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#Halo

6/7/2010 3:07:28 AM
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Halo Reach FAILS September 14, 2010

If a game is made for players whom are 17+, why does Reach feel like it was designed for 10 year olds with ADD? Honestly, anyone can pick up this game and do reasonably well. It seems as Bungie is catering to a much younger audience that doesn't have the attention span to learn to play a game well. From in-game randomness such as bloom, over-powered grenades, armor abilities, ect., Halo Reach is simply dumbed down. Bungie, you may as well slap an E rating on this one, because your average fifth grader who just picked up the game can compete with dedicated players. Let's take me for an example: I was able to get on the early release of the beta (Lol), but I was only able to put a reasonable amount of time into the game on Friday (1 day after the beta was released). Luckily, I searched with some extremely talented Halo 3 players whom had spent all day and night playing. Early on while searching, we matched Halo 3 professionals, Enable and Flamesword. In Halo 3, they could have absolutely handed my ass to me. In Reach however, even though they had more than double my playtime, I only went -5, and -4. Honestly, if Reach wasn't catered to 10 year olds with ADD, I would have gone double digit negative. They should have wiped the floor with me, but we tied them once, and only lost by a small margin in the second game. Halo has always been an 18+ game. Sure there are groups like Bungle trying to dumb down the game to the point that a retarded chimp could have an orgasm playing it, but default gameplay is simply too basic. With the skill gap nearly gone, I don't know where to turn. I'm sure I'll get some trolling replies along the lines of "Don't buy it, you won't be missed," but if Reach stays this dumbed down I don't know if I'll purchase it. Default gameplay shouldn't be this basic, and hopefully Bungie will at least allow MLG a way to fix this currently broken game. Bungie, we don't want a game made for the 10 year olds with ADD, this is Halo. They have CoD. I understand this is a business, but simply put, you're ruining your integrity as a gaming developer. I feel like Reach will be a game that nobody will play more than a year, simply because of how basic the gameplay is. And those people that you're catering to, they bought Halo 3. Then, when the next shiny new title came out, they bought that too. I'm sure Reach will break every sales record evar, but that doesn't make it a good game. I can't imagine what this is like for the players who have been around since CE. I played a little Halo 2, and spent way too many hours on Halo 3, but this series is getting continually dumbed down. Regardless, in the slim chance an employee stops what they are doing to read this, good luck with your future projects. Thanks for your time. Edit 1: [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=59366&player=Cosssta]Game Used as Evidence in OP[/url] [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=59979&player=Cosssta]Game 2[/url] [Edited on 06.06.2010 7:50 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] xParanoiaa That's because there is no skill gap from 1-40. Everyone is still bad (no offense).[/quote] None taken. I find it hilarious that I can aim better off the back of a goose than I can off of it.

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  • [quote][b]Posted by:[/b] xParanoiaa Thanks for using facts and evidence to support your argument. It really swayed my opinion.[/quote] As soon as I read the first 5 lines of the OP, I knew it was going to be a sickening thread. I'm all for competitive gameplay. I hate playing a noobish game. I don't want people to AR rush me. But really? This thread is completely sickening. It's like I walked into a holocaust. What a disgrace to the community. [Edited on 06.06.2010 10:44 PM PDT]

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  • [quote][b]Posted by:[/b] xParanoiaa That's because there is no skill gap from 1-40. Everyone is still bad (no offense).[/quote] So basically a 5 year old can get to 40 within a few days cause no one at all is skilled.

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  • [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] Sir Brane Damuj [quote][b]Posted by:[/b] xParanoiaa I have a total of 3 BTB games on this account, 1 rumble pit, and the rest of my social games are double exp. I get no satisfaction out of holding the objective in SBTB like many players do.[/quote] Ok, but you're not a representative sample of the Halo 3 population. I see I've failed to mention this, I just think that Halo should be more about teams than anything. Large skill gaps downplay teams and emphasize individual efforts. Team Slayer in this game is often like playing FFA, except there are three people on the map that won't shoot at you and you're not supposed to shoot at them. Just my opinion though. I guess that's why I play BTB more than anything.[/quote] You could not be more wrong. Teamwork is so essential at high levels in this game. Individuality is not rewarded. Again, this is probably poor articulating on my part. Skill is not limited to having better aim than the guy you just killed. Skill is knowing how to use every weapon and map position to gain an advantage over your opponent, as well as having good teamwork.[/quote] Well forgive me, I've never played a team game past rank 32. But I will say that in Reach, I had more teamwork going than ever before. Maybe it was a change in enthusiasm, or just playing with better players, but almost every game of Arena, all my teammates had mics and were using them constantly. It seemed to me like Reach was more team oriented because armor abilities and potential inaccuracy forced people to teamshoot more.

