So why did they randomly mix and match these abilities.
So if you play a hunter it is obvious that the Nightstalker's sub abilities are absolutely out of wack. Invisibility smoke without the invisibility dodge? Really? Lockdown when the only thing its adding duration to is your grenade...? Yet the titans and warlocks get Healing rifts and deployable cover. Can i get a dev to explain to me why this is? Maybe talk to me about retooling which sub abilities go where so we can get an even playing field in both PvE and PvP alike..
Also, why does shadowshot not instakill like the other super attacks in pvp? That was honestly the most debilitating nerf I've seen so far. That makes PvP a terrible choice for Nightstalker mains. You basically made it mandatory to run a golden gun or Arc strider and it is a bit ridiculous.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.