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#feedback

2/16/2017 9:29:36 PM
15

What destiny needs to be balanced and fun

Agree

82

Disagree

27

With the patch out now, we can make conclusions on how things are now. Pros: primary usage is way up. Initial accuracy on hand cannon buff. Restoring movement speed with shotgun. Uh that's it.... Cons: special ammo nerf, sidearms can carry ammo through death, truth nerf, shotgun in air accuracy nerf, healing perks nerfs, blade dancer nerf, quickdraw nerf. Observations: Crucible feels alot slower and not as fun. The skill gap is wider which is a good thing but the game feels dumbed down. Special ammo nerf isnt that bad. Sidearms are everywhere due to them not losing ammo on death. Overall, the game doesn't feel any different other than primaries are being used (forced). Correct way to balance Abilities: restore all healing perks to what they were, restore Quickdraw, restore snapshot, restore rangefinder. Primaries: The community wanted primary usage to go up. The correct way to make primary usage go up is to make people want to use a primary not force them like what's going on right now. This is how weapons should be balanced. Hand cannons: Remove bloom completely, keep damage falloff as is. Pulses: High impact- buff to where it does 36 (up from 34) to the head like in year 1 Medium impact (hopscotch)- buff to where it does 32 to the head (up from 30) Low impact (hawksaw)- buff to where it does 27 (up from 25) to the head like in year 2 taken king Lowest impact (grasp)- buff to where it does 25 to the head, restore fire rate nerf. Auto rifles: High impact (suros)- does 38 to the head with focused fire Medium impact (hardlight)- does 24 to the head Low impact (doctrine)- buff to launch of taken king damage. Scout rifles: No change necessary Specials: special ammo nerf restored, special ammo should be in the game as it was before, Shotguns and snipers were never a problem. It was the fact that primaries were weak that they began to shine. This is how special weapons should be changed Shotguns: restore shotgun accuracy nerf Snipers: restore the nerfs to zoom, flinch, and handling. Restore critical damage for longbow archetype so it kills supers on headshot. Fusions: no change Sidearms: no change [u]exotic weapons[/u] Thorn- buff burn damage so it ticks for 3s like early taken king. Replace send it with rifled barrel. Hawkmoon- buff Litc bullets so they do what an eyasluna would do 112 to the head (up from 106). Replace hammer forged with rifled barrel Red death- restore to high impact archetype again. With the changes mentioned, it will 2 burst like in year 1 Last word- restore hip fire bonus damage Truth- restore ammo so it holds up to 3 again Class balance: Blade dancer- restore nerfs to hungering blade, make time between swings faster, replace backstab with a perk that increases mobility after a kill (stacks with super kills). Golden gun- restore nerfs to trip mine and throwing knife Striker- restore nerfs to shoulder charge animation [u]Other game additions[/u] -bring back weapon rerolling -bring back primary burn -bring back etheric light to make everything relevant again All In all, these changes mentioned I feel would bring back alot of players as well as keep players playing. These changes would balance crucible as well as make crucible fun again. The most recent patch does promote primary play at the cost of fun. Balancing the game in the way I mentioned would promote primary play as well as make crucible fun again.

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