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#feedback

10/23/2016 4:10:19 PM
40

Sunbreaker Titans: They Need a Buff

I agree with all of these buffs

70

I agree with most of these buffs

27

I agree with some of these buffs

21

I agree with very few of these buffs (please state which ones and why)

50

I'm going to start off that this subclass was crazy awesome at the launch of TTK. In a way, it was OP. But most of the nerfs were COMPLETELY UNNECESSARY, and should be rebuffed. [b][u]Cauterize[/u][/b] Why the heck does Cauterize have a cool-down and Hungering Blade (or whatever) does not?! Because of this, during Hammer of Sol, you can never survive a full team attack (unless if they're that bad). Neither can you survive an army of Thrall chasing your behind. In PvE, you can't take care of the mobs easily, because you won't heal after every kill. This was not a problem before you nerfed them. Now it is not as good in PvE either. Arc Blade on the other hand, can easily wipe out a group of guardians. Why? Because they heal after every single kill, without a cool-down on it. They also are very quick and hard to hit. Now listen, I'm not saying that Bladedancers need a nerf. I'm saying that Sunbreakers should NOT have a cool-down on Cauterize. Either that, or Bladedancers should get a 3-second cool-down as well. [b][u]Flameseeker[/u][/b] Even on launch, this perk was just trash. The only good thing about this perk on launch was that it granted you Recovery and Agility. Now, you've gotten rid of the bonuses AND gotten rid of the tracking that wasn't even there! My suggestion is to have it grant extra recovery like before, and to ACTUALLY give it tracking. Not like before where it was unnoticeable, no. Make it so that the tracking will actually be useful, please. [b][u]Forgemaster[/u][/b] This perk is... sorry, WAS beautiful. This perk is actually perfect, except, it's lacking one thing: the bigger explosions. Now, this is the only thing that was slightly OP, but in my opinion, was NOT that OP. The bigger explosions was really useful for taking out mobs in PvE. Now, it's pretty much useless. You can literally take off this perk, throw a hammer, and see practically the same splash damage and radius in the explosion. I'm not asking for this perk to be exactly the way it was on the launch of TTK, but I am asking that the splash damage gets buffed, as well as the size of the explosion. The hammers need a bigger explosion blast radius, but not by too much. Make it so that that part of the perk is actually useful. You can literally throw it right next to Thrall or Psion, and it will only do so little damage. Same goes for a guardian. You can throw it right at their feet or arm or right under or next to them (very close), and it will do either nothing or 38 or less damage. This is a problem, because it shows that the "bigger explosions" are utterly useless. They were much better before, and they actually were good and useful. Please make the explosions good again, but not too good. [b][u]Travel Speed of Hammers[/u][/b] Now, now, I know you already buffed this recently, but it wasn't good enough. The travel speed on hammers is extremely slow, which makes them SUPER EASY to dodge, even at close range. It's a simple request, buff the travel speed of the hammers by much more, please. [b][u]Firekeeper[/u][/b] This thing has always been bad. Obviously, it's a PvE perk, but even there it's still ultimately useless. No one wants, no one should have to stand completely still inside a Sunspot, just for weak overshield. My suggestion is to make it so that when you PASS THROUGH the Sunspot, you gain an overshield for a short time and a slight duration boost on the super. Sunspots also need a bigger radius. Possibly also buff the strength of the overshield, please. [b][u]Thermite Grenade[/u][/b] This one's pretty simple: BUFF THE DAMAGE! This grenade was a huge disappointment, and it still is. The damage is absolutely pathetic, it can't even kill a guardian in THREE WAVES. And who in the world would stand right in front of this grenade? NO ONE. This grenade majorly NEEDS A BUFF in the damage. Another good buff would be so that it fires more waves of fire for crowd control. And MAYBE a small damage over time affect. [b][u]Armor during Hammer of Sol[/u][/b] I'm going to keep this part short, because it doesn't need an in-depth explanation. Hammer of Sol should have its armor back. Taking away its armor was pretty much taking away the class. Sunbreakers are Titans, and Titans are suppose to have the MOST ARMOR. Bringing it down makes it the same as the others, which is a problem. Simple solution: buff back the armor during Hammer of Sol to 55% damage resistance. They're Titans, and they are suppose to have this automatic ability. Otherwise, they're not Titans. [spoiler]If you want a class that has a lot of armor, stop crying and pick a Titan. [/spoiler] [b][u]Sunstrike[/u][/b] This is more of a fix rather than a buff. The melees for Sunbreakers NEED TO BE FIXED. I'm so tired of my melee either doing NO DAMAGE, or NO BURN DAMAGE. I'm sure many have complained before about this. Bungie, you need to fix this immediately. [b][u]Explosive Pyre[/u][/b] This one is really simple: make it so that the targets explode on EVERY KILL! I'm tired of killing an enemy, hoping for it to explode in order to kill the other enemy, but it decides not to. I don't know if this is a bug, or if it just needs a buff. Either way, it still needs this buff. ........................... If you read all the way here, congratulations! Sorry that this was a long post, but I had to get this out here. Bungie, please buff this beautiful, ruined subclass. I hope you agree with at least most of these suggested buffs. "Keep Hunting, Guardians!" <3

