.

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            • Literally once you know the mechanics this becomes the easiest raid to date you just have to have a team who can work together and have patience

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              • The raid is easy as -blam!-!!! Ive done it so many times already even with random lfg groups. Seriously i hope bungie doesnt listen to people like you, tthe game is already casual enough. We dont need the raids to turn into a 2 hour long strike because all you pussies cant handle them.

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              • the only thing I agree out of all of the OP is the glitches/bugs the dogs and the rift barriers with callus I can't count how many times the barrier that was physically there failed at stopping my guardian and forcing a wipe! the dogs 1 spawn in the safe room WTF! 2 spot crystal holders for no damn reason. 3 dogs don't always follow their built in path and have spurts of sprinting 100mph and running right to the guardians who are on the other side of the map it's bullshit. 4th again not following their path and turning 180 degrees auto spotting guardians when the dog should have kept walking it's path, dog is also really far away from guardians before turning around makes no sense. These bugs caused me a total of about 12-15 hours in the raid majority of it on the dogs and callus. if theses bugs were fixed I would have finished this raid in half the time. The raid is glitchy and it's why everyone is having a harder time than they should be. all of that above has turned me off from doing the raid until it's fixed let alone the lower level loot drop. A raid should have you calling back for more and want loot, this raid did the exact opposite mentally draining me and my time, fix the bugs and I won't think it's such a nightmare.

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              • The raid is easy... Bungie if you read this, the game already caters to casuals enough, don't tweak a damn thing

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              • as for bathers, legit one void vortex/ Cold heart headshots and the bather is dead before he hops out. jst a personal tip ( also since xur is here get that one fusion rifle)

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              • [quote]Bath house: First real encounter, each guy has to stand on a platform while 2 others run around the map relieving them to refresh a buff[/quote] Your issue with the baths is you're doing it wrong. You have 3 on left and 3 on right. You all rotate between plates. On one side, middle grabs orb, clears mid adds, then goes to top plate and stays. Top plate then goes mid and clears adds, then goes to the bottom plate. Bottom then goes mid and continue that. It's really easy. [quote]But the problem is, how -blam!-ing slow the dogs move, to how easy they can find you, how ridiculous the coordination has to be as well as the mere fact those crystals and the holders have to be on time to pop the flower so you can run in and out.[/quote] The dogs are so easy to avoid... Just don't stand 2 feet in front of them. They can't see you if you're a decent ways away and crouch walking. Honestly the only hard part about this encounter is making sure everyone gets to the safe room in time. Dogs have preplanned movement routes and go to the same area every single time. It's possible to kill one dog per person with only 36 stacks, simple with 60 stacks. [quote]Third Encounter, The Gauntlet... So tell me something, how irritating does this sound? It's actually easier said than done...[/quote] Not irritating at all, easiest part of the raid by far. You don't need to kill the shadow if you kill the psion quickly. You only need one person on the plate you know? Person punching the psions doesn't need to be on the plate. [quote]Final encounter... These tweaks absolutely HAVE to be made... i'm sorry... remove the non-ethereal psions from the shadow realm, remove the laser beam from callus, remove 20% of his health bar, remove the yellow bar adds until after the first damage phase, make it so afterburner only happens near the platform for whatever psion you killed, cap the skull modifier to 70, but increase the damage it gives your team, reduce the skull health by 50%, give more time for the people to get the modifier up because for these 10 hours i spent? Each and every time the game glitches and causes someone to phase through the bar keeping callus suction at bay for you.[/quote] Non ethereal psions are easy as hell to kill. Just shoot them as soon as they spawn and they can't launch you. Calus's laser should never kill you unless you're terrible or not paying attention at all. There's giant pillars that block it. His health is perfect, or maybe even too low. My group got him to one third on our first rotation on our first attempt (still haven't beaten it, but worth saying). Don't remove yellow bars, they give you heavy ammo. Your group was probably killing the psions before teleporting, which spawns 2x the adds and yellow bars for no benefit. Don't do that. Don't know why they'd change afterburner, logic there doesn't make any sense. Skulls don't need a cap or change, they work fine. Skull health is also fine, really easy to get 70+. Also the timing is perfect imo. The only things I agree with are your final point and something you bring up later. Glitching through the barrier happens WAY too much. Almost every time you teleport, someone glitches through one of the barriers. It's a bit ridiculous. Also the ammo drought. People inside the shadow realm have no way of replenishing ammo except between phases and it doesn't drop enough. Again, my group got him to 1/3 health our very first rotation with 93 skulls, then everyone in the shadow ran out of ammo entirely during the second phase and ended up wiping eventually. [quote]Ontop of all the BS as well, even if you want to go to orbit to reset the lobby you are thrown back the beginning and FORCED to do the middle encounter to unlock the door to get to what encounter you were at before due to the fact the -blam!-ing game bugs so often. Or you are forced to go to the underbelly which shouldn't lock if you've already unlocked it for your instance, why should i have to grab a friend to go and collect my chests if they're the easy ones to get to?[/quote] I mean why not just go to the underbelly? It's really easy to open solo. 153246. Pull em in order quickly and it opens. tl;dr? [spoiler]Git gud skrub[/spoiler]

