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Edited by Blooddrunk123: 10/31/2016 10:16:38 AM
35

Exotic Armor Changes

[b][u]Edit - Added Skyburners Annex and ATS Arachnid to list of suggested changes.[/u] [/b] Exotics in Destiny, whether they are weapons or armor are some of the most sought after loot in the whole game. However, alot of exotics are simply too niche with their special perk or simply just bad when compared to the others. Every class has strong exotics dont get me wrong. Although, every class also has a bunch of exotics which are simply collecting dust because they have little to no use in PvE or PvP. I have suggested some changes for alot of exotic armor that could use some love. Some exotics have additional benefits on top of the ones they offer already, whereas some exotics have been reworked. Hopefully these changes will bring these exotics up to compete with others for that slot. I will be posting a Exotic Weapons Changes thread very soon also. [b]Warlocks[/b] [u]Helmets[/u] [b]Apotheosis Veil:[/b] -Upon Super Activation health, grenade, and melee energy are recharged. Increases Recovery stat by 3. [b]Skull of Dire Ahamkara:[/b] - Grants Embrace The Void. Increased Armor during Nova Bomb. [b]The Stag:[/b] - Once per life gain increased super charge when allies are down. Chance to respawn with an overshield. Increased agility and weapon handling when all allies are down. [b]Astrocyte Verse:[/b] - Activates Life Steal when Blinking while health is critical. Must have Energy Drain charge available to activate Life Steal. Life Steal has a three second cooldown when activated this way. [u](Similar to the No Backup Plans). [/u] [u]Gauntlets[/u] [b]Impossible Machines:[/b] -Enemies killed during Stormtrance are struck by the Landfall effect. Damaging nearby enemies. (No longer grants Landfall). [u]Chest Armor[/u] [b]Purifer Robes:[/b] -When Radiance is activated from death, nearby enemies are blinded. Grants Fireborn. [b]Alchemist's Raiment:[/b] -When Super energy is fully charged, Orbs of Light grant melee and grenade energy. Highlights enemies with low health or guardians with Supers available. [u]Boots[/u] [b]Transversive Steps[/b] - Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching that ammo's type. Increased slide distance. [b]Hunters[/b] [u]Helmets[/u] [b]Skyburners Annex:[/b] - Heavy weapon kills have a chance to create orbs of light. When super energy is full orbs of light grant grenade and melee energy. When super is full, nearby allies charge their super faster. [u](25% Increased super charge opposed to the 50% increase offered by the Memory of Skorri. Skyburners Annex will have more range than the Memory of Skorri to increase super charge).[/u] [b]ATS Arachnid:[/b] - Golden Gun lasts longer when aimed down sights. Increased zoom. Radar permits when aiming Golden Gun. Enemies on Radar appear as individual dots showing all movement while aiming with Golden Gun. [b]Knucklehead Radar:[/b] - Radar persists while aiming primary weapons. Radar has increased range and resolution. [u]Gauntlets[/u] [b]Dont Touch Me:[/b] - Taking damage from a melee, grenade, or taking critical damage makes you invisible. Has a five second cooldown after coming out of invisibility. Grants Shadowjack. [b]Khepri's Sting:[/b] - Crouching in place makes you invisible. Melee attacks from behind deal 4x damage. Melee attacks leave a lingering effect. Grants additional melee charge. [u]Chest Armor[/u] [b]Lucky Raspberry:[/b] -Arcbolt chains further and more times [u](5 chains at max)[/u]. Spawn with full grenade energy. If a grenade charge is available when killed, body drops an Arcbolt grenade. [u]Boots[/u] [b]Radiant Dance Machines:[/b] - You move more quickly while aiming your weapon. Increased sprint speed. [b]Titans[/b] [u]Helmets[/u] [b]An Insurmountable Skullfort:[/b] -Kills with Storm Fist immediately trigger health regeneration. Spawn with full melee energy and gain an additional melee charge. Melee kills grant increased armor for a short time [u](3 seconds of increased armor).[/u] [b]Eternal Warrior:[/b] - Gain Unstoppable for Fist of Havoc. Weapon flinch is reduced. [b]Helm of Inmost Light:[/b] - Grants Death From Above and Headstrong. Taking damage while sprinting charges Fist of Havoc. [u](Only while sprinting, not during Lift jump).[/u] [b]The Glasshouse:[/b] - Blessing of Light and Weapons of Light last longer. Grants Bastion. [u]Gauntlets [/u] [b]Immolation Fists:[/b] - Grants Explosive Pyre. Enemies killed by Hammer of Sol create Sunspots. [u]Boots[/u] [b]MK. 44 Stand Asides:[/b] - Increases the duration of Shoulder Charge and tighter turn radius while sprinting. Greatly increased Agility. [b][u]My Other Posts[/u][/b] [url=https://www.bungie.net/en/Forums/Post/214596571?sort=0&page=0]Sunsinger Needs A Rework.[/url] [url=https://www.bungie.net/en/Forums/Post/217016567]Exotic Weapons Buffs/Changes.[/url]

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