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Edited by Saifgrey: 4/11/2017 5:28:57 PM
24

The Special Ammo Economy...

EDIT: Obligatory "trending" edit. Before I plunge into this, I just want to take a moment to state that I'm not at all the most qualified person to write about this. I don't consider my opinion to be above anybody else's, and I'm just putting up suggestions. Feel free to disagree or agree, but let's try to keep it civilized. Ok. Let's get into this! Undoubtedly, the chief complaint of the state of special ammo is the fact that all of it is taken away after death. And although boxes spawn much more frequently, for the average player without special, it can be a repetitive cycle of waiting for special, getting special, dying via someone with special, and so on. Therefore, I have 2 suggestions that will most likely never get passed since AoT was the send-away update. But why the hell not? I'll go anyways. So, for my first solution, I propose that half your special gets removed from death, and that it can be picked up solely by the guardian that killed you. That way, you're not completely stripped of your ammo, while the person that killed you is rewarded for the kill. Special Ammo box spawn rates could be increased a bit to keep special ammo... well, special. For my second solution, half the amount of special earned in boxes, reduce the timer by 10 seconds, and keep special on death. Now that I'm typing this out, it seems crappier than how it was in my head, but hear me out. People complain about having to camp special boxes. Alternatively, many have argued that special ammo should be special, as in difficult to aquire. With this solution, you will have less special ammo overall, but the "camp" time is reduced to compensate. You will have to use special in a much more conservative manner to remain a threat (or just use a primary, but that's not what this post is about), however you won't have to spend too much time camping boxes, which lets you do more for your team. I suppose people could just keep camping special 'till they max out, so I'll leave it to others to think of something better. I've seen a ton of other posts petitioning for a change in the special ammo economy. Although there most likely won't be a change, it doesn't hurt to try to petition for one. To those that enjoy the current change, three cheers for you! But honestly, I've never seen less diversity with special weapons. Not a day one player, but before these changes, I at least saw a few voopers, a great deal of shotty-warriors and snipers, and a few sidearm-warriors in the field. I can't say the same now, especially for all the voopers out there. ------------------------------------------------------------------------------- EDIT: Solution by Oddish All players start with 5-6 special rounds, depending on weapon type and impact. Chests spawn at 4 minutes and 7 minutes. Each has 2-3 rounds in it, again depending on type and impact. Only two chests may be picked up by any player. No ammo is lost upon death. None has to be, because there is a hard limit on it. In trials, fresh chests spawn at Round 3 and Round 6. EDIT: Solutions by Nessa for Life - Nerf the amount of special per box - Give flat amount of special ammunition per match - Special boxes spawn once per match, like heavy (although maybe twice might be a tad bit better) EDIT: Suggestion by Ogkegster2 - Just use your primary. EDIT: Solution by fookr - On death, you drop a certain amount of ammo depending on the weapon type and archetype EDIT: Solution by Rezonate - Start with full special. No more special ammo afterwards. Sidearms still proc a magazine upon respawn. EDIT: Solution by RockGamer26 - Lose 20% of special upon respawn; lose no special upon revive - Lower amount of special ammo in boxes - Special ammo boxes every 70 seconds EDIT: Suggestion by King Cepheus - Don't box camp. EDIT: Solution by WhitEWatchEs - Keep current economy for 6v6, revise for 3v3 only (specifically ToO) EDIT: Solution/Suggestion by Enigmatic Entity - Don't camp special. Pick it up when it is convenient. EDIT: Note by oOutsidero26 - Leave it where it is. EDIT: Solution by TheStormRonin - Remove special ammo boxes from all playlists save 3v3s - Special ammo drops on non-special kills. Lose 40% of current special on death. - Special ammo is no longer auto-loaded into the special weapon. A reload is required. EDIT: Solution by MajorShagen - Get special ammo. Laugh while emptying it into the vacuum of space (where sound technically shouldn't be heard but space magic and whatnot). Profit. EDIT: Solution by Professah Stein - Improve TTK on primaries. Then revert special economy changes. EDIT: Solution by JustAnthrAlt - Sidearms lose ammo upon death as well EDIT: Solution by ValhallianVilin - Make PvP Y1 EDIT: Solution by WardenMagen - Sidearms keep a magazine on spawn (belive that's how it is currently). All other specials get 1 unit of ammunition on spawn.

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