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  • [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] CoD has the most randomness of them all, hence why it is a poorly made game. Here's an example: If I played you in a 1v1 to 15 kills in Halo 3, I would win. You may get a few kills on me, but the overall outcome will be in the favor of the more skilled player. Does that make sense?[/quote] CoD is pretty predicable IMO and yeah you could beat me in a 1v1 dosen't mean you could beat my friend whos a 40 because he got sick of ranked and switched to social.[/quote] I could beat him too. Not that 1v1s prove much anyway.[/quote] You're pretty thick headed to think only a 50 can beat you, im 14 but i can beat 30's[/quote] Um, okay... can you get back on the subject we were talking about before, and you two stop arguing about who's e-peen is bigger?

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  • [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] CoD has the most randomness of them all, hence why it is a poorly made game. Here's an example: If I played you in a 1v1 to 15 kills in Halo 3, I would win. You may get a few kills on me, but the overall outcome will be in the favor of the more skilled player. Does that make sense?[/quote] CoD is pretty predicable IMO and yeah you could beat me in a 1v1 dosen't mean you could beat my friend whos a 40 because he got sick of ranked and switched to social.[/quote] I could beat him too. Not that 1v1s prove much anyway.[/quote] You're pretty thick headed to think only a 50 can beat you, im 14 but i can beat 30's[/quote] That's because there is no skill gap from 1-40. Everyone is still bad (no offense).

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  • [quote][b]Posted by:[/b] A 3 Legged Goat What a stupid thread. Seriously. This is so retarded. And I don't say that often. I don't care what you call me or what service records you look up to discredit my opinion. Yes Reach has problems, and I was pissed off about them myself. But this thread is just plain stupidity, ignorance, and arrogance. No to mention plain stereotypical. [/quote] Hey goat i agree but once you get sucked in well, you know.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat What a stupid thread. Seriously. This is so retarded. And I don't say that often. I don't care what you call me or what service records you look up to discredit my opinion. Yes Reach has problems, and I was pissed off about them myself. But this thread is just plain stupidity, ignorance, and arrogance. No to mention plain stereotypical. [/quote] Thanks for using facts and evidence to support your argument. It really swayed my opinion.

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  • As soon as you mentioned MLG, I stopped reading.

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  • [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] CoD has the most randomness of them all, hence why it is a poorly made game. Here's an example: If I played you in a 1v1 to 15 kills in Halo 3, I would win. You may get a few kills on me, but the overall outcome will be in the favor of the more skilled player. Does that make sense?[/quote] CoD is pretty predicable IMO and yeah you could beat me in a 1v1 dosen't mean you could beat my friend whos a 40 because he got sick of ranked and switched to social.[/quote] I could beat him too. Not that 1v1s prove much anyway.[/quote] You're pretty thick headed to think only a 50 can beat you, im 14 but i can beat 30's

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  • This is so ridiculous. [Edited on 06.06.2010 10:41 PM PDT]

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  • [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] CoD has the most randomness of them all, hence why it is a poorly made game. Here's an example: If I played you in a 1v1 to 15 kills in Halo 3, I would win. You may get a few kills on me, but the overall outcome will be in the favor of the more skilled player. Does that make sense?[/quote] CoD is pretty predicable IMO and yeah you could beat me in a 1v1 dosen't mean you could beat my friend whos a 40 because he got sick of ranked and switched to social.[/quote] Let's stay on the subject shall we? This is not how well he could do against your friend, but how well he could do against other skilled players, and whether or not he should win against them regardless of whether they're better than him or not. Same goes for you. Should you win because of luck even when another team is better than you?

