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Destiny 2

Discuss all things Destiny 2.
Edited by Mephfistus: 5/27/2017 11:20:59 PM
53

Perhaps Sniper Rifles, Shotguns and Fusion Rifles are better off in the Power (heavy) slot...

I like the Destiny 2 weapon changes.

237

I do not like the Destiny 2 weapon changes.

167

I am indifferent to the weapon changes.

69

Since the general consensus around here has been one of outrage in regards to the weapon slot changes that have been made in Destiny 2 I really took to thinking about: "Is moving sniper rifles, shotguns and fusion rifles such a bad thing?" In other threads we have determined that 6 Kinetic Primary options, 6 Energy Primary options and 7 Power Weapon option's will result in 252 different weapon archetype combinations compared to the 48 different combinations we presently have in Destiny 1. There is a counter argument that in reality we would have only 42 actual combinations in Destiny 2 because Kinetic and Energy weapons are essentially the same types of weapons and should not be counted twice. Whether or not you agree with this it all results in the same thing, you can no longer have a sniper rifle and a rocket launcher or a shotgun with a chaingun or a fusion rifle with a sword or another convenient pairing that was helpful in PvE or PvP. I believe that it was because players would now be forced to decide between equipping a sniper rifle and a launcher and not having the option of having both that has resulted in this upset about the coming change. Psychologically this makes sense because a good player wants to be able to have a tool to solve every problem in front of them. We strive to be self-sufficient because it would make certain encounters easier when we had an answer to every challenge. This feeling of frustration is natural because in Destiny 2 we will not have the freedom to be as well rounded. [u]I feel that this may not actually be a bad thing, think about it...[/u] This change will result in more team diversity in regards to load outs. [b]This change encourages cooperation and team work because now fireteam members will need to specialize their power slot in order to meet a specific need for the fireteam.[/b] We might need a member that has a sniper rifle, another member might need a launcher, perhaps we will need someone with a sword or a shotgun to act as our front line or deal with lots of adds. This change could be a blessing in terms of team gameplay design. How often did we used to raid and do crucible with an entire fireteam loading out the same exact weapons? Sometimes restricting the use of a certain weapon promotes specialization. What does everyone else think? [u][b] TLDR for my post if it is too much to read: Moving some special weapons to the heavy slot sucks but may make grouping fun because everyone on the fireteam can fulfill a unique role.[/b][/u]

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  • I'm hoping that since snipers, fusion, and shotguns are considered heavy OHK weapons that means they'll be more powerful in PvE due to not needing to nerf them into oblivion in PvP. I don't however like the kinetic option. I'd rather see the slots broken down into range rather than element/kinetic. We're -blam!-ing guardians dude.... I why are we using those shitty things instead elemental weapons. Just doesn't make sense.

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