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#feedback

Edited by Lost Sols: 2/23/2017 4:57:04 PM
204

Everything wrong with Destiny balancing summed up in one tweet

This was posted in response to if Bungie is going to do something about magnetism/aim assist on grenades. [quote]@Big_Plays_Ron That's tracking, technically. We know it can be frustrating to get stuck and killed. It's on the list, but not coming asap. -Josh Hamrick[/quote] So there are a couple of things here, not the least of which is that sticky grenades are going to be nerfed at some point because dying is frustrating. If that's really a reason to ruin weapons and abilities people like to use, what's the point? And I'm not trying to be a dick to Bungie or Hamrick about it and I hope that people curtail the calls for jobs, but honestly I think this statement shows how little Bungie understand about why players love playing their characters so much. The fact is [i]it's frustrating dying to anything[/i], so where does the rabbit hole end? Nerf stickies now, but then how fair is axion tracking? Isn't it frustrating being chased across the map by seekers? Then Lightning Grenades will have to go because it's frustrating that I can't recognize that I just got hit by a pulse and step 2 feet to either side. And don't get me started on Suppression Grenades, it's really frustrating not being able to jump, super or use my own grenades for like 5 hours after getting hit by one. That has gotta go. Sticky grenades have been in the game since launch. They've [b]never[/b] been a problem. So why now? Which leads to the other big issue with balance philosophy. [b]Who exactly are Bungie balancing Destiny for?[/b] I know there's been a lot of debate over this, but who did lessening sbmm benefit? The majority of casual players? Why did Sunsingers (and DoTs in general), MIDA, Thorn, rez shields, special ammo, shotguns and snipers all get nerfed? Trials. And why are sticky grenades suddenly an issue? Funny how Triplewreck started calling for their nerf last week and suddenly something everyone can use that performs the same for everyone and has been a non-issue since launch, and is FUN, is now being looked at and on a list to be nerfed. Datto didn't like our Sunsingers, they frustrated him. Dr Lupo and TW didn't like sbmm, playing equal competition frustrated them. It's one thing to say streamers and "content creators" don't have influence in dictating play, but I'm having trouble not seeing the correlation. Then there's the decision to remove special ammo on death to "promote primary usage", but they let Sidearms keep their ammo and start with it after every death, which in turn has just made everyone run sidearms 24/7 You can't make statements that you want NLB to perform like other snipers because you want consistency across the class and then make changes to Specials but exclude one... Where's the consistency there? I've said time and again I understand that they're trying to just get D1 to the finish line and shaking up metas is easier than creating new content, but honestly this is the first time I've really been worried about what D2 will be if anything fun is going to be targeted for a nerf because it's "frustrating" dying to it and the players making livings pub stomping are allowed to dictate how we play. Edit: art imitating life https://youtu.be/E2v675klbZ0
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#feedback #DTC

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