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#feedback

Edited by ATP: 7/23/2017 4:34:46 AM
3

Some D2 feedback

1. Super cooldowns: I think it's cool that you can't get 5 supers in a game anymore (seriously, in D1 that was ridiculous lol), but currently the cooldown is too long/kills don't give enough energy, everyone gets their super within the last minute of the game then it's just pure chaos. 2. Kinetic/Energy weapons: The TTK feels a lot slower on these than it should be, if I land 3 headshots on someone with a Hand Cannon, he should be dead, lol. I wouldn't have a problem with the slow TTKs, but since Power weapons is very strong, it makes it almost impossible to defeat someone with Power Ammo in a 1v1 engagement, even if you are a much better player. 3. Speaking of Power ammo, the system needs to be changed, as of right now, every time Power ammo spawns, me as well as all 3 of my teammates are all crowded around trying to pick it up, and then it just comes down to RNG for who gets it, given we're all holding X as it's spawning. I think if Kinetic/Energy weapons were slightly buffed, it would be fair to give everyone within 5ish feet of the Power ammo to receive it on pickup. 4. The Power weapons: There are obviously some that are far superior to others, *cough* Fusion Rifles *cough* shotguns *cough*. That being said, a slight buff to the other 4 power weapon types would be very nice. Now obviously we only got to test 1 Power weapon for each type, so maybe there's a sniper rifle that's a lot better than the one we got to test, same for grenade launchers, rockets, etc. So considering Bungie has no clue what's good and bad, they should wait till they release the full game and get feedback from the playerbase. 5. Movement: Hunters are still slow as hell 6. Sticky Grenades: These are the nades I've been mostly running, and they just feel very weak, they only take down the player's health by about half, and with the extremely long cooldowns on nades, they kinda suck, imo they should work like the new Shoulder Charge, how it leaves the player "absolute" when hit by it but not dead. 7. The radar: This is one of my biggest concerns, so as some of you may have noticed the radar has been nerfed, it doesn't have different shades of red to indicate whether or not your opponent is above/below you anymore, this is extremely frustrating to work with. Another thing with the radar: After descoping, it takes a full second for your radar to reappear. For a player like me that's constantly coming in and out of ADSing, this is horrible, and tbf it's a really unnecessary thing to have in the game. That's about it, not gonna list the things I [i]do[/i] like because that's pointless. So yeah, feel free to disagree with anything I said here, this is just my opinion. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler] [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback #Beta

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  • I agree with all your points champ.

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  • Edited by smeggocct: 7/23/2017 6:17:52 AM
    [quote]1. Super cooldowns: I think it's cool that you can't get 5 supers in a game anymore (seriously, in D1 that was ridiculous lol), but currently the cooldown is too long/kills don't give enough energy, everyone gets their super within the last minute of the game then it's just pure chaos. 2. Kinetic/Energy weapons: The TTK feels a lot slower on these than it should be, if I land 3 headshots on someone with a Hand Cannon, he should be dead, lol. I wouldn't have a problem with the slow TTKs, but since Power weapons is very strong, it makes it almost impossible to defeat someone with Power Ammo in a 1v1 engagement, even if you are a much better player. 3. Speaking of Power ammo, the system needs to be changed, as of right now, every time Power ammo spawns, me as well as all 3 of my teammates are all crowded around trying to pick it up, and then it just comes down to RNG for who gets it, given we're all holding X as it's spawning. I think if Kinetic/Energy weapons were slightly buffed, it would be fair to give everyone within 5ish feet of the Power ammo to receive it on pickup. 4. The Power weapons: There are obviously some that are far superior to others, *cough* Fusion Rifles *cough* shotguns *cough*. That being said, a slight buff to the other 4 power weapon types would be very nice. Now obviously we only got to test 1 Power weapon for each type, so maybe there's a sniper rifle that's a lot better than the one we got to test, same for grenade launchers, rockets, etc. So considering Bungie has no clue what's good and bad, they should wait till they release the full game and get feedback from the playerbase. 5. Movement: Hunters are still slow as hell 6. Sticky Grenades: These are the nades I've been mostly running, and they just feel very weak, they only take down the player's health by about half, and with the extremely long cooldowns on nades, they kinda suck, imo they should work like the new Shoulder Charge, how it leaves the player "absolute" when hit by it but not dead. 7. The radar: This is one of my biggest concerns, so as some of you may have noticed the radar has been nerfed, it doesn't have different shades of red to indicate whether or not your opponent is above/below you anymore, this is extremely frustrating to work with. Another thing with the radar: After descoping, it takes a full second for your radar to reappear. For a player like me that's constantly coming in and out of ADSing, this is horrible, and tbf it's a really unnecessary thing to have in the game. That's about it, not gonna list the things I [i]do[/i] like because that's pointless. So yeah, feel free to disagree with anything I said here, this is just my opinion. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler] [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler][/quote] What's really different? Slow supers, slow grenades? Same bosses protected by the same minions? Oh ya we only get 4 players to tackle the same old stuff! What a change! Brilliant Bungie it only took your super innovative and highly paid minions 3 years to conjure up a nerfed version of the same shit we've been doing in Destiny 1! what really seems to me to be a bargain though is the low low price we get to pay for what essentially a bad version of what we've been playing for the past 3 years. Destiny 2 is nothing short of awful, can you just let us continue playing Destiny 1 and stop forcing us with all the hyper hype to play this excuse for a NEW game?

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