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                • Dogs in the spawn room though...

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                  • ..gauntlet was awesome!!..if you were Callus building a fight for 6 G's, wouldn't a synchronization challenge be a top priority?.. ..perhaps yr play style is more suited to strikes or patrol..

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                  • We finished the raid plus all three underbelly chests in under two hours as a pub group on destiny lfg. If you have a team that knows the encounters this raid is stupid easy. Also, it takes about 3 rounds with Merciless to kill a bather and the entire encounter is simple. In the pleasure gardens, you can kill the dogs in the first round with a x 36 buff EASY. Honestly, I had to stop reading your post after that because it was just too painful to see more whining about a well constructed raid.

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                    • I'm not sure why in the living hell people follow how streamers do things in raids.... but there are FAR easier ways of doing things to simplify mechanics. Case in point, the Gauntlets. Nobody needs to move or rotate outside the obstacle. All 4 players can lazily sit on their platforms, shoot the correct arrows and only move to punch the councilor. The only people running around the map, are the 2 guys in the course. It's maddeningly simply once people understand that you don't need to move to beat the Gauntlet

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                    • What's the word when something is contradictory? An idiom? [spoiler]how can a tweak be massive? At that point it is no longer a tweak. Ya feel me?[/spoiler]

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                    • ..pulse grenade and a half clip from the RK to kill a bather..

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                    • Edited by Paul the thrall: 9/18/2017 4:51:45 PM
                      yeah the raid right now seems like a massive cluster-blam!- and i cant keep track of whats going on in my teamchat at the baths "im at 35 alright right whats your time 22 ok switch ok now bottom is at 12 switch no that was left ok now right is at 15 switch left is at 0 has been for a while we're losing progress switch ok hes down we have 20 seconds revive him right side is at 15 switch hes up, bather on upper oh no hes down again alright wipe" cool

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                      • so i stopped reading as soon as i read your bath house strat.. mate you guys are approaching it ALL wrong.. a bather dies really quick when 2 are shooting him at once or a high light can easily solo. the way the bathers spawn and if your rotation is on point, you should have 2 people fighting a bather at any one time and only spawn 2 bathers on top and 1 on bottom before lock in. Also you can do it in one go with coordinated supers/power weapons for add control and dps to purple orbs.

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                      • the problems your group not the raid you need to understand that there's many different tactics. bathhouse is easy you literally change people out it doesn't have to be only 2 people switching you can have everyone rotating so that time isn't an issue and use a good heavy the yellow enemies die in like 3 merciless shots. pleasure gardens cake you can literally kill every dog first round if you set up right maximize dps and put one person each dog with a good stack you have tons of time to gather a stack of 60. the boss is about the only part i can agree is frustrating but only because its easy to have a screw up once your team has the method down its easy mind you i did this with all randoms from the apps lfg. now the real problems with the raid its not difficulty or mechanics its the amount of glitches and lack of loot for the raid the loot is so worthless it makes the raid pointless that's the problem they should have kept the same raid loot concept from d1 not this new bs

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                        • I find it friggin hilarious they removed the second spinner on Ghaul's ship during the intro mission due to complaints and then turn around and make a bs raid like this. Spending hours initially learning encounters only to get literal tokens is the biggest FU since vanilla destiny with the eternal 29 and purple/blue engram debacle. Does bungie not ever learn from their mistakes??? Getting only tokens as a raid reward is TERRIBLE!!!

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                        • You're mad that there are too many mechanics.... LOL. Leave posting to the intelligent and the skilled.

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                        • Personally i think the raid is way way way too easy. I feel it should have progression and take weeks to complete. You should have to learn the hardest mechanics and use gear you find to level up so you can even take a hit in the next part.

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                        • Please edit this post to say 'In my own opinion'.

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