It's Year 3. We now have a strong idea of what Bungie envisions as a raid, therefore we have a decent idea of what Destiny's rad activities will be for the foreseeable future.
The question is simple. Is Destiny's newest raid, Wrath of the Machine, too easy?
Think about this.
Vault of Glass (Normal) World's First time: 14 hours
Vault of Glass (Heroic) World's First time: 15 hours
Crota's End (Normal) World's First time: 7 hours
Crota's End (Heroic) World's First time: 20 minutes
King's Fall (Normal) World's First time: 7 hours
King's Fall (Heroic) World's First time: 90 minutes
Wrath of the Machine: (Normal) World's First time: 4 hours
Wrath of the Machine (Heroic) World's First time: 2 hours
See a pattern here?
WotM's final time by the first team, although slightly slower on Heroic, was 3 hours quicker on Normal. This is partially due to the heavy focus on light level over mechanics, which in my opinion, makes the raid far too easy to be even remotely a challenge.
Reflecting on my own experience, it only took me 2.5 hours on Heroic to beat WotM, while it took several tries due to unskilled teams on Normal.
I personally believe PvE in Destiny, is in dire need of an increase in difficulty; not in an artificial way, like level increases or more instant deaths, but more intricate puzzles and mechanic heavy bosses that require intense communication and skill to complete.
Please debate!
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Edited by PopsAutismo: 10/21/2016 11:52:33 PMDespite people wanting more difficulty, I have to admit that this game is pretty casual compared to certain popular RPG's on the market. I'm trying to find an experience I know I'll never find here, and I'm looking around and enjoying my options