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#feedback

Edited by NyDeviiant: 10/26/2016 11:41:06 AM
22

This needs to be looked at... an adjustment needs to be made.

Okay so I know this happened 1-2 weeks ago but I had to discuss it because it's been on my mind since. So I was playing trials on floating gardens, on the fourth round I activated gg and targeted a player who tanked 2 shots back to back because he was using juggernaut. I had to use 3 shots to kill 1 player.... now I know people on these forums don't like to agree on a lot of things especially if it goes against your own class but you have to admit that's broken. Here's the clip of that moment I was talking about. https://www.youtube.com/watch?v=nBLGWen0SPU This is my thing, in year 1 titans using fist of havoc used to tank gg shots then they made it so that they can no longer do that, but a regular skill (not a super) can? I knew then just like I know now that it was broken for a super to be able to tank a super (unless you're using bubble) then they changed it, now I'm asking that they change this too because it pretty much makes removing the ability for a fist of havoc using titan to tank gg obsolete when they can just tank it using juggernaut. Another thing I wanted to discuss was fist of havoc and it's kill radius. I was playing on twilight gap as a sunbreaker, activated my super and a titan camping in the area where there's a bunch of crates against a structure on the catwalk killed me. Here's the thing tho... I was out of the kill radius. I wasn't on the catwalk nor was i above him in the air. If it's hard to picture then no worries i have a recording of it here. https://www.youtube.com/watch?v=dUnAn0PWtz4 My main issue with fist of havoc is the kill radius. On the ground I understand completely why you get killed, above the air not so much because the ability of the super is to smash the ground and get a kill but okay whatever. However when you're neither on the ground or above the titan why is it that the kill radius reach is so far even when practically speaking you're distanced from the super. Also if you think I'm being biased I not only have a titan but have had other players with titan as their main complain about being out of range yet they get killed by foh regardless. Anyways bungie change something please. EDIT: So I'm seeing a lot of people getting confused by my comment "back to back". When I made that comment I didn't mean it happened in one instance, back to back means one right after. This is what happened in the clip he tanked one gg shot then another right after, I'm well aware that it was two separate juggernaut shields. Another thing, people are telling me all these things that I should have to do to deal with a titan using juggernaut (no shade to the people only making temporary suggestions), to those people I can only ask are ya being serious right now??? I'm being told to just deal with it, or shoot them in the knee cap it's easy, jump over them, use keyhole (even tho someone said it still wouldn't work)or my personal favorite "don't face them head on". This is my super and some people seem to think that I have to go to great lengths to get a kill with it against a titan, yet for a foh you'll see those same people claim that you cannot and should not be able to challenge a foh. Why? Because it's a super or maybe it's because it's a titan super and that's y people are showing favoritism. In any case I would like people to stop being biased and look at it from another perspective, how would you feel if other classes could tank a foh and for those who justify me getting killed behind a wall by foh. How would you feel if gg could overpenetrate any structure and kill you hiding behind it?

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  • This is one of the few instances of adjustments I support - an ability that can counter a super is too much. Supers should only be able to counter supers - having an ability that can mitigate a super to that degree is BS

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    • Lol those are pretty funny

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      • I agree that juggernaut shouldn't tank a gg shot but fist of havoc? Really? The cover wasn't completely solid, (it had holes in it) but the amount of times I've wasted fist because the enemy hid behind a crate is ridiculous. Also its a single use super give it a break

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        • So many tears.......

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          • How about you look it at like this. These forums were filled with "Nerf Shoulder Charge" posts for months. Well the nerf was given and Strikers switched. The community dug it's own grave on this one. Now they have to deal with it. As for FoH, it's the only super that can be predicted when the person is about to activate it. A Titan has to be right on top of you so it's pretty obvious as to when it's about to happen. Plus you can't challenge more than 2 people unless you want to die. Even trying for 2 people is very risky. On top of that it's a one use super. You miss and it's over. Oh well. Gotta go get another one. With those things in mind of course it should have a large blast radius. That's the only thing forgiving about it. You take that away and pile on the already negative things about it and you'll see more and more Titans holding onto their supers just for panic uses. Because why risk all the current negatives for now no positives? Then people will complain about getting panic supered all the time resulting in another nerf, when both are unneeded.

