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Destiny

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5/25/2017 12:54:58 AM
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Confirmed or not? Servers at the Gameplay Reveal?

Just curious if anyone knows if the servers at the D2 gameplay reveal were dedicated or p2p. I know its announced that D2 at launch will be p2p. Wouldnt that have made a difference in regards to gameplay. Like ofcourse Bungie wants to showcase the game at its best. But still, someone like me where ive had bad experiences with p2p, I cant see myself really getting competitive in D2.

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  • Here's the bottom line when it comes to D2: This is my opinion... take it for what it's worth. Activision/Bungie is banking on the fact that the average gamer doesn't put two and two together in understanding that many of the significant issues experienced in Destiny 1 and now likely Destiny 2 were/will be attributed to this obsolete P2P system (I'm not saying Dedis are perfect, but they are far superior for twitch type games and MMOs; especially FPS MMOs). This is why Bungie/Activision could never fixed and avoided addressing any of the significant ongoing issues for 3 years in terms of game play. To help everyone understand what those issues are, I listed a few of the recurring problems that are directly attributed to a P2P systems faults. 1) ***Big and minute (minute - meaning that it is not likely detectable by the gamer) movement lapses/lag in [b]PvE and PvP..[/b] which Substantially affects Hit Detection. Which in turn affects TTK (what we think are ghost bullets, or when we can't understand why one game we are melting an opponent and the next the damned shield and health bar just won't go down, etc). Another thought that has crossed my mind is that some nerfs, asked for by community members, may have been a result of people experiencing these TTK Hit registration issues mentioned above on a frequent basis. Even visually undetectable small character movement issues can substantially affect TTK and Minute undetectable Lag can affect Hit registration substantially in a FPS. AND the community just didn't realize that's what was/is happening. 2) seemly mysterious Network Errors 3) loading delays 4) matchmaking delays 5) ****Content limitations (i.e. 3 man strikes vs 6+, or large battle multiplayer, the real reason the reduced PvP to 4v4, 6 man patrols) 6) fps being capped at 30 7) Tick rate issues - this can be a very big deal in terms of Hit registration and character movement. 8) "lagging out" even when you have a green bar 9) problems with players not being able to join, or matches where where no body is placed into a game fills that became a 5v3 . 10) the rampant number of cheaters. Lag switchers and DDOSs... this issue alone has turned so many away from Trials.

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