PLEASE FOR THE LOVE OF GOD, SEPARATE PVP FROM PVE!!
It doesn't matter if weapons and abilities need to be tweaked in the crucible so that things are balanced. Just let us feel op as hell when we go into the pve world IF we have weapons and abilities that we worked extremely hard to get.
Remember,
Pvp = balanced all around.
Pve = level 1 players are weak while max level players disintegrate enemies with their light as they walk by. (This may or may not be an exaggeration.)
-
Destiny 2: A New Nerf
-
Dear Bungie..., JUST DIE ALREADY
-
Cannot upvote enough
-
Destiny 2: Return of the nerf!
-
I agree with the seperate changes for PvP and PvE. But, the thing is, the reason why patrol zones like Earth, Venus, and Mars still have enemies that can hurt us, is because the way light level works and because Destiny is rather small. Light level works like this. If a Legionary is 250 recommended light, and I'm 400, my light level would be equalized. Meaning that I would be dealing the same amount of damage that a guardian at 250 light would do. If it were not equalized, then Earth, Venus, Mars, the moon, and the dreadnaught and maybe even the plauguelands would become redundant and ridiculously boring because we would be one shotting everything. Public events and things like Court of Oryx and Archon's forge would be brokenly easy. Being ridiculously overpowered against minions of the darkness sounds amazing in theory, but trust me, you don't want it. It would get stale, really fast. However, I am in favor of scaled light level versions of patrol areas now. A 400 LL Cosmodrome sounds lit.
-
Yeah, PvP ruined the PvE side of this game, i really hope they seperate both
-
For example: I don't want to end up dying from Urzok, the Hated in two hits if I am level 40, with max light, solar armor, and the ram on, and he should die in 5 hits from outbreak prime, the weapon we ripped from the most powerful enemy in the game.