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            • TITANS are the crutchiest class in the game, don't expect children to be unbiased and objective.

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              • To the titan fanboys: Since when should a PERK be able to beat an entire SUPER? Does that make sense at all? A gg shot is very strong, and can take a bubble out in 2 shots then the third kills (makes sense, super v super) But when you use a simple skill tree perk to run for 2 seconds and tank 2 shots in shotgun-melee range?? Not to mention you [b]still[/b] have a super to use on top of that one perk?

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                • I was using Juggernaut in Trials this weekend and people where able to take it down and kill me with a primary. Based on posts like this I was obviously surprised and quickly stopped using it.

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                • Stfu

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                  • Ok in regards to the first clip, jug shield can tank One GG shot. The clip has two instances that you hit a jug shield, and both were on a fresh shield, hence why it took all three to take the Titan down. Does it suck that happened? Sure as I believe only GG is blocked by that shield. As a reference Keyhole and Celestial Nighthawk do not kill the Titan behind the shield. The second clip, you were on an even level with the smashing Titan when you were in the air, which FOH will kill at. I still think there needs to be a defined blast radius for FOH, but that's always been an issue I've had.

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                  • i didnt know tht sheild was tht tuff!! surviving a gg would much more satisfying than kneeing a hunter in the back! thanks!

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                    • Nah dude. There's tutorials how to stop a juggernaut on YouTube. Go watch. Profit.

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                    • You guys wont stop until titans are dead behind a dumpster will you? Just shoot a jugg titan in the leg with your golden gun, problem solved

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                      • Let's just take titans out of the game all together, since ppl will never stop complaining about them!

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                        • I think that the regular [i]Juggernaut[/i] overshield should tank a [i]Golden Gun[/i] shot. However, with [i]Keyhole[/i] equipped, I think the overpenetration should kill the Titan.

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                          • I think they should leave the armor as is for the shield but just make the golden gun automatically kill it regardless

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                            • Couple of things. 1) The juggernaut shield didn't tank 2 GG shots. Looks like he was running memory of jolder or whichever one removes sprint cooldown. Your first shot dropped the shield, he slid into cover and his shield reactivated just before your second shot. The issue is whether or not juggernaut should be able to tank a single GG shot and....maybe not. If the shield is nerfed it will be useless, but I'm not opposed to changes to keyhole to make it penetrate juggernaut shield. 2) In the second clip....you were in range and you were level with the FOH. There's nothing amiss in that clip. FOH doesn't need any changes. No, you shouldn't be able to jump straight up and avoid it. No, you shouldn't be able to be just outside of shotgun range and survive it. Nova Bomb has a bigger blast radius under the right circumstances. FOH is frustrating to people, because it knocks them out of their supers, so the salt flows. THAT'S ITS JOB. The Striker class relies on closing the gap, the Super is useless unless you get face to face. Pretty much every ability the Striker has is focused on closing the gap. Also, there was nothing wrong with Unstoppable being able to tank a GG shot in the super animation. FOH is a shut down super, like Nova Bomb, except it requires landing on top of people.

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                              • Edited by Dampfanator: 10/25/2016 5:09:59 AM
                                Yeah juggernaut definitely should not be abe to take a golden gun shot.... The secondly clip though, you were clearly within the range. Funky it happened behind the wall but a fair kill.

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                              • I get Jugg shield is strong, but they completely destroyed shoulder charge and unstoppable is absolutely useless. Jugg shield only protects the chest and head area and is only in the front. Absolutely no need for them to ruin another striker perk. Just don't attack them head on. It's simple.

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                              • I agree, But this could probably be avoided if you used keyhole. At least until they fix it (if they fix it)

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                                • I'd normally give a long reason as to why it doesn't need to be nerfed, but you actually made an intelligent comment so I won't. Just some advice though. Shoot the legs. I know you couldn't in the clip, but under most circumstances, you'll be able to.

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                                • Yeah I agree whole heartedly. Sometimes it feels like you're getting killed by Fist of Panic even though you're on the other side of the map

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