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  • Only thing they really need is a boost in animation with the hammers being thrown plus its stance when you pop hammers and hammers should be able to one shot other supers cuz I've died lots of times when I hit a guardian head on with a hammer but they lived only cuz they used there super

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  • 8
    Hungering Blade doesn't have a cooldown because you can't cross-map someone with your super.

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    • You want a 55% increase in armor and cauterize to be put back to normal? You sir are the funniest person on the forums.

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      • Edited by SwordMaster1912: 10/24/2016 4:18:51 PM
        Thermites I agree it's trash. And as for forge master it doesn't require a buff even golden gun needs to hit directly. It should grant more hammers in reality like transcendence. No to high armour and cauterise needs to proc on kill. So many times I get a slayer medal with half super left and a scrub body shots me. It's infuriating. It should at least give a over shield similar to blessing of light. this is coming from a sunbreaker main

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      • Edited by Ninja_Lazer: 10/24/2016 4:37:54 PM
        [b]Cauterize:[/b] Just no. This needed the cool down. As to why it has a cool down and Hungering Blade doesn't...well, I've never crossmapped someone with a Bladedancer...Hammer of Sol on the other hand. [b]Flameseeker:[/b] Increased tracking seems reasonable. Same with increased recovery...this perk needs a reason to be used. [b]Forgemaster:[/b] Personally, I would rather they alter the perk so that instead of increased splash damage, hits with the Hammer or Sol ignite enemies for a DoT. [b]Travel Speed of Hammers:[/b] I disagree, these do massive damage and you can throw a ton of them; they should be rather easy to dodge. If Fleetfire granted an increase to their travel speed, it would maybe give the perk more use. [b]Firekeeper:[/b] You aren't utilizing the perk properly. It is a great PvE perk when paired with Scorched Earth, Melting Point and a Shotgun (especially Invective). [b]Thermite Grenades:[/b] Seems fair. [b]Armour During Hammer of Sol:[/b] No. An armour increase would mean that OHK sniper headshots with the highest impact snipers wouldn't be possible. Seeing as these are the main way of countering supers, this seems unrealistic. It would be back to the days of running away when you headed a hammer drop. Armour is good where it is. [b]Sunstrike:[/b] Hit detection on all Titan and Hunter melees needs to be fixed. [b]Explosive Pyre:[/b] TBH, I hadn't even noticed that it wasn't working. So I guess fix it?

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        • No. No. No. No. No. No. NO

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        • Yeah seems about right. I agree with the caturize buff and the flameseeker buff and the forgemaster and the other things. The thing Is If you give titans the 55% dmg reduction All the hunters Will cry. And plus Titans have Always been pussies beacuse Bungie treats them like that. From a Titan Main

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          • Cauterize has a cool down because it procs on grenade kills, it's actually great balance

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            • Note how there is no "disagree" option...

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              • I agree with everything but the armor and the cauterize. I agree cauterize to.e cool down should be reduced but not removed

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              • I like idea with sunspots, plz make it real

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              • Heck no with the armour bro, you already have the fastest class in the game

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              • If they could just make the neutral game more viable, that'd be great. But the Melee deals damage inconsistently and the Grenades are incredibly niched.

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              • Edited by I slay reddit nerds: 10/24/2016 2:29:47 AM
                I agree with everything but the armor. And this is a titan main here. Either have the armor. Or no cauterise cool down. Not both, otherwise we will have unstoppable solar titans again Edit: the armor should never be taken king level. I remember being shot with a golden gun and throwing a hammer back killing he hunter. Legit felt bad lol

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              • Edited by lazyKitten: 10/24/2016 2:01:27 AM
                Fix explosive pyre and de bug the melee Buff fire keeper Buff forge master blast radius That's all that needs done, they are already pretty good Oh suncharge needs to use a little less energy Edit:forgot buff the hell out of thermites

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              • Edited by HearingTester21: 10/24/2016 2:01:41 AM
                Cauterize can be used with any ability kills so like if you used thermite grenades in CE for fun you have infinite health if the travel time was increased it's basically golden gun with armor regenerating health and ten shots with combustion on automatically. If they get their armor back, again like I said it's going to be a golden gun basically hay can tank a golden gun and can shoot 10 shots have combustion on automatically and regenerate health with almost every kill

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              • Okay, this is... Very difficult to agree with. The armor part is just absurd. When the sunbreaker first came out, these things survived everything. Blade, nova, golden gun, and even snipers. That is pretty much a good reason to not buff the armor on these walking tanks. And your argument that blade is three million times faster than them doesn't really make sense. A bullet sponge isn't exactly meant to be mobile.