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  • [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] CoD has the most randomness of them all, hence why it is a poorly made game. Here's an example: If I played you in a 1v1 to 15 kills in Halo 3, I would win. You may get a few kills on me, but the overall outcome will be in the favor of the more skilled player. Does that make sense?[/quote] CoD is pretty predicable IMO and yeah you could beat me in a 1v1 dosen't mean you could beat my friend whos a 40 because he got sick of ranked and switched to social.[/quote] I could beat him too. Not that 1v1s prove much anyway.

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  • [quote][b]Posted by:[/b] Sir Brane Damuj [quote][b]Posted by:[/b] xParanoiaa I have a total of 3 BTB games on this account, 1 rumble pit, and the rest of my social games are double exp. I get no satisfaction out of holding the objective in SBTB like many players do.[/quote] Ok, but you're not a representative sample of the Halo 3 population. I see I've failed to mention this, I just think that Halo should be more about teams than anything. Large skill gaps downplay teams and emphasize individual efforts. Team Slayer in this game is often like playing FFA, except there are three people on the map that won't shoot at you and you're not supposed to shoot at them. Just my opinion though. I guess that's why I play BTB more than anything.[/quote] You could not be more wrong. Teamwork is so essential at high levels in this game. Individuality is not rewarded. Again, this is probably poor articulating on my part. Skill is not limited to having better aim than the guy you just killed. Skill is knowing how to use every weapon and map position to gain an advantage over your opponent, as well as having good teamwork.

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  • [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] CoD has the most randomness of them all, hence why it is a poorly made game. Here's an example: If I played you in a 1v1 to 15 kills in Halo 3, I would win. You may get a few kills on me, but the overall outcome will be in the favor of the more skilled player. Does that make sense?[/quote] CoD is pretty predicable IMO and yeah you could beat me in a 1v1 dosen't mean you could beat my friend whos a 40 because he got sick of ranked and switched to social.

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  • [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] One problem: CoD has camping and one shot kills. Most outcomes will end up the same. Halo encourages movement around the map. Most encounters will be different, since there is flowing number of players with you, different terrain most of the time, and a balanced sandbox without a super drastic "1 gun to rule them all". Before someone mentions "BR" at least the BR could be beaten by other guns. I'm talking about a gun with the ability to end the game because some guy has it.

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  • [quote][b]Posted by:[/b] xParanoiaa I have a total of 3 BTB games on this account, 1 rumble pit, and the rest of my social games are double exp. I get no satisfaction out of holding the objective in SBTB like many players do.[/quote] Ok, but you're not a representative sample of the Halo 3 population. I see I've failed to mention this, I just think that Halo should be more about teams than anything. Large skill gaps downplay teams and emphasize individual efforts. Team Slayer in this game is often like playing FFA, except there are three people on the map that won't shoot at you and you're not supposed to shoot at them. Just my opinion though. I guess that's why I play BTB more than anything.

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  • [quote][b]Posted by:[/b] DeftestAdam366 Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.[/quote] CoD has the most randomness of them all, hence why it is a poorly made game. Here's an example: If I played you in a 1v1 to 15 kills in Halo 3, I would win. You may get a few kills on me, but the overall outcome will be in the favor of the more skilled player. Does that make sense?

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  • [quote][b]Posted by:[/b] stevo RaZoR and if you are getting pwned by 5 graders who just picked up the game... you just simply suck [/quote]

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  • You played with Pros from Halo 3, and you know if you play too much your mind get really tired that's why breaks are needed, also Halo 3 isn't Halo Reach they will start over like did when they moved from Halo 2 to Halo 3. There were things i didn't like from the Halo Reach Beta, but i recommend you to try it, they will tweak everything people didn't like that's what betas are for..... at least rent it from some one and play some campaign then MP ,and then your opinion.

