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#feedback

Edited by BrudnyHarold402: 11/9/2016 11:36:06 PM
6

Major Primary Balance

[b]Major Primary Balance[/b] [b]Hand Cannons[/b] As you could notice HC are very inconsistent, in one moment you can get crispy triple kill with Eyasluna and in next second you strugle to get one kill with whole mag. Its because of phenomenon called "ghost bullets", if you don't know this term take a look at this video [url=https://www.youtube.com/watch?v=bZ24eDTg_s4]Ghost bullets[/url] Something like disapearing shots shouldn't be a thing when destiny maked next step to competitive by adding private games. Bungie added this phantom bullets to keep hand cannons on short range (thats how i understand that move) But it isn't the only way to keep hand cannons on short range. What about removing ghost bullets and make hand cannons like in year 1 but significantly increase damage drop off. It would let them dominate and feel solid in short range, but weak against scout and pulse on long range. - Remove "Ghost bullets" - Increase damage drop off [b]Pulse Rifles[/b] Pulses are in great spot right now, at least most of archetypes are in great spot. Low impact pules dominate crucible when high impact pulses catch dust in vault. And the biggest issue with high impact pulses is that they are very slow. If you don't kill your enemy in two bursts youre dead. Back in year 1 HIP (high impact pulses) were popular, pulses like messanger or red death were deadly with their crispy two bursts. Now to kill your enemy with two burst you have to land all your six shots in head, which isn't that easy when oponent is moving. In my opinion HIP need little buff to impact, to make that two tap possible. Next thing about pulses gonna be perk called "High Calliber Rounds" which deals more flinch to enemy. Tomorrow Iron Banner comes back to destiny and one of drops from matches gonna be pulse rifle called "Clever Dragon", it can drop with stability perk like "Braced Frame" and HCR which makes it that powerfull you dont need third perk. In first week 90% of new posts gonna be about nerfing HCR and Clever Dragon. Last thing we need is another primary nerf, so lets talk about it. In my opinion bungie should remove HCR from pulses and make it perk exlusive for scout rifles. It would weaken Clever Dragon without nerfing his damage and buffing scouts who are left behind. - Buff high impact pulses damage - Remove High Calliber Rounds from pulses [b]Auto Rifles[/b] Auto rifles were a thing at the beginning. In first months of year 1 destiny autos got nerfed. Now we have beginning of year 3, and autos are still a joke. When you start shooting with AR in oponent your not hurting them, your tickling them. And when they stop laughing you got crispy tri tap with hand cannon and your dead. Solution is simple, significantly damage buff. - Significantly damage buff (not doctrine archetype) - Hurt, not tickle [b]Scout Rifles[/b] I left scouts at the end because its the hardest one. This weapon class should dominate at long range, sadly they not powerfull enough. There is no such thing like scouts in competitive crucible. Maybe because we dont feel "power" of our scouts. One of options to improve scouts is increase flinch scouts deal, and make perk "High Calliber Rounds" exlusive for scouts. That would made them stronger on long ranges. - Increase flinch scouts deal - Make "High Calliber Rounds" perk exlusive for scouts [u]All of these ideas were just my opinions, if you have different ideas to improve primary weapons in destiny type it in comment. Lets work like community and make this game better. Ragey out, peace.[/u]

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  • Pulses Increse the crit damage Decrese the flintch the cause Increse ths damage of high impact so they can 3 purst kill Hc Take out ghost bulits Auto Increse the base stability and range if low rate of fire archtype Scout The biggest problem is there are no long range maps in destiny unless you are playing combined arms. Make combined arms maps always in rotation. Increse the damage on crits, and their aim asist actoss the board. Decreae the damage for body shots across the board

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    • I honestly feel like high rate of fire pulse rifles do need a direct nerf. Not to damage or stability, but to their range. They fire the fastest and generally have more range than the high impact slow rate of fire variants which should be more suited to long range considering the pacing required to accurately land the shots. I'd like to see... Pulse -Buff reload speed of all types by 10 -Buff base range of all Low RoF by 10 -Specifically buff Red Death to be a 6 bullet kill to the head (2 burst) -Nerf base range of all Med RoF by 10 -Nerf base range of all High RoF by 15 -Nerf base range of all Highest RoF by 20 -Remove Headseeker from non exotic Pulse Rifles Hand Cannon -Buff base range on all high impact variants by 10 -Buff base stability on all low impact variants by 5 -Specifically buff The First Curse to have full impact, allowing it to kill in 2 head shots. -Specifically nerf The Last Word's range by 5. (This happened before and then 5 range was added to High caliber rounds, rendering it null.) -Specifically buff Thorn's DoT to be on par with grenades. 7 per tick. Turn Thorn into a void weapon. This would allow players running the artifact to take around 4 per tick, and reduced void damage would further negate that to about 2 per tick. -Remove bloom, return accuracy to year 1 but give more damage fall off to keep them in line -Make Icarus exclusive to Hand Cannons and Celestial Nighthawk

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      • BUMP

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      • You hit the money, especially with the hand cannons, I've been saying this since the last nerf/buff, hand cannons can retain their accuracy ONLY if they get a severe damage drop off. Although I'd like to see exotic weapons specifically the Red Death to get base stats increased. The Exotic that everyone loves is killed because of the damage drop off so hard core, ether reduce fall off to a great extent, for exotics [b]only[/b], or increase their base stats.

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        • I think my proposal is better https://www.bungie.net/en/Forum/Post/217554569/0/0

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          • I love this. Its hard to believe bungie thought this was okay. They are completely -blam!-ing retarded and do not deserve the fanbase or playerbase they currently have playing this game.

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