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              • Your first point made me instantly question the entire post. You're supposed to suggest buffs, not squeal about what someone else has

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              • You need an I agree with none of this vote as well. Sunbreakers are in a good place

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              • Edited by Tim vdB3: 10/23/2016 10:24:18 PM
                [u]Cauterize[/u] It's fine, it made sunbreaker very OP in the past so I can get behind it. [u]Flameseeker[/u] It's need better tracking, it's currently barely noticeable. [u]Forgemaster[/u] I rarely have any problems so I think it's fine. [u]Firekeeper[/u] Agreed, give it a 7 second overshield when passing through. [u]Thermite Grenade[/u] I can get behind that, it's currently a waste compared to fusion or incendiary grenades [u]Travel Speed of Hammers[/u] I think it's fine, we have a lot of hammers but it requires some skill to predict someones movement at longer ranges. [u]Explosive Pyre[/u] Probably a bug, it should cause a explosion on a hammer kill. [u]Armor during Hammer of Sol[/u] It's fine, we are not supposed to be a one man army's that takes down 5 or 6 guardians without any trouble. Others should have the chance to kill the super while the sunbreaker should be more tactical. [u]Sunstrike[/u] Probably a bug, it can happen when you die at the moment you do the melee.

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              • Honestly you can't compare bladedancer and sunbreaker. While both can be effective bladedancer is much easier to shut down because of the nature of the super where you have to put yourself in close quarters. You forgot to mention to that a sunbreaker completely shits on a blade and stormcaller in a 1v1 super situation. Sunbreakers can titan skate meaning they are the fastest class in the game as well as they have twilight garrison if you want to become more mobile and less predictable in movement. Lastly, Sunbreakers can run suncharge which makes them lunge farther than a blade, faster than a blade and on top of that the enemies they hit explode and are able to kill the other enemies near them. While you can argue suncharge drains your super a lot, it is still more effective for slaying in close quarters than a blade would be. Now to move on to neutral game. Fusion and incendiary grenades are both good grenades and aren't op. I recently deleted my titan and remade it, so I don't remember how it's melee performed in the crucible, but by reading the descriptions of the skill tree it has solid melee abilities. If they don't register then that is a bug, not really the subclass needing to be buffed. As I mentioned before, titan skating. None of these are broken but it is an extremely solid neutral game. The only thing I would want to see sunbreakers get is more specialized exotics. Currently they only have 1 subclass specific exotic, the immolation fists. I wouldn't mind seeing them gain an exotic that would possibly grant them slightly better tracking on flameseeker or would grant them an extra melee charge and a melee ability for free. Also, boots that granted suncharge wouldn't be terrible.

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                • biased poll is biased?

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                • I would say the sunslinger and gunslinger need major buffs before sunbreaker starts to be considered. Gunslinger was the most balanced class before the June update and the sunslinger was ripped up because trials players where frustrated with them.

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                • You're probably one of the few people who's gone through the same stuff I deal with. But not trying to be rude I would shorten the list a little. I honestly think hammer speed is fine right now along with the armor and that Cauterize should heal from every kill. But adding extra armor might lead to what happened at launch of TTK and I don't want it to be unfair like that again. You're definitely right on the sunstroke melee. Most times I either do melee damage but no burn or the burn damage takes affect but none of the melee damage Sincerely Sunbreaker main

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                • Edited by seeweedbuscut: 10/23/2016 9:08:17 PM
                  Seriously? I main Hunter, but i do use my Titan a lot (2nd main). Sun breaker absolutely wrecks in crucible. It's got IMO the best super, and very, very solid nades. The only thing lacking is it's neutral. It can 1HK a blade dancer, while a Bladedancer is a 2HK to it. I see so many of these "buff Sunbreaker" posts, when Sunbreakers are in a good spot.

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                  • Edited by Ghostfire239: 10/23/2016 10:47:00 PM
                    The reason why Cauterize was nerfed and Hungering blade wasn't is because Sunbreaker is a [b]ranged based [/b]roaming super and Bladedancer is a [b]melee based[/b] roaming super. Meaning Bladedancers are going to be up in your face A LOT more than Sunbreakers will. As for Armor you want the damage resistance to go back up to 55%? That was one of the main problems people had with the damn super. What do the other classes have to counter act this? I can support the Flameseeker, the thermite, and firekeeper buff, seeing as the were never that good. Look I like buffs, but most of these are simply revert SB to the subclass that basically made people want to delete the subclass from the game.

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