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#feedback

Edited by TTV KANDOR: 12/26/2016 9:49:43 PM
3

Cozmo, i really would appreciate if you replied.

The only game i play is Destiny. I don't play to much of anything else. I really love this game it brings you close to people rather thats good or bad. I've seen alot of updates. Seen alot of fallen raid bosses. Please my voice should be heard. This is a list of things that need some real attention or consideration. To0- to0 is a 3v3. Think about [b]adding the ability to choose[/b] a 2v2, or even 1v1. Im sure your players would love it. Warlocks - they are your creation. Please treat them with the same love as the hunters, and titans. If you are not aware hunters are the main characters that cry nerf to warlocks. Please look into lowering the range of the warlock melee so people can be happy. But if u do this. Make us fast like the hunters, make our supers better self rez is a joke. Our granades are a joke. Make our granades as strong as the wombo. That way hunters and titans cant complain about our melee but you will start to see them cry about the fairness u will give the warlocks. Guns- idk if you guys know what call of duty is but there game call of duty blackops two. Please look at how they had there guns where balanced and do the same for this game. Have balls- stop letting the streamers decide where this game goes. Stop letting these kids come on the fourms and complain about nerfs and buffs so it can work to there advantage. I main a warlock. I love my warlock. But i am going to main a hunter or a titan. Ive found that id rather have a good super better movement better agility and good granades rather than just have a good melee or self rez. It is by far under powdered. People say all the time warlocks are easy that there stormcaller melee is op that it needs a nerf. Hunters are the ones who say this if the stormcaller melee wasnt what it was then we wouldnt be able to kill them. They are faster. Have better supers. Ill give my melee range up for the ability to shadestep or have a better granade like wombo or have a super where i wont die if i self. Rez. Soo im going to main a hunter from now on until changes are made. Again cozmo nerf the warlocks melee but dont kill it. Make it the same as titans. But by doing this nerf warlocks need better agility, better granades, and stronger supers to lvl the playing field If anyone disagress with this that means they only want to have there cake and eat it. Enough with the nerf warlock melee posts. Im a main warlock and i approve of this post

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  • Can we just get brought up to armor level across the board warlock can only reach 70% hunters 90% titans 110% with the right set ups these various levels are just unfair any thoughts?

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  • Edited by space dorge: 12/27/2016 12:57:28 AM
    Mele is balanced people just don't realize it, it has the slowest activation time, but best range. Hunters have pretty fast activations time with medium rage and Titans have the fastest with worst range. They just don't pay attention to it, also the lack in mobility makes up for it, even if the mobility is far worse than the mele is good. Just rework sunsgers and give stormcaller a double tap crouch to teleport straight up or straight down. Rework is here read at ur own risk [spoiler]Nades: sticky: same Firebolt: half damage, but can tag up to 5 targets, allies can be targeted for an increased health regen speed and health over time (Doubles health over time and recovery for duration, 7 health over time for 7 ticks) Solar: lasts longer, allies may pass through it once for an overshield Mele: Flameshield: click mele to gift them an overshield, no rage limit Solar wind: more range less damage, more push Shining light: enemies meled can be seen by allies through walls, impaired vision, and regenerate at a slower rate (all effects are delayed) Super: now last longer (original will of light intrensic) has song of flame intrensic and shows a radius Devine light: allies in radius gain increased handling, reload speed (like with the perk from kings fall that grants bonus reload speed while in the aurora) Selfless medic: anything that will damage will now give that much health to allies during radiance Fire born: activating will return you and all allies near you that could normally be revived back to life Column A: Angel of light: aiming weapons while in the air causes you to float, you and nearby allies deal more damage non guardian enemies while airborne Viking funeral: enemies affected by burn take 5% more damage for one stack of burn, 30% for 2 and 45% for 3 stacks, burn, overshields and and health regen last longer Sunburst: enemies killed by your abilities explode causing ignite, enemies killed by ignite or explosions explode causing ignite etc. Column B: Touch of flame: all grenades cause ignite Increased strength of health regeneration and overshield Will of light: enemies killed by any of your abilities generate orbs of light Gift of the sun: gain an additional grenade Overshield will go from 31 to 50 with Touch of flame and health regen will heal 11 damage per second with touch of flame, overshield last 8 seconds, last 15 seconds with Viking funeral, burn his from 7 ticks to 11 ticks with Viking funeral. Health regen goes from 7 ticks to 13 ticks with Viking funeral[/spoiler]

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    • Warlocks have no downside. It's sad when hunters can be out played in every stat / ability. My God buff the hunters back go Year 1 dominance. Thank you

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