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5/27/2010 6:12:32 PM
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urk
urk

Excavating The Pit

Chris Carney and Steve Cotton get their Crime Town on. [url=/news/content.aspx?type=topnews&link=Pit_Postmortem] click for full story [/url]
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  • bump
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  • If I could just sit down and talk to the bungie multiplayer design team... I could learn so much more in multiplayer map design, seeing how this is the field I want to get into. Seriously I just wish that I could get their opinions on my portfolio... Excellent work Urk reporting on this!
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  • [quote][b]Posted by:[/b] Cra5y Pineapple Why is it that the concepts are so much more awsome than the final product?[/quote] Aim high, even if you miss, you'll land amongst the stars.
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  • Why is it that the concepts are so much more awsome than the final product?
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  • A joy to read!
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  • I always adore developer insight specially if its from studios I admire plz give us more
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  • um. whats with the second pic..it looks..real and not so animated. im too lazy to read the entire article,, did they just build a real set of a multiplayer map? wtf..
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  • Holy no pants! I admit I haven't read all of this (yet). But this is -blam!- sick! I love stuff like this. Thank you so much for this article/interview/business! <3
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  • Needs moar security cameras.
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  • Nice story.
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  • Let's talk about "Designing Fun", how did Bungie not yet figured out that what made the Halo: CE pistol so fun was the skill/challenge/ reward factor of the game, because actually in 1 vs 1, there were "always" an opportunity to place a headshot to perform more damage and create a skill gap. The headshot or any other weak point creates the gap between the Rookie, the Veteran and the Pro. Because Halo: Reach only requires you 4 body and then the opportunity to perform a headshot to finish the guy, there are 4 missed opportunity to generate the skill gap and risk/ challenge/ reward. In other word, the is no difference between a rookie, a veteran and a pro in Halo 2, 3 and Reach. Isn't Halo supposed to be highly competitive? No and that also affect the Skill Levels and the ranking of each player at the end of a match. It's not representative of the skill gap at all, it's messed up. The player should be able to break the shield in 2 headshot and then perform one last headshot to eliminate an opponent. Average player: 4 bodyshots + 1 headshot Pro player: 3 headshots [Edited on 05.28.2010 5:46 AM PDT]
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  • Whats crowe's nest again?
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  • Incredible story behind the maps we know so well.
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  • Cool article!! Thanks
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  • Is that a picture of a guy on a roof on turf? How could he have gotten there?? If my memory serves me correctly the only way up there is to superbounce. And if you go right there and you don't have any nades you're stuck. Remake turf yo, that was a beast level. And re-introduce superbouncing and button glitches, at least in custom games. If you did it by accident you can do it on purpose. We want options! Barrier on/off switch and customizable anything and everything. Except armor because its useless and pointless. Things that actually matter. Y'know?
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  • [quote][b]Posted by:[/b] CheckedBRUTES Very nice and cool Article also very nice Screenshots.[/quote] Like clockwork. [Edited on 05.28.2010 12:00 AM PDT]
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  • 0
    Duardo
    Duardo

    PAX! - 8/29/2016 6:55:53 PM

    Great interview. You can definitely tell they've been around each other for a while and enjoy each other's company. I always love reading the "what ifs."
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  • [quote][b]Posted by:[/b] Kapura urk, do more of these. These post-mortems on maps are goddammed incredible, better than the BWUs and only less than Bungie Podcats.[/quote] agreed!! bring it back fro reach!
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  • I personally liked the first picture, with the blue tarps lining the edges. Makes it feel more realistic and almost construction-zone-ey unlike the final Pit which looked more like a playground. Still, a good read!
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  • hi man
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  • Do valhalla!!
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  • ah, the infamous chainlink fence.
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  • [quote][b]Posted by:[/b] urk [quote][b]Posted by:[/b] Kapura urk, do more of these. These post-mortems on maps are goddammed incredible, better than the BWUs and only less than Bungie Podcats.[/quote] They're really fun to do. Plenty more planned (as time allows, of course.)[/quote] When is Marty's post-mortem planned for? [Edited on 05.27.2010 8:19 PM PDT]
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  • I think I would have liked The Pit a lot better if it was outside like in some of the early build pictures.
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  • With reach being a training camp i am hoping for more maps like the pit. both single and multi-player. i love the pit. its one of my favorite maps. Its got a very mirrors edge and a ag_texture map feel. That's a CS:S reference ;) I hope for more! but i guess with reach's bad jumping its no longer part of the game play / part of the map. jetpacks < jump [Edited on 05.27.2010 6:03 PM PDT]
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  • I kinda like the pit blue. I wonder if they could carry the pit over to reach and do it something like this. It would be really cool
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