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  • [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] Sir Brane Damuj [quote][b]Posted by:[/b] iTz Mr Quincy This is incorrect. You interpreted his statement wrong. Since he can pull off the "Best possible solution" of a firefight than you, he should win. There should not be the random factor that you might win because you got lucky, but only because you outplayed him. Why should random chance be a deciding factor?[/quote] I turned a corner. I happened to be right behind him when I did. I assassinated him. Is that not luck as well? Should we disable movement in the game? Give everyone noclip? Hell, let's just take walls away so no one can accidentally run into anyone.[/quote] Stop creating variables. If two players start on an even playing field, the worse player should usually get outplayed.[/quote] Variables will always exist get over it, just because you believe you shouldn't die it will happen.[/quote] That is not what I said, nor what I meant. My main point is that a large skill gap and lack of randomness is a good thing.[/quote] Randomness is key to a none boring game, lets take CoD its the game of camp and people wait for that one guy who gets sick of waiting, leaves to the open and everyone fires at him. CoD gets old real fast and if halo were the same all the time it to would get old.

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  • [quote][b]Posted by:[/b] DeftestAdam366 Kinda sounds like it to me [quote][b]Posted by:[/b] xParanoiaa [b]The better player should always win[/b] if he is more skilled than his opponent. That would require a large skill gap.[/quote] [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Christ no one gets sarcasm, Hes saying because hes a higher rank he should never die and im making fun of him by saying because im lower i should never be able to kill him, even with a kill ball.[/quote] That's not what I'm saying at all.[/quote][/quote] If you have someone spraying the AR in random directions, not moving at all, and is completely new to the game, should he win against someone who's played the game for 3 years? Maybe not that drastic, but you get the general idea.

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  • So you are basically crying, because people did not owned you?...Really?

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  • [quote][b]Posted by:[/b] Sir Brane Damuj [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] Sir Brane Damuj [quote][b]Posted by:[/b] xParanoiaa Someone has to do it. I understand that basketball analogy, but I still don't think that's how it should be. Costa and Cooper RuN the Reach forum IMHO.[/quote] Fair enough, but it seems to me like it would be much more enjoyable gameplay in general. Where's the fun if you go into matchmaking knowing you'll win? That's like playing a game with an infinite health cheat on.[/quote] If you have two teams that are both very skilled, then the game will be extrememly competive and the team that has better strategy, teamwork, etc.. will win. But what you're promoting is a decrease in skill gap to make it easier on the bad players, which I am against. I don't like going into games knowing I'll spank the other team. That's why I don't play social games. They're a chore to me. I'd rather do my homework or walk my dog. They provide no challenge and are not fun. Maybe I worded my thoughts poorly. Ehh, it's late...[/quote] I agree with that. Equally skilled players have very competitive matches. However, the problem with a large skill gap is that there is nothing stopping better players from marching into lower skill games (i.e., second accounts, BTB clans, etc) simply for the satisfaction of stomping on someone who isn't good at the game. My problem with a skill gap is the arrogance it breeds in people who do cross over into the "skilled" territory.[/quote] I have a total of 3 BTB games on this account, 1 rumble pit, and the rest of my social games are double exp. I get no satisfaction out of holding the objective in SBTB like many players do. [Edited on 06.06.2010 10:27 PM PDT]

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  • Kinda sounds like it to me [quote][b]Posted by:[/b] xParanoiaa [b]The better player should always win[/b] if he is more skilled than his opponent. That would require a large skill gap.[/quote] [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] DeftestAdam366 Christ no one gets sarcasm, Hes saying because hes a higher rank he should never die and im making fun of him by saying because im lower i should never be able to kill him, even with a kill ball.[/quote] That's not what I'm saying at all.[/quote]

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  • [quote][b]Posted by:[/b] DeftestAdam366 [quote][b]Posted by:[/b] xParanoiaa [quote][b]Posted by:[/b] Sir Brane Damuj [quote][b]Posted by:[/b] iTz Mr Quincy This is incorrect. You interpreted his statement wrong. Since he can pull off the "Best possible solution" of a firefight than you, he should win. There should not be the random factor that you might win because you got lucky, but only because you outplayed him. Why should random chance be a deciding factor?[/quote] I turned a corner. I happened to be right behind him when I did. I assassinated him. Is that not luck as well? Should we disable movement in the game? Give everyone noclip? Hell, let's just take walls away so no one can accidentally run into anyone.[/quote] Stop creating variables. If two players start on an even playing field, the worse player should usually get outplayed.[/quote] Variables will always exist get over it, just because you believe you shouldn't die it will happen.[/quote] That is not what I said, nor what I meant. My main point is that a large skill gap and lack of randomness is a good thing.

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